Level design / 2d art, modelling, graphics

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Leon_Kilean
Leon_Kilean Jul 10 2014, 1:45pm replied:

Nope, sorry. I gave up on Source-engine development. I might recycle the ideas and designs somewhere else, I still work on unannounced stuff.

+1 vote     member: Leon_Kilean
Leon_Kilean
Leon_Kilean Mar 19 2014, 12:35pm says:

damnit

+1 vote     article: Valchion Has Been Suspended
Leon_Kilean
Leon_Kilean Oct 31 2013, 4:46am replied:

(I think lots of devs feel this way)

with Source SDK, these days, if I have less than 3 hours of free time, I refuse to even boot up my computer, because you simply cant do much in that time. The tools are SLOW and there´s insane amounts of file organizing.

with Unity, Im already feeling very different, I just randomly boot up my laptop and add a thing or two, like while I wait for the sauna to heat up or whatever. You can work real fast in small flashes, or focus for a few hours and do tons of content.

+1 vote     article: Update on the project
Leon_Kilean
Leon_Kilean Oct 31 2013, 4:39am replied:

Thanks, but the problem isnt that SourceSDK´s issues are unsolvable, the problem is that SourceSDK HAS issues.

Every now and then I reserve some time for myself, and decide that "today I´ll work on the mod for a few hours, really push in some content", almost each time I spend a few hours trying to get everything to run, and I google for solutions, and when everything is fixed ---again--- Im out of time, and I might make one prop or block out one small house or something. Rinse and repeat.

+1 vote     article: Update on the project
Leon_Kilean
Leon_Kilean Oct 21 2013, 8:43am replied:

I´ll throw updates here once I have something to show, or to PLAY, no worries

+1 vote     article: Update on the project
Leon_Kilean
Leon_Kilean Oct 21 2013, 8:42am replied:

I guess its the same on any modern engine. I do like brushes / bsp system tho, easy and fast to make prototypes.. but the further you go in development, the slower and more rigid it is, I think.

+2 votes     article: Update on the project
Leon_Kilean
Leon_Kilean Oct 21 2013, 8:36am replied:

The thing is, Im impressed with the speed of the interface, importing and editing things, and the ability to just script anything anywhere that I want, its so fluid!

I still havent decided anything I guess, I just want to make a small demo and see if that works out ok on Unity, and if I have some bad restrictions to my plans, and whatnot..

Plus, its a matter of adapting. Clearly Source and Unity are designed for different uses, so I cant just go 1:1 with my original design.

+1 vote     article: Update on the project
Leon_Kilean
Leon_Kilean Oct 21 2013, 8:31am replied:

I was thinking of 2013, it would resolve the recent library changes.. but its still basically the same tools, being SourceSDK, even if it worked, its slow to use.

+1 vote     article: Update on the project
Leon_Kilean
Leon_Kilean Oct 6 2013, 8:44am replied:

Sorry, its just a bunch of hacks, there isnt really new code involved for the third-person things.. thats why its super-crude.

+2 votes     mod: Flesh
Leon_Kilean
Leon_Kilean Sep 13 2013, 1:12pm says:

I want this, I want this!

+1 vote     media: Owlboy Game Play Footage
Leon_Kilean
Leon_Kilean Aug 11 2013, 2:39pm says:

These are crazy good, Im just listening them while working on stuff. Especially Appeasement, its real pretty.

+3 votes     article: Free Sample Soundtrack Online!
Leon_Kilean
Leon_Kilean Jul 26 2013, 3:28pm says:

Yeah this is great, I especially like the hair!

+3 votes     media: nameless
Leon_Kilean
Leon_Kilean Jul 24 2013, 5:03pm says:

Ok almost done guys!
I257.photobucket.com

+6 votes     mod: Scintilla
Leon_Kilean
Leon_Kilean Jul 12 2013, 11:38am says:

heh, dawg.

Great news! And this would be amazing on oculus rift, whenever the consumer version comes out.

+2 votes     article: Another release, another engine
Leon_Kilean
Leon_Kilean Jun 6 2013, 2:09pm says:

Whoo!

+1 vote     media: Simon's Apartment
Leon_Kilean
Leon_Kilean Apr 15 2013, 2:04pm says:

I´d love to test this..

+3 votes     article: Saga of Pandoria - Final steps towards completion
Leon_Kilean
Leon_Kilean Apr 15 2013, 2:02pm says:

Lovely!

+1 vote     article: BlackSoul - Short Trailer
Leon_Kilean
Leon_Kilean Apr 2 2013, 5:01am replied:

Alright, a hint: the perspective of the screenshot..

+3 votes     media: 1.4.13
Leon_Kilean
Leon_Kilean Feb 17 2013, 8:46am replied:

I dont know, maybe. I tried some playtesting earlier on and I know the developer, but Im not sure if he´s familiar with more Leons. =)

+2 votes     member: Leon_Kilean
Leon_Kilean
Leon_Kilean Jan 15 2013, 1:57pm says:

I like it as it is, looks very human, lots of personality.

+2 votes     media: Norman (WIP)
Leon_Kilean
Leon_Kilean Jan 15 2013, 1:55pm says:

looks more vibrant, I like it.
demo yus please

+1 vote     media: Art Growth
Leon_Kilean
Leon_Kilean Dec 12 2012, 3:09pm says:

Ooo the new lighting is really nice -- and I loved the Zeldaish bomb throw, ahhhhh!

+1 vote     article: Work Continues
Leon_Kilean
Leon_Kilean Nov 10 2012, 3:27pm says:

I really liked it, awesome atmosphere, nothing to complain. I was wondering if it was a fun feature if shooting at the other player would push him away a bit (without damage)? that could work as a fun factor for lifting the second player up a really high ledge or accidentally push him down a pit -- just a random idea I had when testing this

+1 vote     media: Pre-Alpha Demo Out
Leon_Kilean
Leon_Kilean Nov 4 2012, 4:38am says:

Really lovely textures, I like it

+5 votes     media: Chinese restaurant.
Leon_Kilean
Leon_Kilean Nov 2 2012, 4:06am says:

Awesome gonna give it a try later today

+1 vote     media: Pre-Alpha Demo Out
Leon_Kilean
Leon_Kilean Nov 2 2012, 4:06am says:

Thats cool

+2 votes     media: Cube Story
Leon_Kilean
Leon_Kilean Oct 11 2012, 10:58am replied:

heeey! thanks dude!

+2 votes     media: fof_snowy
Leon_Kilean
Leon_Kilean Oct 10 2012, 6:54am says:

I like it!

+4 votes     article: What Is This?
Leon_Kilean
Leon_Kilean Oct 7 2012, 1:32pm says:

thanks! =)

+1 vote     media: fof_snowy
Leon_Kilean
Leon_Kilean Oct 3 2012, 4:27am replied:

--still working.. =D

+1 vote     mod: Scintilla
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