This member has provided no bio about themself...

Comment History  (0 - 30 of 67)
Kimiko08
Kimiko08 - - 67 comments @ Tiberian Sun Rising

Yeah... I'm really sorry to say it but I've heard that story before.

The only time you ever seem to communicate with your fellow fan base here on Moddb is when you release some kind of update. I've never been on your Discord (wasn't aware you had one until recently) so I can't comment on your communication over there. Here on Moddb it's radio silence until your next update, which is usually about a year away. Sometimes longer.

You have neither to this day released any form of build of the mod to the public. Doesn't matter if it's riddled with bugs, unoptimized or got missing features, it still shows you have your fellow community at heart and want to hear their feedback and ideas.

You say it would have been a good idea to have released the mod already, but with the fear it would have been left abandoned soon thereafter. Well, nothing is stopping you to cease development before the mod's release either, so I honestly don't really see the problem here. Either you choose to keep developing the mod until you're happy with it, or you don't. Regardless if you already released a version or not.

Tiberium Essence earned its reputation by early releases and having the mod shaped with feedback from the community. Sure, progress of TE is slow but what is available to the public at this very moment is more than anyone could have asked for. But you guys leave pretty much everyone in the dark, with barely no information regarding the mod's progress.

Tiberium Wars was released 16 years ago. It's to the point when I've begun to see discussions and threads where people ask how to get the game running on modern systems.
I'm honestly more surprised you decided to keep developing a mod to such an old game instead of making your own RTS with a more modern engine.

If you actually manage to release Tiberian Sun Rising before its 20th year anniversary in 3 years from now then, well... congratulations to you, I suppose?

Good karma+4 votes
Kimiko08
Kimiko08 - - 67 comments @ Tiberian Sun Rising

Just like the other reply said, 17 years of development and not a single pre-pre-pre alpha version has been released to the public to try out for themselves. Nothing. Nothing at all.
Every year a couple of screenshots are released and some developer says things are speeding up and new things will come soon, then another year passes and a couple of new screenshots, the same message of things will soon come and... yeah that has been the cycle for almost two decades. November 2, 2026 will be its 20 year anniversary.

And we have no general knowledge as of why there are no available downloads. I can't give feedback on something that doesn't exist. Tiberium Essence released a build really early and got a bunch of feedback and ideas from the community which helped shape the mod as it is today. Developed by one single person.

I was there when Tiberian Sun Rising first showed up back in 2006 and to this day, I have no idea how the mod plays. So the reason why I'm still lingering around is to warn people to stay away and advice them to play something else. The new update for the Tiberium mod for Rimworld is around the corner so that's something to look forward to.
And with a bit of luck, Tempest Rising will release this or next year

Good karma+15 votes
Kimiko08
Kimiko08 - - 67 comments @ Tiberian Sun Rising

Been asking myself that for 16 years

Good karma+13 votes
Kimiko08
Kimiko08 - - 67 comments @ Tiberian Sun Rising

You're absolutely right that there is nothing to wait for. Tiberian Sun Rising has been in production since 2006, that's almost 16 years ago.

People who wants more Tiberium are already playing the Tiberium Essence mod or Warzone for Tiberian Sun or even the Tiberium mod for Rimworld.

In the extreme case Rising ever sees the light of day, I highly doubt the quality will be even close to the previous mods mentioned. No established community and not a single pre-alpha build of any sort. Can't give feedback on something that doesn't exist

Good karma+5 votes
Kimiko08
Kimiko08 - - 67 comments @ Tiberian Sun Rising

(Warning. Long text ahead)

I personally stopped waiting for this mod years ago. Satisfied my thirst for a Tiberian Sun experience in Tiberium Wars with the Tiberium Essence mod. Even though the very first release of Tiberium Essence had many missing features and work in progress components, it was still something everyone could try for themselves and give feedback upon.
And recently I'm playing through the Tiberian Sun campaigns with the Wazone mod. I had no idea the Tiberian Sun engine could support that amount of particles and weather effects. Tiberium Essence and Warzone are two absolutely outstanding pieces of work.

Currently I'm satisfying my needs for Tiberium in Rimworld with the TibRim mod. That mod is also a work in progress and with many bugs, but it's also something available for everyone to try at their own risk.
And not too long ago, the guys behind Renegade X announced they were working on Renegade X Firestorm. A tiberian sun add-on for Renegade X.

Coming back to this mod, the very first published info of Tiberian Sun Rising what I could find was released in 2006, that was 14 years ago. And also from my understanding, nothing but screenshots and concept art has been released in that amount of time.

I can imagine it's much more difficult to have team of modders than individual people as coordinating, people leaving the project and life in general can slow things down
I must congratulate and respect the mod team for not giving up on or cancelling the project to this point. However, 14 years IS a long time. One and a half decades have passed since the announcement of this mod and to this day nothing has been released to people to try for themselves (as far as I know).
There aren't plenty of other Tiberium mods out there, but those that exists are quite good. Have fun with those, I highly recommend it. Or play the remastered versions of Command & Conquer and Red Alert, that is also an option.

I do wish to apologieze if I sound a bit negative, but what can I say after 14 years? That amount of time can really change your perception of things. After 14 years I personally no longer see the point of this mod to continue its development nor waiting for it.

But of course, I could be gravely mistaken. This mod could turn out to be great if it ever sees the light of day. But to continue waiting for that day isn't worth it, life is too short. As mentioned before, there are other fully playable Tiberium related mods out there, play those instead. Don't wait for this.

Have a wonderful day everyone, including the mod team.

Good karma+8 votes
Kimiko08
Kimiko08 - - 67 comments @ WarZone v2.5

Started up a skirmish game to test things out, however, I've noticed there's some film-grain effect that is active. I wonder how do I disable this? Can't find anything related in the main menu options nor the skirmish options.

I'm not talking about the weather effects. At first I thought I've accidentally activated an effect but that is not the case. There's a tiny flicker all across the screen in-game. As long as that effect is active, I cannot play the game as my eyes are too sensitive.

Can confirm the grain effect is present in campaign missions as well.
This grain effect is not present in the previous released version of this mod.
All in all, keep up the good work!

Good karma+1 vote
Kimiko08
Kimiko08 - - 67 comments @ Tiberian War: WarZone

I can confirm this.
When disabling super weapons I cannot build the Mammoth mk.2 as it requires the upgrade center but AIs can build it.

Good karma+1 vote
Kimiko08
Kimiko08 - - 67 comments @ WarZone V10

Thank you for all the hard work, it's truly amazing.

However, I've run into a some problems, first I cannot start any game. Not campaign or skirmish, it crashes to desktop with no error message.
My theory is it's a resolution error (or render error), even though I'm using the same settings as V9.

And secondly, I'm unable to see any default skirmish maps. Can only see Warzone maps. All default/vanilla maps are gone.

I tried to copy the folder layout of an un-modded Tiberian Sun and copied the default maps but they still won't show up in the panel where you select maps.

I also tried to copy and replace V10's files over the V9 installation (where the default maps were working) but after overwriting, the default maps are no longer visible.

Just wanna know if this is intentional, if so why/how to fix or is it a bug?

Once again, thank you for your hard work! :D

EDIT: Solved the crash, disabled "Back Buffer in Video Memory" in main menu options

Good karma+1 vote
Kimiko08
Kimiko08 - - 67 comments @ New Update!

This might come as a crazy suggestion but... have you considered contacting Petroglyph Games themselves and asking if the coder of Tiberian Sun could take a look at the issue?

Petroglyph is after all going to make the remaster of C&C so maybe they could take a look at this while they're at it? The worst thing that can appen is that they say "no"

Good karma+3 votes
Kimiko08
Kimiko08 - - 67 comments @ quake2xp 1.26.7 release

Thank you. That fixed it. Such an easy fix for such an annoying problem.

I fail to see what is so funny.
For someone who has barely any experience with this kind of thing, the solution doesn't present itself easily. I know the meaning of DPI scaling I had no idea it would prevent a game from going fullscreen. I guess you learn something new everyday.
I do recommend to add the fix to your support site in the case others run into the same problem.

I apologize for taking up your time

Good karma+1 vote
Kimiko08
Kimiko08 - - 67 comments @ quake2xp 1.26.7 release

I think I got it to work.
Is this the correct one?

Drive.google.com

Good karma+1 vote
Kimiko08
Kimiko08 - - 67 comments @ quake2xp 1.26.7 release

Could you explain this in more detail, please?
Do you want me to run it as administrator?
What do you mean by "quake2xp.exe +set logfile 2"?
The qconsole is the one I already uploaded but you said that was not a q2xp log.

Good karma+1 vote
Kimiko08
Kimiko08 - - 67 comments @ quake2xp 1.26.7 release

My apologizes. It was the only log in the Quake 2 folder.
What is the name of the log and where is it located?

The only q2xp document inside the quake 2 folder is the config.

Good karma+1 vote
Kimiko08
Kimiko08 - - 67 comments @ quake2xp 1.26.7 release

Sure, here's the qconsole log.
If you mean another log, then I don't know which one.

Textuploader.com

Good karma+1 vote
Kimiko08
Kimiko08 - - 67 comments @ quake2xp 1.26.7 release

Nope, no DPI scaling

Good karma+1 vote
Kimiko08
Kimiko08 - - 67 comments @ quake2xp 1.26.7 release

Hello.

I have a problem with enabling fullscreen. The game opens up and plays perfectly but the screen is windowed and some of it is located outside the screen borders.
So I can barely see how much health/ammo I have.
I've tried to enable it through the options menu and by modifying the xpconfig. I've also tried to change resolutions. Nothing works. It's not game breaking, just a bit annoying. Fullscreen works fine in regular Quake 2, though.

I use the Steam version and it's patched with the 3.20 patch.
Any help regarding this would be appreciated. Thank you.

Here's a screenshot of the problem. S7.postimg.org

Good karma+1 vote
Kimiko08
Kimiko08 - - 67 comments @ [OUTDATED] Jedi Knight 2013 Unofficial Patch (JK13)

I bring bad news.

Long story short: It doesn't work. The game won't launch.

I followed your instruction manual step by step. 3 times in total.
My folder looks identical to yours. The game won't start at all. Not by using the LaunchJK13.bat nor the .exe. Tried to use the original .exe name JediKnight, tried Jedi Knight and JK. I used your patcher on all different name variations. If I launch the game from Steam it will re-download the original Steam .exe, the game will start but "cannot load level".

Good karma+2 votes
Kimiko08
Kimiko08 - - 67 comments @ [OUTDATED] Jedi Knight 2013 Unofficial Patch (JK13)

Wow, that's a detailed step by step description. I like it.

However, I have to get back to you on the weekend. Tight school schedule.

Good karma+2 votes
Kimiko08
Kimiko08 - - 67 comments @ [OUTDATED] Jedi Knight 2013 Unofficial Patch (JK13)

I'll keep an eye out for that tutorial. I've no intention to stop playing Dark Forces 2 any time soon. Usually play it two times per year. It was my very first FPS and my introduction to Star Wars so it holds a special place in my heart.

Regarding the muzzle flash. First thanks for the link. But unfortunately it doesn't work, it loads the map but it crashes the game as soon as I try to use any kind of weapon.
Saw the demonstration video and it indeed looks very nice.

Good karma+2 votes
Kimiko08
Kimiko08 - - 67 comments @ [OUTDATED] Jedi Knight 2013 Unofficial Patch (JK13)

I tried to install the Steam version again, this time it won't even load the level.

Fresh install, launch the game once, replace the .exe with the 1.00 version, patch it using your patch, put your Resource folder into the main folder, add JKE.gob and JKR.gob (latest versions) in the Resource folder.
Launch the game and "can't load level". And this on a new game.

I'm sure I forgot a vital step somewhere.
One final thing I can think of to try is to see if your Dark Forces 2 folder would work out of the box if I would paste it at my end.
However, I believe that would be against the rules and you have already done so much so I won't even ask for it.

Anyway, I'm most grateful for all the help you have given me.
But I kinda give up on the Steam version for now. All the steps works in the GOG version (except the music) but the Steam version just won't cooperate. Unless I forgot something, of course.

Good karma+2 votes
Kimiko08
Kimiko08 - - 67 comments @ [OUTDATED] Jedi Knight 2013 Unofficial Patch (JK13)

I really appreciate all the help and explanations.

This might sound like a stupid question but how exactly do I create a JK GOB file? A Google search only gave me a list of programs capable of opening them and Youtube gave me everything except I was looking for.

With the File Manager I click "Create new container" and choose the format, it can't find anything to work with inside the Resource folder unzipped and if I zip it, File Manager can't find it at all.

I'm currently halfway through the game on the GOG version. It would be great if we could get everything working with your assistance but to me personally it is a secondary objective, since I got everything working on the GOG version, except the music. Of course I will still try everything you suggest. Maybe our discussion can help somebody else having similar problems.

Good karma+2 votes
Kimiko08
Kimiko08 - - 67 comments @ [OUTDATED] Jedi Knight 2013 Unofficial Patch (JK13)

I use two mods. JKE.gob and JKR.gob.
I believe one of them is environment and NPC textures while the other is weapons only. Not too sure though since it's been a while since I got the setup working. Before the Steam update I only had to drop everything in their respective folders and I was good to go.

But not being able to play in full screen and with a (quite hilarious) bugged lightsaber I thought no music only was a good trade-off for having everything else working in the GOG version.

I must say I haven't tried the dgvoodoo approach. I remember not having fond memories when tried to use it last time. Made things worse. But I can give it another go

Good karma+2 votes
Kimiko08
Kimiko08 - - 67 comments @ [OUTDATED] Jedi Knight 2013 Unofficial Patch (JK13)

I got it to work. I repeated every step but using the GOG version instead. With the GOG version the saber doesn't appear weird and full screen also works.
Now the only problem is the music not working anymore. Tried some of the fixes available. Didn't work so I'm playing it on repat trough a media player instead.

Good karma+2 votes
Kimiko08
Kimiko08 - - 67 comments @ [OUTDATED] Jedi Knight 2013 Unofficial Patch (JK13)

After many hours of work I finally got it work. But two problems.
1: The game only runs in window mode, not fullscreen. No big deal but still a bit of an annoyance.
2: I also have that weird lightsaber bug like SpardisJX had, I downloaded ConMan and removed the files but it didn't solve the problem. The blade is massive.
Other than that it runs like a charm.

Before the Steam version got updated there never were any problem to install the graphics mod into the game. Not it has become quite difficult indeed

Good karma+2 votes
Kimiko08
Kimiko08 - - 67 comments @ Sith Stalker Hilt Jedi Outcast version.

Hello.

I see that it says "converted", I assume that means it's from Academy to Outcast.
If so, I would like some help with converting a specific hilt from Academy to Outcast.
I've been trying to do it myself but I either end up with the hilt in game with no textures and the blade coming out of Kyle's legs or the hilt and the blade are invisible but can still do damage.

The hilt in question is this one: Jediknight3.gamefront.com

Good karma+1 vote
Kimiko08
Kimiko08 - - 67 comments @ Jedi Outcast - Academy

Hello.

First I want to say I'm very happy that this mod exists. I personally prefer Outcast's SP more than JA's.
But I have much more mods to JA than to Outcast. But using this mod, it disables all other mods, my saber hilts are gone. They don't show up anymore.

Good karma+1 vote
Kimiko08
Kimiko08 - - 67 comments @ Tiberium Essence

It says this mod was last updated 1 week ago. In the "general" tab I read that the Veinhole monster has been added and that the new units no longer uses Tacitus archive.
It also says a few new map has been added, Tiberium infestation and Arctic Desolation.
I'm a bit confused, is that information regarding an upcoming update or is it already released?
The latest TE version was released Feb 2.

Good karma+2 votes
Kimiko08
Kimiko08 - - 67 comments @ The Sith Lords Restored Content Mod (TSLRCM)

I got it to work. After removing everything USM related in my inventory I'm now able to proceed at the Czerka facility.
Thnak you once again.

Good karma+1 vote
Kimiko08
Kimiko08 - - 67 comments @ The Sith Lords Restored Content Mod (TSLRCM)

No, I haven't tried.
I don't have that much experience in using KSE but I can give it a try.

Good karma+1 vote
Kimiko08
Kimiko08 - - 67 comments @ The Sith Lords Restored Content Mod (TSLRCM)

Thanks for the advice but all of my saved games are unable to load after the uninstalltion of USM.

Even though I unequip my characters from holding lightsabers and remove the components inside the hilts, loading any game will result in the game crashes after the uninstalltion of USM.

If I can't use a cheat code to bypass this like on Nar Shaddaa, then I don't have any choice but to replay the game from the very beginning with a new character.
Thanks anyway

Good karma+1 vote