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This weekend we had our first trailer reveal for Episode 2 on Realms Deep 2023 digital showcase. But we've also pushed a major update to the first episode...
episode 2 reveal trailer at realms deep 2023
It's done, we've reached the first episode release. The Grindhouse of Todelmer is the first of three episodes of 9 maps each. Filled with deadly enemies...
doombringer - episode 1 released to steam
As we close in on our first official tournament in America, we finalize the last things before the upcoming Episode one Single player release.
final update to demo before full release may 21st
In anticipation of the DOOMBRINGER Americas Cup #1, Reki has overhauled the client prediction side of the netcode, as well as added some tweaks on the...
netcode overhaul, crosshair customization, & duel3 art pass
We made a quick and dirty trailer showing off some of the game play testing in the penultimate episode 1 map E1M7.
quick and dirty trailer
Reviewing what has been going on with the development of Doombringer during the last few months. Doombringer is coming out very soon.
state of the game - coming up on steam release
Today Doombringer was featured on 3Drealms event Realms Deep 2020. We chose this moment to reveal our first trailer for the game.
doombringer featured on realms deep 2020
To celebrate the third birthday of DOOMBRINGER's public release, we're happy to announce a BLOODBATH
birthday bloodbath
Doombringer is looking for skilled level designers to make it's single player episodes more expansive and exciting.
doombringer - looking for single player level designers
After a lot of hard work, we are in a place where we think we can with confidence show off the impending Single player version of DOOMBRINGER.
doombringer - single player reveal stream
Showing off an example of speedrunning in the game.
grindhouse - the shaft
Doombringer had it's first Youtube stream where we showed off the in game progress that has been done during the past year of development.
doombringer update stream - showing what has been done
Aside from a few screenshots here and there on Twitter, this year has been rather quiet from Doombringer's development information. There were a slight...
progressing the game into single player mode
Last weekend Doombringer EU cup #2 was played out and there were a lot of really close games. A lot of gratitude towards anyone and everyone who came...
tournaments - eu cup #2 with jehar of tastyspleen.tv
While the new 0.19 version is bringing a fair bit of polish, with previously missing features such as follow killer and powerup for spectators and callvote...
doombringer v 0.19 released
A new version of Doombringer, where a lot of effort has gone into improving the presentation of the game in menus and gameplay alike.
doombringer v 0.18 alpha released
This update brings us closer to making single player maps with basic monsters in the game and rudimentary support for Q1 and Q3 maps.
doombringer v 0.17 alpha released
After a lot of hard work, and a fun tournament which was streamed by Tastyspleen.TV Doombringer has finally had it's first public release.
doombringer got it's first alpha release.
Doombringer is a first person shooter using the Darkplaces engine to create a game a kin to games like Doom and Quake. We are two persons working on this...
massive progress on doombringer.
Not much to say. This is a test rig I quickly made to see how easy or hard it would be to get things running in game with a rig built from scratch. As...
doombringer - gatling gun rig test
I've decided that I need a bit more help with scripting for Doombringer. This involves scripting the monsters, weapons and so on for the game.
doombringer - looking for scripter
It has finally come down to Hell. One can't help to feel that Hell is the most sought after piece of Phobos. The Hell portion of Doom3 was criminally...
devblog #7 - hell
The beginning of the end is not meant in a negative way. Far from it. The beginning of the end is the beginning of the end of development, and I stress...
devblog #6 - the beginning of the end
Now, to continue down the road of devblog #3, we will tell you a bit about the maps in episode two. Episode two will take place on the martian moon of...
devblog #5 - there is a man on phobos
A new devblog has arrived. This time it's a bit about the modeling aspect of the mod's creation. Character models in particular. And for the first time...
devblog #4 - making models for doom 3: phobos
The last month has been kinda quiet at the Team Future 'office'. It's been Christmas, and like any other mod team, working people are having time off...
doom 3: phobos devblog #3 - monthly developments
Another devblog about the progress and production of our Doom3 expansion pack Phobos. This time we take a look at more direct game play elements such...
devblog #2 - playing doom 3: phobos
Building levels for the modern First Person Shooter is a great challenge. When the levels are contained in a high-quality and story-driven mod, you take...
devblog #1 - making maps for doom 3: phobos.
Doom 3; Phobos, is back from the shadows. We've put up our brand new spanking website, with lots of screenshots and a revelation of someone I know everyone...
doom 3; phobos. back from the shadows!
The last four months we have been hard at work, bringing the first episode closer to completion. We are reaching a point where it is not as much a matter...
presentation videos released
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