This member has provided no bio about themself...

Comment History
Jtanco
Jtanco Jan 22 2013, 6:18am says:

So what eventually lead to the choices on the current races? The ME universe has quit a few space fairing empires, the humans, Cerberus, Asari, Turian, Batarians, get etc etc (I believe the Salaraians have their own fleet?). Seem to be quite a few options to have 4-5 races in the mod, was it because each race on it's own wouldn't have enough ships to fill up the building brackets? Where did you get the ideas for the cerburus ships?

Jtanco

+2 votes     mod: Dawn of the Reapers
Jtanco
Jtanco Jan 21 2013, 5:00pm replied:

New DL gets Error 1304 Error writig to file check is you have permission to access that directory. How do I do that on windows XP every other mod/program/game installs just fine so i doubt its an admin issue as my user is the only one on this computer.

+1 vote     mod: Sins of the Prophets
Jtanco
Jtanco Jan 21 2013, 4:33pm replied:

ERROR 2350.FDI server error, is the specific error message I am getting, as far as admin priv, I am on windows xp with my admin account so I should have access to anything on this computer.

Gonna try re-downloading it see if that works.

+1 vote     mod: Sins of the Prophets
Jtanco
Jtanco Jan 21 2013, 4:22pm says:

Auto installer wont install (continuously tells me I don't have permission) and after a manual copy/paste the mod minidumps when I activate it, what am I doing wrong? Also when I hit apply a line shows up that says SOTP_UNSC_RELEASE under the line that says SOTP_UNSC_BETA, is this causing an issue? When I change the enable mod text file to read the same name as the mod folder it just minidumps when I start the game, if reverted i get as far as the mod screen and the apply button.

+1 vote     mod: Sins of the Prophets
Jtanco
Jtanco Jan 21 2013, 10:37am says:

Speaking of the 2gb limit, are you guys going to include that mod that ups that limit? For got the name but I know MAELSTORM uses it and a few other mods as well, and those mods run smooth as silk on a 10 man free-for-all % star fortress map with brawls going 24/7 in center.

0 votes     mod: Sins of the Prophets
Jtanco
Jtanco Jan 19 2013, 8:21pm replied:

Again you are saying this to who again? Most of the people here have respected you and your teams wishes regarding the mod. So telling us we can just go private instead is a cheap shot and a insult to those who have followed you for years. I didn't download the torrent version and had no interest once I found out it was an incorrect version. The only thing your statements tells people like me is that you don't give two ***** about those who follow the mod because a select few can't control them selves and post about having the incorrect version. As I said before it was your teams mistake and some people took advantage, and stating you could drop any public release all together is just an insult to those who didn't download it.

Move on, fix it up release a proper version and the incorrect version will go the way of the dodo bird. No need what so ever to claim you can go private and not release public as that was only meant to scare people from using the incorrect version and it wont work any ways as those that have it and claim to play it could care less.

+1 vote     mod: Sins of the Prophets
Jtanco
Jtanco Jan 19 2013, 8:11pm says:

More questions

1.) Well the rachni play any sort of roll in this mod? Maybe as a ship skill or maybe even a special bombardment skill for the reapers against planets?

2.) The ME universe had a cap on the allowable dreadnaught production (some agreement after the krogan rebellion I believe) so are dreads regular old capital ships in the mod (as in they are effected by cap pop limit) or are they the titans?

3.) As far as I know the ME universe lacks any small floating turret stations so how will planet defense be composed? Is it primarily a fleet only defense? Or are you going to be including small turret like defense platforms and fortresses? If so will they be playing the same role as they do in vanilla sins, medium to string placements to ward off fleet invasions or are they more of a platonic nature (they die rather quickly just included cause you needed to fill that building space with something)?

Thanks for the hard work

Jtanco

+1 vote     mod: Dawn of the Reapers
Jtanco
Jtanco Jan 19 2013, 8:04pm replied:

Feel free but that kind of destroys the whole purpose of making a mod public in the first place. Sorry but threats of non-release are a cheap shot at those of us who have respected your wishes, not like any of the more vocal torrent owners would give a damn. Yes you did release a version not meant for public consumption and some people got a hold of it, get over it move on fix it up and release a proper version than anyone still holding on to the mistaken version would hopefully see a much more playable version and drop it wholesale. Even if they don't oh well they are a silent minority and you would threaten/punish the majority of your mods followers over your groups mistake, and the belligerent action of a select few?

+1 vote     mod: Sins of the Prophets
Jtanco
Jtanco Jan 18 2013, 6:14pm says:

Oh well get over it a slight mistake was had by an individual who I am assuming wasn't paid to do all this work in the first place. Fix it up remove unwanted content and re-upload it, been waiting for a long time wont kill people to wait a few extra days to play some SOTP goodness (I mean it is how ever a free mod created freely by others for our amusement, it will be released when stable last release wasn't stable oh well). Otherwise the screens look sick as hell and I look forward to play some UNSC civil war 5 star fortress.

Thanks for the hard work, the release botch was only a slight mistake which can be easily over looked as it is not like anyone actually paid cash money for this mod.

+2 votes     mod: Sins of the Prophets
Jtanco
Jtanco Jan 16 2013, 9:01pm says:

Some ideas/questions:

1.) Can the reapers strip mine whole planets? Maybe for certain non life supporting planets (aka lava, ice, asteroid etc etc) the reapers can strip mine them removing them and replacing the planets with an asteroid field? Of course this will net massive resource gains but remove any long term resource generations from regular mining operations.

This ability could also be set up to not affect life supporting planets, after all what use is a life supporting planet to the cycle if it is now an asteroid field of useless rocks?

2.) Will cerberus be immune to the reaper indoctrination? If I recall correctly in ME3 they had indoctrinated their soldiers using reaper tech , and maybe that can make their ships immune to the indoctrination effect?

3.) Will any of the ships have a Krogan boarding party skill? (Might be use full only against other council or cerberus ships?)

4.) Fleet mix is important to the Council it seems, but how does it effect the Reapers and Cerbs? Are cerbs the "zerg" of this mod?

Thanks for all the work on the mod.

Jtanco

+6 votes     mod: Dawn of the Reapers
Jtanco
Jtanco Jan 16 2013, 4:54pm says:

When the reapers take over a planet is it possible to include a script that turns the planets surface into a war zone? Like fire/smoke etc etc as I don't recall any planet owned by reapers ever not looking like a battle field. I know batarians are gonna play more of a random pirate/militia part of this role but any chance once the main three races are fleshed out to get a batarian race going? They seem to play quite a role in the ME universe and from what I understand had one or several fleets of war ships to defend their sector of space. (of course they still died alone cause reapers whipped em out first)

+3 votes     mod: Dawn of the Reapers
Jtanco
Jtanco Jan 14 2013, 7:08pm says:

I know you are concentrating on Cerberus is there any chance of a mini release once Cerberus is completed? Would be fun to see some ME ships shooting each other even if both sides are human. Also great work so far the models and textures are pretty damn well done. As for the reapers is here any chance team color can chance the hull color instead of the lights? Would be awesome to steam roll the silly council with hot pink reapers of mass death and destruction/cuteness.

Thank for you all your work

Jtanco

+6 votes     mod: Dawn of the Reapers
Jtanco
Jtanco Dec 30 2012, 9:34am says:

I am really enjoying this mod (Republic vs CIS anyone?) but I am having trouble making out the ships they are all so tiny even my big bad battleships are tiny. More realistic I guess in comparison to planet sizes but it is kind of killing the mod for me. I basically just que up a giant fleet and send them to a gravity well cause I cant really make any ships out to micromanage the skills and target specific enemies.

Is there any way to increase ship size?

+2 votes     mod: Sins of a Galactic Empire
Jtanco
Jtanco Dec 30 2012, 9:30am says:

Gotta say the Amarr teaser release really got me excited, some issues idk why but the super carrier kept turning black on me for some reason like it was loosing its textures or something? Also the ships are pretty "dark" but not dark as in bad *** killing machines of worlds but dark as in they were perpetually in a shadow. Could these issues be caused by my setting? To handle epic 10 player 5 star fortress maps I usually set them to all low cause the map gets pretty hectic and it helps keep the frame rate up during 10 player brawls in center.

Thanks for the hard work

Jtanco

+1 vote     mod: Sins of New Eden
Jtanco
Jtanco Dec 30 2012, 9:27am says:

Looks fine to me, maybe a little brighter?

+2 votes     media: Gallente Station
Jtanco
Jtanco Jun 12 2012, 7:08am replied:

I thought the reapers were all being controlled them selves? So in a way they them selves are indoctrinated and are operating all as one but are just unaware of it. (Haven't beaten ME3 yet but from what I understand the big station being built is like a reaper mainframe sort of)

+1 vote     mod: Dawn of the Reapers
Jtanco
Jtanco May 26 2012, 8:12pm replied:

Oh but I wanted to dominate people as hot pink reapers.

+1 vote     mod: Dawn of the Reapers
Jtanco
Jtanco May 26 2012, 10:56am says:

Hello awesome mod, one quick question when...nah I am just kidding, but an actual question I have is, how will team colors be handled for the reapers? Will they be like fully team colored? Would be pretty sweet to steam roll the universe with giant yellow reapers, or will the team color simply change the lights and the hulls will stay that classic reaper purple?

+1 vote     mod: Dawn of the Reapers
Level
Avatar
Avatar
Offline Since
Feb 25, 2013
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Mods
17
Media
1