This member has provided no bio about themself...

Comment History  (30 - 49 of 49)
Karajorma
Karajorma Mar 6 2009, 12:33pm replied:

We're not going to be doing a demo. Instead we'll do a small release with a lot of fighters and a couple of capital ships. Then rather than make you wait for the full game we'll keep adding new ships to the first release. Details on what to expect in R1 are covered in the 2nd story on the news page.

As for how far along we are, well things are progressing well. We're not yet at the stage where anything is final so it may be a little while yet.

+1 vote     game: Diaspora
Karajorma
Karajorma Jan 29 2009, 2:49pm replied:

Yes. But it won't do that over every approach. Which is why you need Vipers.

+3 votes     media: Diaspora Trailer 2
Karajorma
Karajorma Jan 25 2009, 7:56am replied:

I guess you'll have to settle for getting it for free then.

+2 votes     game: Diaspora
Karajorma
Karajorma Jan 24 2009, 3:07pm replied:

I've seen people run FS2_Open engine games on much worse hardware. I wouldn't expect that card to be enough to run the game very well though. If modern games choke on your card this one probably will too.

+1 vote     game: Diaspora
Karajorma
Karajorma Jan 19 2009, 7:18pm replied:

Yes. You can either host a game on the computer you play on or host using the stand alone server (Unfortunately at the moment the standalone is Windows only but we'd like to fix that before R1 if we can).

+1 vote     game: Diaspora
Karajorma
Karajorma Jan 16 2009, 8:47pm replied:

You can play on mouse, joystick or keyboard. I've known good pilots who swear by all three control methods. :)

The keys are reconfigurable so you can change them around to suit you.

+1 vote     game: Diaspora
Karajorma
Karajorma Jan 10 2009, 9:24am replied:

You can remap any of the keys you want by pressing F2 and using the control config option.

+3 votes     article: It has been an interesting year for TBP
Karajorma
Karajorma Jan 2 2009, 4:15pm replied:

It's Shame by Stabbing Westward.

The same thing happened to me too. :)

+1 vote     media: SCP rock video
Karajorma
Karajorma Dec 16 2008, 3:05pm replied:

We're using the same engine that was used for Freespace not Freelancer. This is a good thing.

+2 votes     game: Diaspora
Karajorma
Karajorma Dec 12 2008, 3:44am replied:

Yeah. I'd love to know which particular models look worse. Unless it's just that we aren't showing off any of the larger battlestars yet.

+1 vote     article: Our Rag Tag Fleet
Karajorma
Karajorma Dec 4 2008, 4:10am replied:

The Diaspora team have little desire to get into a muckraking issue over exactly what went on while we were part of BtRL but let's just say that the way the community was being treated was part of the reason why we left BtRL.
I hope you can see from the way we are attempting to engage with the community and provide updates as often as possible that we're determined not to repeat that mistake.

+1 vote     article: December Update
Karajorma
Karajorma Oct 26 2008, 6:41pm replied:

Yes, they'll be multiplayer. At the moment the engine imposes an 8 player limit on team vs team games and 12 players on deathmatch and coop modes but we'll probably have improved on that by the time the full game is ready.

+3 votes     game: Diaspora
Karajorma
Karajorma Oct 22 2008, 7:47am says:

When you consider that an engagement that starts in space might end up in atmospheric combat it makes sense to have missiles that can cope with both really.

+1 vote     media: Colonial Missiles
Karajorma
Karajorma Oct 16 2008, 5:02pm replied:

The video of the Bolitho is rendered. Nothing else we've put up is though. It's all in-game apart from that. We'll have to put up a in-game video at some point to prove that.

+2 votes     media: Prometheus & Basestar
Karajorma
Karajorma Oct 4 2008, 4:22pm replied:

It's a non-canon design. Newer than Galactica but older than Pegasus. There were break-up related reasons for not using a canon design which are now (mostly) resolved.

+1 vote     game: Diaspora
Karajorma
Karajorma Jan 31 2008, 12:30pm replied:

Did you simply copy the files from PC1 to PC2? If so open up the launcher6.ini file in notepad and check your path is correct.

+1 vote     game: Beyond the Red Line
Karajorma
Karajorma Jan 31 2008, 12:29pm replied:

The game includes a tutorial as the first mission. Simply run the game and go to the briefing.

+1 vote     game: Beyond the Red Line
Karajorma
Karajorma Dec 2 2007, 1:54pm replied:

Try giving it some time. The installer takes a while. Some people have reported it not appearing to do anything for 5-10 minutes. Look in the folder you installed to to check if it has actually installed.

+2 votes     game: Beyond the Red Line
Karajorma
Karajorma Jul 30 2005, 7:12pm says:

TMA starts in the Ross 28 system which is a seperate system from the Ross 128 system where the Shivans were first encountered

+1 vote     mod: The Mercury Affair
Level
Avatar
Avatar
Offline Since
Mar 7, 2014
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Games
26
Mods
1
Articles
7
Media
15
Engines
1