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What sort of changes were you looking for?
We keep hoping there will be. We've recently made a lot of progress on one of the big blocks we had to release. As always with fan-made projects you really can't give an ETA until you're very, very close to release.
We're going to stick to what the engine does best, fighter combat. We don't want to try to do too much and end up with a bunch of sections that don't work.
Not in the slightest. Whatever could have possibly given you the idea that Battlestar Galactica was any kind of influence on our game? :p
Oh no! Cancel the game! Master BroTal ruined it for everyone. :p
We'll be showing those off properly later.
It should be possible to play single player in 3rd person but bear in mind that the game isn't designed for that style so you might find some things a little strange. One frequent complaint is that the game is harder in 3rd person because the centre point for your fire is much higher up the screen.
In multi we're probably going to limit things to cockpit only so that everyone is on a level playing field.
3rd Person is basically for taking screenshots. 99% of the time you'll be playing from in the cockpit. Problem is that the other cockpits aren't ready yet.
Right now the game can be played. But it wouldn't be that much fun. We'll release it when it when the gameplay is as good as the graphics.
Hopefully that won't take us too long. We know you want this. We want it out too. Once we release, it means we can start work on Release 2. We've wanted to do that a long time too. :)
The initial design was created by the team. You can read the whole story here.
Where did you get the idea you needed FS2 anyway? We've been really careful to avoid mentioning FS2 in order to avoid this kind of query.
We're not an MMO.
Think Wing Commander or Tie Fighter instead.
We can't give a real estimate (we simply don't know ourselves how long it will take) but we can say we're starting to get some of our ships into their final stages.
We're more than willing to expand the team if we can find talented people. We've posted a list of what we need on our forums here.
We said May 2009 was the release! And then real life issues slowed us down so we're not giving a release date unless we're in Beta testing (and maybe not even then!)
The engine is free to use for any non-commercial project. You can't sell anything made using it but beyond that, you can just download it and get to work if you wanted to.
The only requirement that has changed is the need for a graphics card that can handle normal mapping. And even that is just to the recommended spec as it is possible to turn that off.
Nope but multiplayer does support missions with up to 12 players at a time (And we're hoping to increase that in later releases).
What happened to BtRL was mainly due to management issues and the like rather than any lack of will to work on a game. Most of the BtRL team ended up here anyway.
We're still improving things. In fact I think the Trails are one of the things Nighteyes hasn't played with yet so with luck he'll be able to do something there. :)
We have a high poly mesh we can't use in the game itself you mean. :p
The class of the Atlantia is never revealed in the show so it is possible it could be something larger than the Mercury. It's also possible that it is a Mercury or was simply the ship Admiral Nagala was on board when the Cylon attack started and became the flagship simply because of that (In the case of a sudden attack I'd have expected them to transferred the flag to whatever ship he was on, even if it was a Valkyrie).
Nonetheless, the Atlantia is a leading contender to appear in Diaspora (very briefly) as something bigger than the Mercury.
A lot of people assume that but to be honest, we want the Galactica and Pegasus to be as badass in the game as they are in the show, and they won't be if we've already stolen their thunder by sticking in uber non-canon ships in the game before them.
After they are out, we might have slightly larger ships make an appearance. But nothing ridiculously big.
You can find the original image here
It basically depends on how harsh RL is on everyone. July is certainly possible but there's no way to predict if we'll be done by then.
Most of the work in the last month (apart from what you've seen in the last two updates) has been on the code and mission design. That progresses us towards release quite nicely but it doesn't result in any pretty new pictures we can show you unfortunately.
We will be posting an update once we have something new to show off.
Not going to happen. For much the same reason that flight simulators don't include a section where you get to pilot the aircraft carrier.
Basically this is a fighter sim. Nothing bigger than the heavy raider is going to work well at all.
We're not doing a Demo/Final release thing. The idea is to instead release packages of ships and missions whenever we have them. So the first package will be small since we've had to concentrate on the stuff which we probably won't be changing like the interface in order to clear the decks for future releases to just be about ships, missions and code improvements.
R1 will be everything we have that is final. It won't be everything we have because lots of things (Like the Pegasus and Valkyrie for instance) had to be placed on the back burner while stuff we needed desperately for R1 was worked on.
However you will get a Battlestar, the Cylon Basestar, several RTF ships and most of the fighters you've seen so far.
You don't need Freespace 2 at all. Everything you need in order to play the game will be in the download.
Both are canon to the new series since they appeared in the Razor flashbacks.
So yes, we'll be adding those versions sooner or later.