Level design / 2d art, modelling, graphics

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HmTervapuro
HmTervapuro @ HmTervapuro

Nope, sorry. I gave up on Source-engine development. I might recycle the ideas and designs somewhere else, I still work on unannounced stuff.

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HmTervapuro
HmTervapuro @ Update on the project

(I think lots of devs feel this way)

with Source SDK, these days, if I have less than 3 hours of free time, I refuse to even boot up my computer, because you simply cant do much in that time. The tools are SLOW and there´s insane amounts of file organizing.

with Unity, Im already feeling very different, I just randomly boot up my laptop and add a thing or two, like while I wait for the sauna to heat up or whatever. You can work real fast in small flashes, or focus for a few hours and do tons of content.

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HmTervapuro
HmTervapuro @ Update on the project

Thanks, but the problem isnt that SourceSDK´s issues are unsolvable, the problem is that SourceSDK HAS issues.

Every now and then I reserve some time for myself, and decide that "today I´ll work on the mod for a few hours, really push in some content", almost each time I spend a few hours trying to get everything to run, and I google for solutions, and when everything is fixed ---again--- Im out of time, and I might make one prop or block out one small house or something. Rinse and repeat.

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HmTervapuro
HmTervapuro @ Update on the project

I´ll throw updates here once I have something to show, or to PLAY, no worries

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HmTervapuro
HmTervapuro @ Update on the project

I guess its the same on any modern engine. I do like brushes / bsp system tho, easy and fast to make prototypes.. but the further you go in development, the slower and more rigid it is, I think.

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HmTervapuro
HmTervapuro @ Update on the project

The thing is, Im impressed with the speed of the interface, importing and editing things, and the ability to just script anything anywhere that I want, its so fluid!

I still havent decided anything I guess, I just want to make a small demo and see if that works out ok on Unity, and if I have some bad restrictions to my plans, and whatnot..

Plus, its a matter of adapting. Clearly Source and Unity are designed for different uses, so I cant just go 1:1 with my original design.

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HmTervapuro
HmTervapuro @ Update on the project

I was thinking of 2013, it would resolve the recent library changes.. but its still basically the same tools, being SourceSDK, even if it worked, its slow to use.

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HmTervapuro
HmTervapuro @ Flesh

Sorry, its just a bunch of hacks, there isnt really new code involved for the third-person things.. thats why its super-crude.

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HmTervapuro
HmTervapuro @ Owlboy Game Play Footage

I want this, I want this!

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HmTervapuro
HmTervapuro @ Free Sample Soundtrack Online!

These are crazy good, Im just listening them while working on stuff. Especially Appeasement, its real pretty.

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HmTervapuro
HmTervapuro @ nameless

Yeah this is great, I especially like the hair!

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HmTervapuro
HmTervapuro @ Scintilla

Ok almost done guys!
I257.photobucket.com

Reply Good karma+6 votes
HmTervapuro
HmTervapuro @ Another release, another engine

heh, dawg.

Great news! And this would be amazing on oculus rift, whenever the consumer version comes out.

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HmTervapuro
HmTervapuro @ Simon's Apartment

Whoo!

Reply Good karma+1 vote
HmTervapuro
HmTervapuro @ Saga of Pandoria - Final steps towards completion

I´d love to test this..

Reply Good karma+3 votes
HmTervapuro
HmTervapuro @ BlackSoul - Short Trailer

Lovely!

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HmTervapuro
HmTervapuro @ 1.4.13

Alright, a hint: the perspective of the screenshot..

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HmTervapuro
HmTervapuro @ HmTervapuro

I dont know, maybe. I tried some playtesting earlier on and I know the developer, but Im not sure if he´s familiar with more Leons. =)

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HmTervapuro
HmTervapuro @ Norman (WIP)

I like it as it is, looks very human, lots of personality.

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HmTervapuro
HmTervapuro @ Art Growth

looks more vibrant, I like it.
demo yus please

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HmTervapuro
HmTervapuro @ Work Continues

Ooo the new lighting is really nice -- and I loved the Zeldaish bomb throw, ahhhhh!

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HmTervapuro
HmTervapuro @ Pre-Alpha Demo Out

I really liked it, awesome atmosphere, nothing to complain. I was wondering if it was a fun feature if shooting at the other player would push him away a bit (without damage)? that could work as a fun factor for lifting the second player up a really high ledge or accidentally push him down a pit -- just a random idea I had when testing this

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HmTervapuro
HmTervapuro @ Chinese restaurant.

Really lovely textures, I like it

Reply Good karma+5 votes
HmTervapuro
HmTervapuro @ Pre-Alpha Demo Out

Awesome gonna give it a try later today

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HmTervapuro
HmTervapuro @ Cube Story

Thats cool

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HmTervapuro
HmTervapuro @ fof_snowy

heeey! thanks dude!

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HmTervapuro
HmTervapuro @ What Is This?

I like it!

Reply Good karma+4 votes
HmTervapuro
HmTervapuro @ fof_snowy

thanks! =)

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HmTervapuro
HmTervapuro @ Scintilla

--still working.. =D

Reply Good karma+1 vote
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