I'm a Programming Teacher. I've played games my whole life. I like supporting games that are multiplattform. I'm trying to become a Indie Game Developer. I love the old SNES RPG's and pixel art so my game is going to be a Secret of Mana 2 like game :)

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0 comments by Khazrak on Nov 24th, 2013

I've had a hard time think about how the game actually will function (not programming wise).
Use Hitpoints or more like Super Smash Brothers?

I'm not sure which function to implement next.
I started on a abstract way to do button combinations.
That lead me to Annotations in Java.

I could have solved my code by doing lots of if's, but I feelt that there has to be a better way.
So by making a Enum with all the actions buttons can do, a Interface with @ and then connecting the @Interface to the methods of my InputHandler I could invoke (by Java Reflection) the methods by the Enum.

So if I send the Enum Button.SHOOT to the test-method it runs the method in the InputHandler that has that Enum Value in its Annotation and by that can check if the button is pressed.

So I can check if buttons are pressed by checking the Enum's with the test-method, instead of coding every possible combination.

Happy to learn something new! But I haven't mastered it...

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