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Since December, I've been working constantly on Signal Lost: Uplink. I picked up where I left off, and have gotten a great deal done already in just these past 2 months alone.

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Lets get started.


Since December, I've been working constantly on Signal Lost: Uplink. I picked up where I left off, and have gotten a great deal done already in just these past 2 months alone. This article will go over a few things, but first lets kick it off with a brand new gameplay video. Lets take a detour into the ARCHIVAL LABS...


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The Archival Labs are a large part of Chapter 2, serving as one of the main locations alongside Data Control, and the dome. A massive neighboring complex to the Communications Center, complete with facility housing & research labs. You'll eventually find yourself at the High Security File Storage, from there, you must retrieve the USNRC "All clear" codes required to align the satellite array, and ultimately transmit the signal.

Gameplay wise, the Archival Labs will play akin to a mixture of Questionable Ethics and Office Complex, containing loads of exploration, interactivity, and secrets to uncover. Its all coming together, slowly but surely. This was one of the first areas I dove back into when work began again in December, I evaluated the entire chapter, eventually cut a level that just wasn't working, and went from there. Since then, this has been shaping up to be one of the most expansive parts of Chapter 2, almost large enough to be a chapter in itself. I feel pretty confident in saying that out of the 3 main areas in Uplink, the Archival Labs will be the biggest part of it.

There's so much more to come in regards to Chapter 2's locations, but I'll touch more on that later!


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A major visual upgrade comes in the form of fully 3D skyboxes. 2D skies have been phased out of Signal Lost entirely in favor of model based 3D skyboxes.



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The system I've created for these is incredibly hacky, but it allows for each map to have its very own 3D skybox, complete with realistic cloud effects & an absolutely immense sense of scale.


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Finishing, and releasing SIGNAL LOST: Uplink is now my main priority.


I won't set a deadline for release just yet, but I'm still hoping to have it at least fully playable by sometime this summer. Progress has been going excellent, and if I'm able to stay in the fight & keep up this pace, then I'm confident that I can do it. Levels are getting finished, and things are coming together piece by piece. There is still a great deal of work to be done, but I'm taking it one day at a time. Remember, I'm just one person, and I can only do so much!

In the next article, I plan to touch on some pretty significant updates that have been made to Chapter 1, as well as some more Chapter 2 stuff! In the meantime, I plan to start updating the ModDB page a lot more frequently, much more akin to how often I post development clips & media over in my Discord server.

Speaking of which, if you want to catch up on what I've been making for Starlight & Signal Lost, I regularly show off development & behind the scenes media over in my community on Discord! Always feel free to stop by & join the conversation! You can show off your work, your art, all that good stuff! I also stream work on my projects every now and then.



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Aynekko
Aynekko - - 659 comments

Looks absolutely sick.

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LadyJaneThrace Author
LadyJaneThrace - - 866 comments

Thank you tons! ^^

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fresco
fresco - - 140 comments

Wonderful update, it really looks great =)

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Mr.Maris
Mr.Maris - - 308 comments

I can't wait for the release of the new chapter, you did a great job, I was especially surprised by the replacement of the 2D skybox with 3D!

Hope you get it all done by summer, good luck.

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LadyJaneThrace Author
LadyJaneThrace - - 866 comments

Fingers crossed! ;}

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847AM
847AM - - 50 comments

This project and Black Mesa are my favorites work with the Half-Life IP made by the community. So much love and work put in creating such awe inspiring games.
Things like this give me faith, faith in people, faith in the world - im not kidding XD
Awesome work, you rock! i pray one day we all can see the finished vision of yours.

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LadyJaneThrace Author
LadyJaneThrace - - 866 comments

heh thank you, that means alot ^^

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s4msite
s4msite - - 2 comments

Looking great! I absolutely love this mod's ambience, can't wait to see what else you do with it.

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BlazeZeroX
BlazeZeroX - - 1 comments

This looks amazing. cant wait for the full release!

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Kruk
Kruk - - 225 comments

Can't wait to play it :3

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neophus
neophus - - 574 comments

Impressive as always ! I'm a completely fan of you work ! a reference in goldsrc projects !

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Kralich/David Staff
Kralich/David - - 830 comments

Great work as usual, Jane!

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Dr.T
Dr.T - - 16 comments

Looks great!
I wish you the needful endurance for your project.:)

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LadyJaneThrace Author
LadyJaneThrace - - 866 comments

love you all, thanks so much! <3

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Guest
Guest - - 689,954 comments

Great work! I love the 3D skyboxes you've managed to get working in the GoldSRC engine and the lighting/glow effects in the levels.

- I know it's animated like the old HL Alpha unfinished build, but will you update the MP5 reload, so that the magazine isn't floating magically near the MP5 & the suit gloves? You've put a lot of effort with the attention to detail & art style which looks excellent, so seeing what looks like an unpolished janky reload animation (even though it's how it was reloaded in the Alpha build) is a bit jarring.

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LadyJaneThrace Author
LadyJaneThrace - - 866 comments

Thank you! oh yes, that animation is absolutely going to be updated, this mod isn't really going for accuracy in the slightest & I've wanted to update that animation for eons, that entire model is such a mess (it doesn't even have a fully modelled hand), so it'll be getting a huge facelift at some point ^^

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Milanium
Milanium - - 453 comments

This is looking detailed, interesting, new, but also near the source material. Great work!

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D3ads
D3ads - - 3,790 comments

👏👏👏

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Edward_Newgate
Edward_Newgate - - 91 comments

Woah! These weapon models are so sweet.
And this will be standalone? Ok! Mod Subscribed. ^^

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RedSlug
RedSlug - - 580 comments

Maybe an additional idea for those sweet glowing effects: The glowing stripes on the houndeye's back could slowly fade after they die.

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Tovarisch_AleKK
Tovarisch_AleKK - - 45 comments

That lobby looks absolutely fantastic, i feel like it has some great retro-style atmosphere! I also like 3D skybox implementation; not many mods try to use or at least simulate 3D skies, even the more modern ones

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curseofnight
curseofnight - - 134 comments

Wow, this looks great! I hope all is progressing well.

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