I LOVE GAMEART
heh can i say that in some cases you guys OP the source engine with modding the gold source XD GJ !
lol how this didn't happen back in 1999 XD
wow 0o you guys are rly redoing the engine to make this mod
Wow this looks rly nice ;]
DAMN ! this is going great!
Makes me want to get back to hl1 modding XD reanimating my old projects with all the props models and textures i made (still got them somewhere) XD
damn i mis those good old hl1 mod days :(
Nice, looks interesting ;]
Rób! nie poddawaj się :) zawsze coś z tego będzie :]
he, interesting ;]
hmm this seems really interesting ;]
wow this is still going on ? XD
what in detail do you guys need?
thumbs up ;]
hmm didn't know people are still interested in this mod 0o
oh yes DOWNLOADING :> heh now i whant to finish my hl1 mod XD
heh now steam will go in game and work like second life XD
O świetne szkice, szkoda że wcześniej ich nie widziałem ;]
hmm aren't you guys waiting for the new source engine too bridge the mod ? :>
its realy great for gameplay mechanics, why people dont use it that mutch?
Drawing is best for everything :>
But i will remade it for a hl gold mod :>
Can't wait to see this in game running at me XD LOL
Very good for a first time ;]
I'm too using this technick for my mod
First i drawn character textures but baking HP map beats alot of time giving you more to work with (AO, cavitymaps, lightmaps, specmaps, ect) and you can make a second next gen version ;]
3ktri 2x512 tex
7ktri 2k tex
Thumbs up, as always ;]
o modzik do hl1 fajnie, fajnie :]
Ok, just trying to help or suggest something.
You can fake normal maps where the light doesn't reach if you got a global cube map blending with all normal maps or radiosity (dont know is it possible to implement to gold source?)
But the right wall as you can see still looks like simple similar checker bump.
just suggesting unused potential :3.