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Comment History
LetHavocReign
LetHavocReign - - 20 comments @ Mental Omega

That did the trick, much appreciated and I'm kicking myself for not trying that earlier, especially since I had a similar issue with Twisted Insurrection. Again thank you for the help.

Good karma+2 votes
LetHavocReign
LetHavocReign - - 20 comments @ Mental Omega

So after a quick look I cant seem to see anyone else with this issue so its probably just me, but figured it was worth mentioning anyways. Quite simply I cannot pause the game, every time I try hitting the escape key, or alternatively try hitting the objective or the menu key above the mini map, the game simply freezes. I've let it sit to see if its just delayed and taking a long time but no dice, its completely locked up and has to be force quit. Maybe I have a bad install? Some other issue? Any help would be appreciated.

Good karma+2 votes
LetHavocReign
LetHavocReign - - 20 comments @ Twisted Insurrection

Ah, didn't know it was removed haha. That still makes me wonder whats up with the Reaper rockets always going off before it actually hits the target, rarely damaging them. I see on their page they are listed as anti air but i have never been able to shoot down any aircraft with them.

Good karma+1 vote
LetHavocReign
LetHavocReign - - 20 comments @ Twisted Insurrection

Hey take your, the work you have all put into this is amazing, if i have to wait a bit for a patch that's only an issue cause my computers a toaster, so be it. On a semi related note regarding possible issues on Nod 16, is it just me or do the scorpion tanks flak cannons not work? I wasn't able to use them to target the various orcas they have in the opening part of the level and the reaper rockets never seem to connect.

Good karma+1 vote
LetHavocReign
LetHavocReign - - 20 comments @ Twisted Insurrection

Not sure if this is just me or a legitimate bug but the scorpion tanks in Nod 16 are not able to use their flak cannons against the various orcas in the opening stage of the mission, and reaper rockets rarely hit the target, making it very difficult. Also not sure if this is just me or not but if you take too long in the opening stage of the mission, the Nod reinforcements will show up as if the timer had been started at the beginning of the mission rather than at the capture of the banshee facility and frankly their AI sucks, sending waves of units halfway across the map to target specific buildings with no regards or retaliation fire against GDI units. Long story short due to that and the endless spawn of GDI units the level was rendered unwinnable for me at this time. though the lag was not noticeable at the beginning of the level, it certainly bogged down once the reinforcements showed up. I don't know if this is being addressed by the patch, and I feel bad for complaining like this but didn't see any other comments with these issues so I though I should bring it up.

Good karma+1 vote
LetHavocReign
LetHavocReign - - 20 comments @ CNC Fallout

as i said in an earlier post a south amreican faction would be able to work well as they wouldn't have any real ties to the other faction so that it would make sense if they were a whole new faction. having no real alliances with the rest gives them ample reason to attack them when they are weak. Same goes with an African faction, though that could be harder.

Good karma+1 vote
LetHavocReign
LetHavocReign - - 20 comments @ CNC Fallout

too be honest i thought it was rambo the second i saw the banner. the restof the soldiers seem pretty self explanitory. i guessed the plasma trooper as what else could that blue glow from the eyes and gun be? also since i'm here i might as well say awesome job with the mod. ive been here since you atarted, only lurking though. anyways, good job and its nice to see a mod go to completion unlike so many other good mods out there that just die. kudos to you for finishing what you started. you are awesome. any ideas as to what you might work on after this? possibly an expansion with a new faction? south america might make a interesting chioce so it will be an area not under too great a influence from the other faction, not sure how you'll make it unique.

Good karma+1 vote
LetHavocReign
LetHavocReign - - 20 comments @ CNC Fallout

if i am not mistaken that australien soldier is rambo. as for the one on the far left, it seems to me to be a tier 3 infantry unit fo nato. the plasma trooper ithink? could be wrong.

Good karma+1 vote
LetHavocReign
LetHavocReign - - 20 comments @ Early Look at new town of Stowethorpe

it has a nice layout for a standard town. i assume that the blank area at the lower mid left is for the mages guild?

Good karma+1 vote
LetHavocReign
LetHavocReign - - 20 comments @ Tech Heliport

******* awesome. enough said, just ******* awesome....

Good karma+1 vote
LetHavocReign
LetHavocReign - - 20 comments @ Nod Banshee

also, correct me if im wrong, but is the Nod logo on the Banshee backwards or is it just me? overal though i like the design of the banshee.

Good karma+1 vote
LetHavocReign
LetHavocReign - - 20 comments @ Nod Banshee

i have to reserve my kudgement at this time. could we posibly see it a a headon angle so we could properly judge thecanopy? i can't really see it that clearly from this angle. from what i can see it does appear to be a little blocky and sticking out at the top but other than that a very nice represtation of TS Banshees.

Good karma+1 vote
LetHavocReign
LetHavocReign - - 20 comments @ New allied infantry

is that the atredes sniper i see? sorry for all of the random comments

Good karma+1 vote
LetHavocReign
LetHavocReign - - 20 comments @ New allied infantry

(buried)

first
lol, double post.
WTF?

Good karma-18 votes
LetHavocReign
LetHavocReign - - 20 comments @ New allied infantry

(buried)

first, lol. the infantry look a little underdetailed. since they all look the same it might be wise to put an icon above each one when you select it

Good karma-18 votes
LetHavocReign
LetHavocReign - - 20 comments @ FutureTech: Fusion Plant

first, lol. it looks nice but the little sparky things coming out of the ends look a little wierd. nice and futertechy, but weird. does any one else get reminded a little bit of a coffin when looking at this? just a thought....

Good karma+4 votes
LetHavocReign
LetHavocReign - - 20 comments @ Parallel Wars TC

looks really nice. your models have a very original feel to them. im getting a roadwarrior esque feeling when i see the rebels cars. lol
all in all its looking really nice

Good karma+1 vote
LetHavocReign
LetHavocReign - - 20 comments @ Soviet War Factory

it looks really good but i don't remeber the little alcoves in the front being there in RA2. the rust indenting and the little metal strip at the front looks a little weird. other than that it look really good. by the way, how are you going to do the roof opening for the kirov and siege chopper? or are you going to make a seperate airfield like in RA3? thx

Good karma+1 vote
LetHavocReign
LetHavocReign - - 20 comments @ a few new versions of the new air drop-off point.

first! lol the building looks good though. a little too cubish for me but good

Good karma+2 votes
LetHavocReign
LetHavocReign - - 20 comments @ C&C 3: The Forgotten

Voted. by the way, part of your official trailer is in the ModDB MOTY trialer. thought id let you know....
also a big fan of your work. i started wathcing the progress of this mode from near the beginning on you other page. thanks for doing the Forggoten justice in this game like they deserved

Good karma+1 vote