ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.

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RSS feed Report content Picture of the Week: September 22, 2013 (view original)
Picture of the Week: September 22, 2013
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vol4ok
vol4ok

Palm trees looks like they been cut out from paper with scissors by me.

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WarlockSyno
WarlockSyno

Probably because it needs more AA.

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StegoSigma
StegoSigma

God it looks like the source engine haha.

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XaviorTrikiri
XaviorTrikiri

Not quite...

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Guest
Guest

Cool but i guess what skin color a bit pale...

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Twillypop
Twillypop

All it needs is some AA......

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Grega Creator
Grega

Ryo doesnt use AA and its his pic ^^

And personally im in no need for the stuff myself. Guess im kinda imune to needing it, growing up with games made out of squares ^^

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Cheebameister
Cheebameister

But this pictures looks bit crappy compared to the others. (graphics)

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Grega Creator
Grega

Its AA. It smothens out the edges.

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Nightscout
Nightscout

I'd like to know:

Are there going to be "dynamic" wounds such as a gaping hole in your chest after being hit by a Special Beam Cannon?

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Grega Creator
Grega

No. That would be kind of hard, since small beams are about as big as the characters chest ^^

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Nightscout
Nightscout

Oh I'm sure that there's no question that it would be hard for much bigger reasons.

But will damage be shown on the character models? It would definitely authenticate the experience and push it even closer to the show if those familiar lines of blood leading from their mouths appeared after taking some abuse! :D Not to mention the moments when a gut punch sent a splat of blood out of the receiver's throat.

Of course the game's already fantastic. :3

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Grega Creator
Grega

Nah. We wont be doing battle damage. Since ever the perfectionist that DT is, he would want "hurt" animations in there, and thats one time delay we can not afford. Not to mention rerigging the damaged clothes. ^^

We will have people spitting blood as part of the melee animations though ^^

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KarrdeKNR
KarrdeKNR

Implementing dynamic destruction on the maps is going to be hard enough XD

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Grega Creator
Grega

Nah its just to time consuming. All we would need is HP checks that forcechange the models once they go below a certain amount.

ECX uses that as a possible transform parameter. The real issue is the extra load on the model/animation side of that idea.

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Nightscout
Nightscout

Boss

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