Is it possible to install Zone Reclamation Project on top of this mod? I'd like to tweak the respawn times using that so that the bandits in garbage dont respawn every time you enter the level.
Is it possible to install Zone Reclamation Project on top of this mod? I'd like to tweak the respawn times using that so that the bandits in garbage dont respawn every time you enter the level.
Is it possible to enable the dev console properly in this game? As usual with UE3 games commands entered just do a "say" command. I want to use "SetSensitivity" to drop the mouse sensitivity because the minimum ingame is way too high but editing the various Input.ini files doesn't change the sensitivity. Looks like its stored in an archive or something.
EDIT: NEVERMIND:
Changing these values in PecanGame.ini worked!
DefaultSensitivity=
SensitivityDeltaScale=
DefaultSensitivityScale=
Did this myself manually but still appreciate the upload as it took a bit of digging!
I have the same issue as LA_DC, I've been screwing around trying to change the lower limit of the mouse_sens variable with a hex editor on XR_3DA.exe. I've managed to find the correct value to change but it screws up the console and the game crashes when I set it lower than 0.05. I'm assuming its screwing up some other thing in memory by doing it this way. Could this minimum value be lowered to 0.0001 like Call of Pripyat in a future version?
Yep, I think the game's been completable for 2 or three releases now however 0.40 is extremely stable AI wise vs the older ones!
Lookin great!
Changing the LODs will be great for really high resolution or downsampling, can really notice low res textures at 4k!
Thanks for the CVARs, system chugs a bit with GZ3Doom in VR mode if there's too many gibs n gore on screen! Any chance of some CVARs for the stuff that moves your screen around like the minigun?
Love this mod, wonder could we get an option to disable the screen shake from certain guns like the chain gun though? Normally don't mind it but I've been playing this with GZ3Doom and a Rift DK2 and it really messes ya up :P
Lol why is he banned from the ZDoom forums?
I went from Unity to UE4 recently and THAT jump was a breath of fresh air. I can't imagine the jump from XRay, just don't let scope creep.... creep into the new project and you should be good to go! Good luck guys!
Lmfao this is gonna be SO satisfying when I play it with Rift DK2.
I was against the idea of music when you guys first announced it but... I like that. Goes on a bit long just, would rather a 30 second to 1min soundbyte max.
Oh my god. Its goddamn beautiful. Looks like some improvements in anisotropic filtering?
That new renderer is beautiful!
Great news, happy to see you guys finally become happy with the results, like I and many others have been every release of screenshots!
Sounds like so much more than the map adding mod I subscribed to back in 2009, with these engine enhancements, graphics enhancements and all the juicy features added.
I absolutely can't wait now, my system is chomping at the bit to get another stalker game going!
Happy Christmas Dezowave!
Its done when its done! Keep it up dude!
This will be downright pornographic with supersampling on... mmmhmmmm
Was just testing it out on vanilla SHoC there; SSAA in Catalyst does about as good of a job as downsampling on Nvidia, pretty easy on performance too considering the massive visual improvement. Forced AA on Nvidia looked kinda shoddy with a ridiculous performance hit anyway. I just switched from 660ti to an R9 290, taking a while to get used to these drivers lol.
Ahh, virtual reality. Its good to see Carmack getting to finally achieve that goal over at Oculus.
This is SO Stalker I can hardly handle how awesome it is.
Guys, I'm delighted that you are going to be making revenue from this at release.
I'm studying games development myself, having been following this mod since around 2009/10 and seeing the sheer amount of work you have put into this, you deserve to make money on it.
I might even send you guys money for a round of beers if you make release before summer 2014!
Mother of god they keep getting better. Stahp, or at least supply boxes of kleenex with each pic.....
Beautiful, really reminds me of the 1979 Stalker film, proper atmosphere going on here!
MUCH cleaner! Should make for much less irritating pop in! On a side note, is there much increase in VRAM usage so far? I know the original only peaks with about 480MB with ENB settings at full whack but it would be interesting nonetheless. There's bound to be some limitations with memory handling in San An's engine.
I'm all for code optimization in everything, this is a wise choice. Stick to it lads!
Lagahan
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