I am currently a college student studying law to become a law enforcement officer. I enjoy many RTS games including Europa Universalis IV, Company of Heroes, and of course, the Dawn of War franchise. I also play the tabletop equivalent as the Imperial Guard. I am an easy person to get along with so long as those who wish to affiliate themselves with my friendship practice a manner of honor and loyalty to not only myself but to all. I enjoy practicing sportsmanship and professional attitudes in life, and I don't usually care what anyone has to think of me!

Comment History  (0 - 30 of 39)
Khaotic_Comrade
Khaotic_Comrade Apr 10 2014, 8:41am replied:

Steam is no different than the disk version, I have no problems installing any mod from Dawn of War. When using installers, make sure you change the default directory from THQ to your Steam/stamapps/common/Dawn of War Soulstorm directory, otherwise it would just create a THQ folder, rather than automatically installing with your Steam files.

+1 vote   mod: Ultimate Apocalypse mod
Khaotic_Comrade
Khaotic_Comrade Mar 22 2014, 8:14pm replied:

I have yet to figure out how to make textures team colourable yet, which is why I only messed with the Imperial structures, as the team color feature on them was insignificant in comparison to other factions like the Space Marines or Tau, who's structures are practically reliant on the team color feature (Only the metal features are colored on Guard structures). I figured with the Guard's structures the forces of mankind wouldn't be as concerned about cosmetics on their bunkers while preparing for an offensive or defense.I do, however, understand the significance of the team color feature among the community, and will see if I can fix it over the summer. As I mentioned before I was unable to make the time to give perfect textures, they are basically just beta textures atm; but Lord_Doofus found them to be worthy enough as they are, understanding fully that I am incapable of the team color feature as of right now.

+3 votes   media: All thanks to Khaotic Comrade!
Khaotic_Comrade
Khaotic_Comrade Mar 22 2014, 5:27pm replied:

The goal I tried to make was not to make them aged and cracked but rather more Gothic style, I have been working on these concepts for months and I had to fill quite a large order in such a small amount of time to work on them (They were requested for the next release). Hopefully over summer once I finish the semester I can revisit the concepts and edit them, I am still experimenting. Constructive criticism is always appreciated! :)

+6 votes   media: All thanks to Khaotic Comrade!
Khaotic_Comrade
Khaotic_Comrade Jan 4 2014, 5:24pm replied:

It isn't on the to do list, it simply doesn't have the Apocalyptic feel and besides that the team is just way too busy with what we have to do as it is. The team is more focused on balancing, gameplay, and fixing major bugs atm. I suggest for now place your suggestion in the "What do you want to see in the future section" of forums and it may be considered in the future, but atm it isn't a unit the team is thrilled to put in the mod at this time.

+3 votes   mod: Ultimate Apocalypse mod
Khaotic_Comrade
Khaotic_Comrade Dec 19 2013, 11:57pm replied:

You say "end of discussion" and you study the Copyright law for your degree....Well I am studying the entire Constitution for my degree , and I am assuming you are talking of U.S. law (I cannot tell your country of origin since you are hiding behind the Guest account rather than making a free account to personally give an opinion) so let me refer you to Article 1, Section 8 of the Constitution which includes powers to our Congress which include: "To promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries." To say if the artist does not paint "tm" on the bottom of their canvas means they are not protected from the copyright law is just criminal in itself. I am not arguing the law I am just making my argument based on the Constitution as written by the founding fathers. Besides this fact I find it totally inappropriate to discuss laws based on one specific country's jurisdiction, especially since both GrOrc and Zahaquiel are from two completely different countries. I would like to add that I take no sides in this matter, I am merely arguing against your statement directly and NOT attacking nor defending either party.

+3 votes   mod: Titanium Wars Mod for Soulstorm
Khaotic_Comrade
Khaotic_Comrade Oct 15 2013, 8:14pm says:

Okay....What is up with the quad artillery piece on the right that makes the Doomblaster look like a pea shooter? Also great work Zeidra! :)

+1 vote   media: WIP World Eaters taskbar by Zeidra
Khaotic_Comrade
Khaotic_Comrade Oct 9 2013, 7:38am says:

Would the female characters be randomized in the Guardsmen squads or would they be their own squad?

+2 votes   media: "Karandras_i" female ig & my texture=)
Khaotic_Comrade
Khaotic_Comrade Oct 8 2013, 6:04pm replied:

I have honestly been thinking of a female concept to add to the Guard, since I am kind of disappointed with the vanilla Guardsmen models. I am glad you decided to go with this! I hope someone does provide you with a female model, though I doubt it is on any modelers to do list. :/

+1 vote   media: Women faces imperial guard=)
Khaotic_Comrade
Khaotic_Comrade Oct 3 2013, 5:12pm replied:

Issues with this suggestion might seem like its nothing to add less than 10 more units, however what many people don't realize is it is more difficult than it seems. For one, each unit and weapon attributes need to be rebalanced to fit the UA mod, they would also need to make new tech in order to unlock those units, which does take a little time. Also there are the legal issues to consider with this;the good Blood Angel models are either from the Codex or Dark Prophecy mod, which long ago the UA team flat out said they would NOT add new content from the Dark Prophecy mod (I could be wrong). The Black Templars and Dark Angels are also two seperate mods (if they wanted quality models), that would be three more mods to get permission from, which would be a hassle for just those units. Also, the main comment page is NOT for suggestions, to suggest new content go to the UA mod forums in the "what do you want to see in the future? section"

+1 vote   mod: Ultimate Apocalypse mod
Khaotic_Comrade
Khaotic_Comrade Sep 29 2013, 6:34pm replied:

I would have to put a "-" as my vote. You are doing amazing work, especially with the Sisters; do not rush, just take your time. It is better to release a full version than just small portions at a time in my opinion.

+3 votes   mod: Dawn Of War - HD Retextures and more!
Khaotic_Comrade
Khaotic_Comrade Sep 28 2013, 3:25pm says:

Grab the Corona, its time for a beach party 40K style!

+4 votes   media: Ravenwing ready for pursuit ...
Khaotic_Comrade
Khaotic_Comrade Sep 27 2013, 3:58pm replied:

Dark Eldar doesn't have much to begin with even in the tabletop universe, they are the underdogs of W40k basically. I wish some new content for them will come out in the near future, it is sad when all the other factions are growing with their tech trees, and the poor ol' Dark Eldars still are plundering planets with the same old bland skimmers. :/

+1 vote   mod: ZMS Mod
Khaotic_Comrade
Khaotic_Comrade Sep 27 2013, 3:55pm replied:

Those are UCS errors, in order to fix those, you would have to track down every individual unit with the broken text. When material is used from different mods, you must redo its text; otherwise you would get those errors in the description in-game. It does not effect gameplay in anyway, its just an annoyance.

+1 vote   mod: ZMS Mod
Khaotic_Comrade
Khaotic_Comrade Sep 27 2013, 2:23pm replied:

It honestly doesn't even have to be a unit specifically, I was just basically asking if there was some sort of update on the progress you could show us. I understand with a project this big it is difficult to keep track of everything, however I am very eager to see how much progress you guys have made on this more than outstanding project the past 3 months since the last update. I am sure I'm not the only one.

+2 votes   mod: Dawn of Coalescence
Khaotic_Comrade
Khaotic_Comrade Sep 27 2013, 12:48pm replied:

It has been said before about adding different chapters of the Space Marines as a whole. If the UA team puts one in, then they would have to put in all of them. No mod team like the UA team can pick favorites, otherwise the community would bombard them with even more faction requests. Plus the balancing system of each mod is different, in order to have the race fully functional, they would have to edit EVERY little file, down to the small FX in order to make the race fully functional, and modders do have lives of their own. As much as the sub races like the different SM chapters would be cool to see with their own apocalyptic twists, it is just not possible for them to be added in the UA mod, or any other mod that has more than just a new race such as the Codex mod.

+3 votes   mod: Ultimate Apocalypse mod
Khaotic_Comrade
Khaotic_Comrade Sep 23 2013, 7:08pm says:

Is there anyway you guys can give us some updated news on WIP models and such? Its been 3 months according to the system since the last update.

+4 votes   mod: Dawn of Coalescence
Khaotic_Comrade
Khaotic_Comrade Sep 20 2013, 5:30pm replied:

I agree as well, however what do you expect from a medical official that not only has to tend to even the harshest of wounds on friendly soldiers, but also have to engage in close combat with a chainsword of all weapons? If you could come out of even a small skirmish without a drop of blood on your armor, you probably are not doing your job as a medic correctly. :)

+2 votes   media: Command Squad Apothecary
Khaotic_Comrade
Khaotic_Comrade Sep 17 2013, 8:46pm replied:

Its the remains of a fallen Tyranid from the Tyrannical war, Carnifex by the looks of it. Very nice touch to a otherwise bland rhino. Gives the Rhino more of a fierce look, even though we all know its still just a transport with little combat potential. Would this Rhino model give bonuses to nearby units such as morale for the symbolism of the model, or is it just a retextured rhino?

+2 votes   media: Tyrannical War Veterans Rhino
Khaotic_Comrade
Khaotic_Comrade Sep 15 2013, 10:22pm replied:

No! She saved us all from becoming corrupted by the filth that is Slaanesh.

+2 votes   media: take it off
Khaotic_Comrade
Khaotic_Comrade Aug 16 2013, 9:15am says:

This game is so awesome! I love the Little Sisters, they are so cute I just can't bear killing them :P

+2 votes   media: bioshock 2
Khaotic_Comrade
Khaotic_Comrade Jul 17 2013, 3:04pm says:

Perhaps it could act like more of a forward base with the following criteria:
-Can be placed anywhere (Does not have to be within friendly supply zone, this would also address the space concerns; I already have enough trouble trying to fit the Ork Teleporta as it is)

-Can relocate like other Eldar structures

-Would be able to produce a mixture of infantry and vehicle units (Including perhaps Bonesingers to reinforce the position with turrets)

-Can act like a Webway gate capable of holding even vehicles

-Capable of independently infiltrate itself (Does not need a Webway or Websail near it in order to infiltrate, could possibly share the specific research as the Websail does in order to do this)

-Maybe even make it so it can use the Tau's shield generator ability, only protects a more vast area

-You could also program the pillars with something like plasma weapons so the structure could hold its own

My suggestion for this structure is basically make a fortress like structure in which you can bunker down with it on a hill and build defenses around it, allowing you to hold the position and resupply it without having to relocate troops.Also, giving the enemy hell to try and dig the pesky Eldars out from the position :)

+2 votes   media: Opinions wanted: Use for this?
Khaotic_Comrade
Khaotic_Comrade Jul 5 2013, 11:20pm replied:

Did you download the required mods? If you tried to start the new races, it also requires the Tyrannid, Daemons, and Daemon Hunters mod...Install those as well then see if it works

+1 vote   mod: Ultimate Apocalypse mod
Khaotic_Comrade
Khaotic_Comrade Jul 5 2013, 6:58pm says:

For those of you who are asking about steam, here's where you will find the directory.

After extraction, the files must go into the Program Files (x86) (Or whatever the folder is for you with all your programs)/Steam/steamapps/common/Dawn of War Soulstorm (Which is obviously the directory).

Again its Program Files (x86)/Steam/steamapps/common/Dawn of War Soulstorm

The extraction is the same as it would be for the disk version or any other mod, just different directory...If you claim its not working...Its not the mod, you did it wrong!

+3 votes   mod: Ultimate Apocalypse mod
Khaotic_Comrade
Khaotic_Comrade Jun 12 2013, 8:30pm says:

Any news on when the next version will be released?

+1 vote   mod: ZMS Mod
Khaotic_Comrade
Khaotic_Comrade Apr 26 2013, 8:55pm says:

I was just wondering if you were planning on adding an Imperial equivalent of that Chaos Basilisk turret? I think it would be cool to add that for the Guard if it would even be possible! Great work on the Chaos Basilisk turret as well, it looks awesome!

+1 vote   mod: Warhammer 40k: Black Crusade
Khaotic_Comrade
Khaotic_Comrade Apr 22 2013, 1:51am replied:

Oh wow I didn't even realize that! Just as long as the compression takes away most of the burden on the download, it would help a lot for my sanity :)

+4 votes   mod: Dawn of Coalescence
Khaotic_Comrade
Khaotic_Comrade Apr 21 2013, 11:06pm replied:

Would it be possible to make a torrent for a compressed exe file? It takes me a few days with just 6 GB so 40+ would just take way too long and would take up all my computers energy for other internet related activities until its done. I'm sure I'm not the only one with this problem.

+3 votes   mod: Dawn of Coalescence
Khaotic_Comrade
Khaotic_Comrade Apr 20 2013, 11:35pm says:

Would we be able to use the destructible terrain in our own custom made maps?

+1 vote   media: Watch out for those prometheum barr-
Khaotic_Comrade
Khaotic_Comrade Apr 20 2013, 9:38pm says:

It has been a while since we have heard anything, is there any update that could be given? Thanks!

+2 votes   mod: Dawn of Coalescence
Khaotic_Comrade
Khaotic_Comrade Apr 4 2013, 8:59pm says:

Is that the Armageddon Pattern Medusa? I've been dying for one of those models in a mod! I know there is an Armageddon Pattern Basilisk from the Steel Legion mod (and a Chaosified one in the Renegade mod), but never seen the Medusa variant! Can't wait! :)

+1 vote   media: Imperial Guard Revamp Done! (1.72)
Khaotic_Comrade
Khaotic_Comrade Feb 14 2013, 11:02pm says:

Hey Zeidra, i'm sorry to bother you about this, but I just wanted to ask you what program do you need to add a new race including units, abilities, buildings, etc? Me and my friend want to make a mod including several new factions and many more units for existing factions (I'm starting with the Death Korps). If you could tell me what i need tool wise (I already have the DC Mod Tools and the Corsix mod studio). Also some advice on how I can even make this happen? Thanks!

+4 votes   member: Zeidra
Khaotic_Comrade
Khaotic_Comrade Jan 15 2013, 6:29pm says:

I love your mod and have a few suggestions if your still editing it.

1. There should be an actual Maus regiment to buy, I could only place individual units, which takes the fun out of that.

2. Some of the General's pictures are glitchy such as Guderian, this should be revised.

3. Artillery should have more range to be more realistic.

4. The addition of Tank traps that actually prevent tanks from passing would also add more of a tactical feel and could only be taken out by some sort of demolitions such as arty or saboteurs.

5. The Artillery Barrage special op could be slightly more powerful.

6. I have more unit ideas:
US
-T95
-Calliope
-Willys Jeep
-M36 Slugger Tank Destroyer

Russia
-IS2
-T26
-SMG Infantry

UK
-Black Prince
-Avre
-Archer Tank Destroyer
-Cromwell
-Crusader

Germany
-Maus (As I mentioned)
-Puma Armored Car
-Morser Hvy Arty

7. New Faction Ideas:
-Italy
-France
-More for China (Perhaps their own nation)
-Canada
-Romania

8. Land Mines should be more devastating, they just barely scratch enemy units.

9. Depots should give a bit more resources to accommodate higher unit cap.

10. More campaign missions (I could try to set aside time to help you make some maps if your interested.)

Overall I like the current mod, but it needs some revision in certain aspects and could include more.

+1 vote   download: Gizmotron's Axis & Allies User-Mod
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