Level design / 2d art
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So, I´ve taken it as my task to learn some basic humanoid modelling. I made a 300 poly character, threw a quick skin on it, and then I tried to rig and animate the poor guy. Seemed to work out ok. From here on, I´ll just make more characters with more polygons ´till I know the process well enough.
uhh....
This reminds me of the models in the good old Alone in the Dark games. :)