I'm a Programming Teacher. I've played games my whole life. I like supporting games that are multiplattform. I'm trying to become a Indie Game Developer. I love the old SNES RPG's and pixel art so my game is going to be a Secret of Mana 2 like game :)

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Some people have told me that you should first make some small games before you make a big one.
The game I want to make is big, lots of content and mechanics. And the progress have been slow but it has been progressing.
But I started working on a smaller game to gain some experience and have som fun.

The new game I'm trying to make is a Super Smash Brothers inspired game for PC.

For this I use Libgdx with Box2d. So the physics will be soo much better then if I would have done it myself.

For those who doesn't know. Physics in programming usually is a position that a sprite will be rendered to, and moving it (more like teleporting) so many times per second that the player doesn't notice the teleporting effect. So if the player falls to fast you could fall through a small plattform (teleportation effect again).

Box2d uses continues physics, which means that it test all the way from A to B, not just B.

The problem is that you put bodies in a simulated world with realistic forces, So if your going the easy route 1 pixel = 1 meter (metric system). But that leads to limitations in the forces.

So what you have to do is have a small simulated world and then scale everything up.
And I have succeded in that :D

So I now have a player (A box with a picture), a ground and a plattform. And the gravity and friction works great!

So the next step is to make a idle enemy that the player can punch to simulate how a punch force will work.

Code ahoy!

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