We're not going to be doing a demo. Instead we'll do a small release with a lot of fighters and a couple of capital ships. Then rather than make you wait for the full game we'll keep adding new ships to the first release. Details on what to expect in R1 are covered in the 2nd story on the news page.
As for how far along we are, well things are progressing well. We're not yet at the stage where anything is final so it may be a little while yet.
I've seen people run FS2_Open engine games on much worse hardware. I wouldn't expect that card to be enough to run the game very well though. If modern games choke on your card this one probably will too.
Yes. You can either host a game on the computer you play on or host using the stand alone server (Unfortunately at the moment the standalone is Windows only but we'd like to fix that before R1 if we can).
The Diaspora team have little desire to get into a muckraking issue over exactly what went on while we were part of BtRL but let's just say that the way the community was being treated was part of the reason why we left BtRL.
I hope you can see from the way we are attempting to engage with the community and provide updates as often as possible that we're determined not to repeat that mistake.
Yes, they'll be multiplayer. At the moment the engine imposes an 8 player limit on team vs team games and 12 players on deathmatch and coop modes but we'll probably have improved on that by the time the full game is ready.
When you consider that an engagement that starts in space might end up in atmospheric combat it makes sense to have missiles that can cope with both really.
The video of the Bolitho is rendered. Nothing else we've put up is though. It's all in-game apart from that. We'll have to put up a in-game video at some point to prove that.
It's a non-canon design. Newer than Galactica but older than Pegasus. There were break-up related reasons for not using a canon design which are now (mostly) resolved.
Try giving it some time. The installer takes a while. Some people have reported it not appearing to do anything for 5-10 minutes. Look in the folder you installed to to check if it has actually installed.
We're not going to be doing a demo. Instead we'll do a small release with a lot of fighters and a couple of capital ships. Then rather than make you wait for the full game we'll keep adding new ships to the first release. Details on what to expect in R1 are covered in the 2nd story on the news page.
As for how far along we are, well things are progressing well. We're not yet at the stage where anything is final so it may be a little while yet.
Yes. But it won't do that over every approach. Which is why you need Vipers.
I guess you'll have to settle for getting it for free then.
I've seen people run FS2_Open engine games on much worse hardware. I wouldn't expect that card to be enough to run the game very well though. If modern games choke on your card this one probably will too.
Yes. You can either host a game on the computer you play on or host using the stand alone server (Unfortunately at the moment the standalone is Windows only but we'd like to fix that before R1 if we can).
You can play on mouse, joystick or keyboard. I've known good pilots who swear by all three control methods. :)
The keys are reconfigurable so you can change them around to suit you.
You can remap any of the keys you want by pressing F2 and using the control config option.
It's Shame by Stabbing Westward.
The same thing happened to me too. :)
We're using the same engine that was used for Freespace not Freelancer. This is a good thing.
Yeah. I'd love to know which particular models look worse. Unless it's just that we aren't showing off any of the larger battlestars yet.
The Diaspora team have little desire to get into a muckraking issue over exactly what went on while we were part of BtRL but let's just say that the way the community was being treated was part of the reason why we left BtRL.
I hope you can see from the way we are attempting to engage with the community and provide updates as often as possible that we're determined not to repeat that mistake.
Yes, they'll be multiplayer. At the moment the engine imposes an 8 player limit on team vs team games and 12 players on deathmatch and coop modes but we'll probably have improved on that by the time the full game is ready.
When you consider that an engagement that starts in space might end up in atmospheric combat it makes sense to have missiles that can cope with both really.
The video of the Bolitho is rendered. Nothing else we've put up is though. It's all in-game apart from that. We'll have to put up a in-game video at some point to prove that.
It's a non-canon design. Newer than Galactica but older than Pegasus. There were break-up related reasons for not using a canon design which are now (mostly) resolved.
Did you simply copy the files from PC1 to PC2? If so open up the launcher6.ini file in notepad and check your path is correct.
The game includes a tutorial as the first mission. Simply run the game and go to the briefing.
Try giving it some time. The installer takes a while. Some people have reported it not appearing to do anything for 5-10 minutes. Look in the folder you installed to to check if it has actually installed.
TMA starts in the Ross 28 system which is a seperate system from the Ross 128 system where the Shivans were first encountered