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It has finally come down to Hell. One can't help to feel that Hell is the most sought after piece of Phobos. The Hell portion of Doom3 was criminally...
The beginning of the end is not meant in a negative way. Far from it. The beginning of the end is the beginning of the end of development, and I stress...
Now, to continue down the road of devblog #3, we will tell you a bit about the maps in episode two. Episode two will take place on the martian moon of...
A new devblog has arrived. This time it's a bit about the modeling aspect of the mod's creation. Character models in particular. And for the first time...
The last month has been kinda quiet at the Team Future 'office'. It's been Christmas, and like any other mod team, working people are having time off...
Another devblog about the progress and production of our Doom3 expansion pack Phobos. This time we take a look at more direct game play elements such...
Building levels for the modern First Person Shooter is a great challenge. When the levels are contained in a high-quality and story-driven mod, you take...
Doom 3; Phobos, is back from the shadows. We've put up our brand new spanking website, with lots of screenshots and a revelation of someone I know everyone...
The last four months we have been hard at work, bringing the first episode closer to completion. We are reaching a point where it is not as much a matter...