I LOVE GAMEART

Comment History  (60 - 90 of 92)
Kruk
Kruk Nov 24 2009, 5:24am says:

looks promising

+2 votes   mod: Zeitgeist
Kruk
Kruk Nov 22 2009, 9:51am says:

I really like it ;]

0 votes   mod: Dear Esther
Kruk
Kruk Nov 21 2009, 1:37pm says:

team headcrab 2 brutal, but funny like in a cartoon XD

+1 vote   article: Headcrab Swarm
Kruk
Kruk Oct 6 2009, 5:11am says:

wicked XD

+1 vote   media: Bug, Colour Sheet
Kruk
Kruk Sep 26 2009, 11:56am says:

Its hard to see any thing, i know it's building the atmosphere ;] but a little too dark for me XD.
Is it a 256 sky box?
Will you add support for bigger textures for maps and characters or you will use the standard 512x512 256 colours ?
The same question about model poly count ? will you increase the 2k tir per $body in mdl ? and add some big models with good occlusion metod?
Just curious :3 btw the Project is looking good XD

Can't wait for this mod :]

+1 vote   media: Roofs
Kruk
Kruk Sep 24 2009, 7:25am says:

can't wait for this mod XD

+1 vote   game: Warm Gun
Kruk
Kruk Sep 22 2009, 2:56pm says:

Ill give it a go :]

+1 vote   mod: Tre - Last Life
Kruk
Kruk Sep 14 2009, 9:24am says:

Great ;]

+1 vote   media: Cry of Fear - Videocast 2
Kruk
Kruk Sep 14 2009, 9:19am says:

hmm brick floor and Ceiling dont loock good :(

+1 vote   media: Level..
Kruk
Kruk Aug 5 2009, 6:49pm says:

;] nice maps :>

+1 vote   download: Calradia - Dark Alleys
Kruk
Kruk Aug 3 2009, 7:57am replied:

You dont like the standard animations?

+2 votes   mod: TEAR
Kruk
Kruk Aug 3 2009, 7:35am says:

The poly count is not important at this stage ;] this is just a HP for normal maps.
Like this
Jira.secondlife.com

+2 votes   media: crossbow update
Kruk
Kruk Aug 2 2009, 8:34pm says:

Just ...ART ;]

+1 vote   media: Bread Pirate
Kruk
Kruk Jul 31 2009, 9:19am says:

Yea, ;] hose were the days XD

+1 vote   mod: Counter-Strike
Kruk
Kruk Jul 12 2009, 6:56pm says:

Keep the mod coming :3

+1 vote   game: Cry of Fear
Kruk
Kruk Jul 12 2009, 8:00am says:

Great to see good old HL gold mod ;] keep it up !

+3 votes   mod: Citizen Arms
Kruk
Kruk Jul 8 2009, 1:10pm says:

wow ;#3

+1 vote   media: fungus
Kruk
Kruk Jul 1 2009, 7:27pm says:

I didn't clean it yet :3

+2 votes   media: hud hand wip
Kruk
Kruk Jul 1 2009, 7:26pm says:

yep, high poly tangent space normal map baking ;]

+3 votes   media: zombie texture
Kruk
Kruk Apr 17 2009, 8:05pm says:

Nice idea!, really nasty :>

+1 vote   media: Mother to be
Kruk
Kruk Apr 17 2009, 7:20pm says:

not muth in game :(

+1 vote   game: Warhammer 40000: There Is Only War
Kruk
Kruk Apr 1 2009, 11:54am says:

I like the idea for this game, the animations are nice but the level desing dosnt fit :( the fov i big sow the level shood be more narrow space
and twisted like in McGee's Alice

+1 vote   media: Nevermore Ingame movie
Kruk
Kruk Mar 18 2009, 4:19am says:

keep it up ;]

+2 votes   mod: Crimson Static
Kruk
Kruk Mar 16 2009, 5:32pm says:

really professional sculpting!!

+2 votes   mod: Left 4 Dead - First Blood
Kruk
Kruk Mar 7 2009, 4:15pm says:

loocks realy solid ;]

+1 vote   media: transit system stage concept
Kruk
Kruk Nov 7 2006, 1:23pm says:

0_0 do I see soft shadows??

+1 vote   article: 2.2.1 Release!
Kruk
Kruk Jun 18 2006, 7:56pm says:

it looks .. oreginal XD

+1 vote   media: The Defiler
Kruk
Kruk Jan 23 2007, 5:36pm says:

this mod looks promesing:>

+1 vote   mod: Ispitatel 4: Classic
Kruk
Kruk Sep 10 2004, 8:23am says:

loocks nice

+1 vote   mod: Bloodhound: A Detective Story
Kruk
Kruk Jul 21 2004, 5:08pm says:

:Dloocks funney

+1 vote   mod: a hammy-bob christmas special
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