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Lagahan Apr 21 2015, 2:24pm replied:

Thanks for the CVARs, system chugs a bit with GZ3Doom in VR mode if there's too many gibs n gore on screen! Any chance of some CVARs for the stuff that moves your screen around like the minigun?

+1 vote   mod: Brutal Doom
Lagahan Apr 6 2015, 9:58pm says:

Love this mod, wonder could we get an option to disable the screen shake from certain guns like the chain gun though? Normally don't mind it but I've been playing this with GZ3Doom and a Rift DK2 and it really messes ya up :P

+1 vote   mod: Brutal Doom
Lagahan Feb 13 2015, 12:28pm replied:

Lol why is he banned from the ZDoom forums?

0 votes   download: Simple Hud V1
Lagahan Sep 29 2014, 7:07pm says:

I went from Unity to UE4 recently and THAT jump was a breath of fresh air. I can't imagine the jump from XRay, just don't let scope creep.... creep into the new project and you should be good to go! Good luck guys!

+2 votes   news: The next step for L.U.R.K.
Lagahan Sep 4 2014, 6:18pm says:

Lmfao this is gonna be SO satisfying when I play it with Rift DK2.

+1 vote   media: v20 demonstration - Blood on Ceiling
Lagahan Aug 19 2014, 1:03pm says:

I was against the idea of music when you guys first announced it but... I like that. Goes on a bit long just, would rather a 30 second to 1min soundbyte max.

+3 votes   news: First footage of in-game music in L.U.R.K.
Lagahan Jul 7 2014, 12:09pm says:

"For close encounters"

+2 votes   media: Winchester M1897
Lagahan Feb 22 2014, 6:19pm says:

Oh my god. Its goddamn beautiful. Looks like some improvements in anisotropic filtering?

+2 votes   media: Happy Birthday, Skyloader!
Lagahan Jan 24 2014, 7:48am says:

That new renderer is beautiful!

+5 votes   media: Lost Alpha - Demo Video 2014
Lagahan Dec 24 2013, 8:16pm says:

Great news, happy to see you guys finally become happy with the results, like I and many others have been every release of screenshots!

Sounds like so much more than the map adding mod I subscribed to back in 2009, with these engine enhancements, graphics enhancements and all the juicy features added.
I absolutely can't wait now, my system is chomping at the bit to get another stalker game going!

Happy Christmas Dezowave!

+4 votes   news: Merry Christmas!
Lagahan Dec 23 2013, 9:11am says:

Its done when its done! Keep it up dude!

+2 votes   news: HRT 1.4: the release delayed to 2014
Lagahan Dec 20 2013, 9:55pm says:

This will be downright pornographic with supersampling on... mmmhmmmm

+3 votes   media: New screenz
Lagahan Dec 20 2013, 9:53pm replied:

Was just testing it out on vanilla SHoC there; SSAA in Catalyst does about as good of a job as downsampling on Nvidia, pretty easy on performance too considering the massive visual improvement. Forced AA on Nvidia looked kinda shoddy with a ridiculous performance hit anyway. I just switched from 660ti to an R9 290, taking a while to get used to these drivers lol.

+2 votes   media: New screenz
Lagahan Dec 12 2013, 7:44pm says:

Ahh, virtual reality. Its good to see Carmack getting to finally achieve that goal over at Oculus.

+2 votes   media: Doom Shareware Box
Lagahan Nov 16 2013, 7:15am says:

This whole scene looks really nice!

+2 votes   media: HRT 1.4
Lagahan Nov 16 2013, 7:14am says:

Hahah, never saw this sign before! Where is it?

+1 vote   media: HRT 1.4
Lagahan Nov 10 2013, 6:13pm says:

This is SO Stalker I can hardly handle how awesome it is.

+2 votes   media: Lost Alpha Screenshots for Nov 2013
Lagahan Aug 10 2013, 12:59pm says:

Guys, I'm delighted that you are going to be making revenue from this at release.
I'm studying games development myself, having been following this mod since around 2009/10 and seeing the sheer amount of work you have put into this, you deserve to make money on it.
I might even send you guys money for a round of beers if you make release before summer 2014!

+2 votes   news: Where are we heading to?
Lagahan Jul 29 2013, 6:54pm says:

Mother of god they keep getting better. Stahp, or at least supply boxes of kleenex with each pic.....

+1 vote   media: M4A1 model
Lagahan Jul 29 2013, 6:33pm says:

So clean :3 Keep it up!

+2 votes   media: HRT 1.4
Lagahan May 21 2013, 6:42am says:

Beautiful, really reminds me of the 1979 Stalker film, proper atmosphere going on here!

+10 votes   media: The Zone
Lagahan May 18 2013, 2:05pm says:

MUCH cleaner! Should make for much less irritating pop in! On a side note, is there much increase in VRAM usage so far? I know the original only peaks with about 480MB with ENB settings at full whack but it would be interesting nonetheless. There's bound to be some limitations with memory handling in San An's engine.

+1 vote   media: HRT 1.4
Lagahan May 10 2013, 11:17am says:

I'm all for code optimization in everything, this is a wise choice. Stick to it lads!

+2 votes   media: I have made a decision.
Lagahan May 7 2013, 11:16am says:

Nice! Trying to use mods to update San An's graphics is very hard without making it look like a different game but this mod is exactly what I was looking for car wise.

+1 vote   mod: GTA3HDVEHICLES: Tri-Pack
Lagahan May 7 2013, 10:59am says:

Keep up the good work, been looking for authentic looking texture replacements for ages. Most texture packs make the game look tacky, but this is great!

+1 vote   mod: HRT 1.4
Lagahan Apr 28 2013, 10:55am says:

If you're not already working for a developer go look them up when you guys are finished LURK. This portfolio of stuff is downright amazing!

+1 vote   media: 9A-91, texturing
Lagahan Apr 22 2013, 8:31am says:

I'd be glad to help if my games development course wasn't so crap. We're stuck doing c# with an outdated version of XNA game studio and the most basic of code. Bah. Can do a bit of level design, but the standard you guys put out is intense!

+1 vote   news: OverDose Site Issues, Woes, & General Turtles
Lagahan Feb 20 2013, 3:43am says:

Can't wait to see how this engine looks and performs ingame, there seems to be very little aliasing and the detail density you guys put into maps is insane!

+2 votes   media: Colour... In OverDose...? Whatever next...?
Lagahan Dec 16 2012, 9:54pm says:

Would you guys think of implementing the sound modifications like what Daemonion is working on over in the LURK mod? Its probably too much work but it would be nice! Keep up the good work, I've got a STALKER itch that needs to be scratched :P Also voted for you guys in MOTY again :)

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Lagahan Nov 11 2012, 9:16pm says:

I'm hearing this a lot recently.. Irish climate ftw :P Great clip, as a headphone gamer I can't wait for all the sound improvements in the next LURK!

+2 votes   media: White Noise - Indoor Rain
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May 16, 2015
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