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well man, i gotta say i absolutely love your mod and the work and support you put in this. between this as my main mod, GUNSLINGER when it releases and maybe a foray into call of chernobyl, i got all my STALKERing set for awhile
keep up the good work my man!
yaknow after a given point i can only get so excited
ill be honesty, rusty looks dope, the kind of weapon you find in a swampy cache
you guys' constant work on this is always heartwarming. probly my fav mod and main reason i bought soulstorm.
keep up the good work!
yeah im kinda invested in the characters now >.>
i seem to be running into an annoying graphical issue
it seems that grids of terrain texture will remain extremely blurry until the camera is directly centered over it, and all around the edges the terain goes blurry while still in sight
these issues persist through all graphic levels, even with HD ground textures, and are kinda throwing me off
bigass deer, considering the deer-to-tree-to-tank ratio
in any case, do they gib when hit with explosives? purely theoretical
"may the 4-@#! dfsIOBGIBG BB__-- THE WARP OVERTAKES ME!"
read it and damn near had a heart attack
can this be put on existing saves without damaging anything?
can you not install shockwave and Rise of the reds at the same time anymore?
ever since i got the 1.85 version neither work, saying that the mod was installed to the wrong folder
nvidia 760, 8gb ram
might have the draw distance too high, but it only crashes on load near skadovsk, so methink its the game trying to initialize my gigantic hoarded stash of guns and ammo in the chest
[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : D:\prog_repository \sources\trunk\xrServerEntities \script_storage.cpp
[error]Line : 748
[error]Description : not enough memory
ill assume its right and it just runs out of memory, but this isnt the one that caused the bandit crashes
common crash i have is this: xrEngine.exe caused BREAKPOINT in module "D:\SteamLibrary\steamapps\common\Stalker Call of Pripyat\bin\xrCore.dll" at 0023:0026E12E, xrDebug::backend()+174 byte(s)
EDIT: disregard this its the same case as Omen, ill try to get the log
the majority of the time its the game engine simply not working, and it occurs randomly when loading games
went around the bandit only to run into a guy with seemingly the same weapon, only crashes once he dies and drops the gun
welp everything was smooth sailing (as smooth as stalker can be) until i see this pack of bandits
only 3, no problem
'cept when i kill 1 of em my game keeps crashing, looks like a rifle of sorts, so i dunno if its the weapon causing the crashes
i... i kinda liked it
felt really shootouty
every time i try equiping the walther p99 .40SW the Xray engine simply stops working
its annoying cause i just found it and it looks pretty beast
i think you mean 1 minute rice
good god i want it all
all of it
voted for the rise of the reds... hehehe
at this point im the guy who watches any show, be it anime or live action, like a year late because of pileup, and when something distressing comes up, everyone kinda looks at me like "that happened over a year ago get with the times"
i. love. it
so sortof a "hunt" mode where you need to clear out the zombies in an area, like a cleanup?
would work, but the whole idea of the respawning is to simulate the "endless horde of the dead", so unless they spawn an absolutely huge number of zombies at once on a large map, it might be too easy to be worth creating an entire new mode
just my two cents tho
can i just make note how much i love that you not only keep this game/mod going with updates, but also interact and such with the players? its nice and not enough modders/developers do it, i feel like i'm actually being listened to, thank you
(also the FN FAL sights are very obscuring, and its not very clear what part should be used for longer range aiming)
i had a few questions that have been bugging me
as it stands now, rifles are unable to go into focus mode, meaning that the ruger .22 rifle is inferior to the pistol because they both take 2 headshots, but the pistol is capable of 1Hitkill
i was simply wondering if focus could be added to rifles and machineguns, perhaps adding additional penetration (and in the case of the mac10, ruger .22 etc, lending them 1HK capabilities)