Implementing dynamic destruction on the maps is going to be hard enough XD
Implementing dynamic destruction on the maps is going to be hard enough XD
Description: Some pic of Goku powering up on Namek. Dust and leaves. We needed something, so someone did something quickly. We didn't spend much time thinking about it. (That's usually how it comes together actually XD)
Yeah but it happens so fast you don't even notice it. Also SS was taken on lower settings XD
My guess is that proper zone bindings haven't been established for it yet. At least on ESF_Roshi.
Uh no CC I don't think. Just our color palette and bloom/shader stuff. It probably has to do with the fact that our main render mode is additive blending, so if many transparent things get on top of each other you get pretty heavy color saturation. So it's more than than full screen CC or something. I actually don't think CC would look very good in ESF.
If you've got a half way decent GPU by modern standards you should be fine.
Don't you mean "YOU WILL GIVE"?!
All one texture. It's a particle system so we store the one tex in vram and repeat it out on a particle which moves based on the parameters of the system.
I think that's drawing a false comparison. ESF and CoF have wildly different styles. That being said, can't wait to play CoF :P
Hmmmmm, looks like moddb is having some fail with letting me reply. @TrashCan-Man23, there will be plenty of servers on release, I'm certain. Myself and others will definitely be hosting dedicated servers.
Same textures actually. This is a render. Max's engine handles things differently. Everything looks good in game.
Some of the maps on Trunks aren't fixed up yet.
Yeah, it's all about how you set the lighting. Personally, I prefer the ingame setup. Especially once we have completely correct diffuse maps set. Oh and we also have a bug with the bloom that's mucking up some of the colors. It'll get fixed eventually.
What can I say, we like to add more character to our vids :P Sounds like it's probably self-destruct though.
Well, we over at ESF didn't win, but I'm glad we got the nomination nonetheless. That being said, you have no idea how bad I want to play Dear Esther :P Congrats.
Well we get sick of showing the same characters and GG has been doing updates on Ginyu and Vegeta lately :P
Ppl say it's skewed towards FPS, but I see a lot of non-FPS engines and game out there. A bunch of RTS titles, even one for sins of solar empire (really fun realtime 4X title - like Civilization in real time in space). Then there's mods like Mechwarrior: Living Legends, Earth's Special Forces, HL2 Wars that are doing totally different things with their engines. Sure, most ppl want their FPS, but I think we have a good representation of stuff here. Mods that didn't make it probably have limited promo, limited media, didn't update this cycle, or don't have an established fan community (critical for a mod)
Yes, it's a Bruce Lee joke, hence "Ginyu Lee" :P
Not to mention that Valve has explicitly stated that they will no longer license GldSrc.
My specs are Core i7 950 3.06 mhtz, 1280 mb Gigabyte (Geforce) GTX 470 Superoveclock edition. Runs well. Game runs pretty decent on my Core 2 Duo 2.4 Ghtz, 256 mb Geforce 8600m GT (Laptop edition).
Yeah, spec maps are messed up atm. We'll get to it eventually.
Yes, but it *is* indeed the HL engine.
Anyone who doesn't say DNF is lying :P Though I suppose an individual could work on something for less :P They shoulda added more options :P As for myself, I've been with Earth's Special Forces for a long time :P Sometime in 2005 I became a tester, sometime in 2007 I became one of the guys who leads the testing team. Working on learning 3DS Max now XD And I was a moderator on the forum before then, since like 2003 or something (admin now). Yeah....been a while :P
Well we'll prolly end up shipping all the huds that were made with the final.
Like Grega said :P We have a long history of just giving creative control to our team and letting them go wild. While this is based on DBZ it's not always sticking that close to the source.
Grega was saying that they'll blow up in your face if we don't use the playable area box. As I understand it, the box defines an area to make the beams useable. This has to do with the way we broke the map size limit in HL and loaded our own model scheme.
KarrdeKNR
Karrde joined
Been a while since I joined, I suppose I should have SOMETHING here :P I've been following MoDDB since the beginning, though I didn't register right off. I'm a developer for Earth's Special Forces. Currently, I co-head the beta testing team and help work on some of the visual effects scripting.