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Comment History  (0 - 30 of 51)
Kristus Nov 4 2014, 5:47am says:

This game is not dead. Just progressing rather slowly.

+1 vote   game: Doombringer
Kristus Sep 10 2013, 1:25pm replied:

Thanks. Will do.

+1 vote   game: Doombringer
Kristus Jan 25 2013, 5:17pm says:

Netcode and movement needs a lot of work. At 50 ping the game is almost unplayable because of stuttering movement (which it is at even 0 ping in Single player) and laggy netcode.
Plus, the big repository of weapons doesn't really help the game play.

+2 votes   game: Xonotic
Kristus Sep 11 2012, 8:25am replied:

The game is costing 3.99€ That's literally coffee money. Don't be such a cheap skate.

+4 votes   game: Wrack
Kristus Sep 10 2012, 9:41am says:

Nice trailer. :)

+2 votes   media: Desura Release Trailer
Kristus Sep 10 2012, 9:33am replied:

For Wrack? Yes. There's even been a few custom maps released.

+1 vote   mod: Doombringer
Kristus Nov 9 2010, 3:21am says:

Sound effects are very disappointing. And the deaths of the monsters are as well.

+1 vote   news: Release Date and Gameplay Trailer!
Kristus Nov 4 2010, 10:06am says:

Caulk is only necessary behind patch meshes in Doom3. Not like in Q3 where you needed to do it everywhere.

+1 vote   media: Still Decay
Kristus Oct 18 2010, 2:34am says:

I play to crush my enemies, see them driven before me, and to hear the lamentation of their women.

+1 vote   poll: Multiplayer games
Kristus Jan 3 2010, 7:18am replied:

It should be. Since the Steam release should be essentially the same as the regular version. But I never use Steam so I can't tell for sure.

+2 votes   mod: Doom 3: Phobos
Kristus Jul 2 2009, 1:36pm replied:

Thanks. Well, probably not. There's a lot of things we need to do and changing something for the sake of changing it is not something that we prioritize.

+2 votes   news: Devblog #7 - Hell
Kristus Jul 2 2009, 6:18am replied:

Indeed, those are the Arachnotrons. Terribly aggressive critters they are. :p

+2 votes   media: Hell
Kristus May 30 2009, 2:13pm says:

Looking good here. I hope to see it finished someday. Hopefully soon.

+1 vote   news: Shadowing Hate shots
Kristus May 30 2009, 2:10pm says:

I get a feeling that you're not baking the normals from a hi poly with these faces.

+1 vote   media: SHviofemingame080310
Kristus Mar 19 2009, 4:27pm replied:


+1 vote   news: Devblog #5 - There is a man on Phobos
Kristus Mar 19 2009, 4:27pm replied:

Quote:13.Cut-scenes where You have to input correct keys - also optional, like in CB Jericho or D3 Zobmie Slayer mod, think of hand to hand combat with imp or breaking neck to revant or zombie;

Quick time events are the DEVUL. D:

+1 vote   news: Devblog #5 - There is a man on Phobos
Kristus Mar 18 2009, 4:05pm replied:

It's so we can show more shots without having to go through the process of polishing every area first. Many of the areas in the smaller shots aren't even close to being finished yet. While the large images are of areas that look pretty much what you can expect them to do in the final version.

+1 vote   news: Devblog #5 - There is a man on Phobos
Kristus Jan 30 2009, 9:22am says:

Thanks all. Your support is most appreciated. :)

+1 vote   news: Devblog #4 - Making models for Doom 3: Phobos
Kristus Jan 29 2009, 6:00pm replied:

Actually. it's been released for many years now.
There's even an inofficial updated version to work with GZdoom instead of the old obsolete ZdoomGL.

+1 vote   mod: ZanZan
Kristus Jan 18 2009, 8:31pm says:

Is this mod still alive? Please say yes.

+2 votes   mod: Wheels of War
Kristus Jan 18 2009, 8:30pm says:

Great to see this being picked up again. :)

+1 vote   mod: Quake Wars: Tactical Assault
Kristus Jan 18 2009, 8:29pm says:

Great news. :)

+1 vote   news: Back in business
Kristus Jan 18 2009, 6:16pm says:

To quote The bloodhound gang. "-Wake up you're asleep at the wheel!"

+1 vote   news: Coming SOON: Top 100 of 2008
Kristus Jan 18 2009, 6:14pm replied:

Indeed you can have Megatextures in Doom3, but it'd not do any good in this scene anyway. Though I suppose it'd be possible to use it for every texture in Doom3 like it is done in Rage. But Rage is using a way more powerful incarnation of the megatexture tech.

Megatextures in Doom3 generally is good for big fields. But it's in a very experimental stage there. Not like in ETQW for instance.

Anyway, for a scene like this Megatextures wouldn't help us all that much really. It's not what makes big scenes possible. Just makes big scenes possible w/o tiling the texture. IE, it makes really big textures possible.
Anyway, don't worry. It runs just fine.

+2 votes   media: Arachnotron Action Shot.
Kristus Jan 17 2009, 7:12pm says:

Of course not, I hate consoles.

+3 votes   poll: Would you mod console games if the platform was open like the PC?
Kristus Jan 16 2009, 9:47am replied:

Actually. I've had contact with the OpenCoop team about making a Coop version. But there's always one thing first. Finishing the mod so you can play it alone... kinda takes first place.

+1 vote   mod: Doom 3: Phobos
Kristus Jan 15 2009, 9:35pm replied:

Only getting better. :)

+2 votes   news: Doom 3: Phobos Devblog #3 - Monthly Developments
Kristus Jan 4 2009, 6:26pm replied:

No, iron sight will only be for the pistol. About EOC Yeah, they did say that, but last I heard they still haven't really done much work on the maps.

+1 vote   mod: Doom 3: Phobos
Kristus Dec 14 2008, 4:12pm replied:

Though right now it looks like Hexen EoC will be out and done before we are.

+1 vote   mod: Doom 3: Phobos
Kristus Nov 30 2008, 2:23pm replied:

I think the mod is pretty much dead, the guys are probably too busy with Doom3 OpenCoop.

+3 votes   mod: Q4 OpenCoop
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