I came here for The Dark Mod. Interested in Web Development and Scalable Vector Graphics.

Comment History  (0 - 30 of 45)
jaxa Oct 8 2014, 2:17pm says:

This has come a long way from before.

+1 vote     media: Pokemon Journey Venasaur early preview
jaxa Apr 29 2014, 10:12pm says:

Was "Ascendant" added to the name?

+1 vote     game: 0 A.D. Empires Ascendant
jaxa Apr 12 2014, 10:53am says:

Should make this mod for "The Forgotten" update.

+5 votes     article: Age of World Empires: make the perfect AOE in your dream
jaxa Dec 8 2013, 12:27pm says:

Video is a little shaky.

+1 vote     media: Median XL Ultimative Trailer
jaxa Dec 4 2013, 6:18pm says:

Keep up the great work Bentraxx.

+1 vote     media: Thief Gold HD
jaxa Oct 9 2013, 7:46pm says:



The ride never ends. Long live TDM!

+1 vote     mod: The Dark Mod
jaxa Mar 17 2013, 1:45pm says:

This one looks a bit cartoonish?

+1 vote     article: Thief Water Mod - Type 1 v0.8
jaxa Jul 17 2012, 7:35pm says:

How about changing the wrench logo to the project/game/engine/user/group's icon?

+2 votes     article: Browse by popularity and top rated
jaxa Jul 17 2012, 7:02pm says:

To get buttons:

Take a URL like these:


Replace "mods" with "games" for Indies. Maybe also with "groups", "users" or other types. The number at the end is the ID of the project. You can find it by going to a project page and viewing the URL for the image header or something like that. It should have the number in the URL.

+2 votes     article: Browse by popularity and top rated
jaxa Jul 17 2012, 6:28pm says:

wh... where da buttons at??!!

+2 votes     article: Browse by popularity and top rated
jaxa Jan 18 2012, 10:27am says:

Stop SOPA?

+1 vote     media: Moria Hall Screenshot
jaxa Dec 23 2011, 9:00am says:

The Dark Mod only gets better folks. See what we're all about:


+2 votes     article: MOTY 2011 Editors Choice
jaxa Nov 4 2011, 3:26am replied:

Do you have any reaction to the various Thief-related releases around this time? Namely:

1. The Dark Mod project, Doom 3 / id Tech 4 source code release by the end of this year.
2. Thief 2: The Metal Age partial source code.
3. Thief IV which is at some early/mid stage of development.

You mention gadgets. Do you consider the setting to be closer to the spooky/undead feel of TDP or perhaps the more steampunk TMA?

What's next after Thieves Guild? A full campaign using it perhaps?

+2 votes     article: Update 12:
jaxa Aug 3 2011, 11:05am replied:

Median XL duh

+4 votes     article: Diablo 3 not supporting mods
jaxa Aug 2 2011, 2:38pm says:

FAIL. What does a virtual marketplace have to do with mods? They'll already have to either validate installations to prevent cheating or host items on Blizzard servers, so how do mods make that job any harder?

+1 vote     article: Diablo 3 not supporting mods
jaxa Jul 18 2011, 10:38pm replied:

This has a lot less trees and water than the AoM version. Might not be a bad thing.

+2 votes     media: Oasis II
jaxa Jul 15 2011, 4:18pm says:

Looks kind of like D2/Torchlight from this angle.

+2 votes     media: WIP 21
jaxa Jul 4 2011, 12:38pm replied:

It gets smaller ;)

+3 votes     article: "A Score to Settle" is Released!
jaxa Jun 22 2011, 4:49am says:

Good piece, nb. Really captures the momentousness of this update.

I was pleasantly surprised that the bow sight got included with this one as an official option.

I've beta-tested Alberic's Curse and Rake Off and I'm looking forward to play the rest of the Seasons Contest missions. Anyone who feels like voting on the missions or getting hints should head over to the Forums: Modetwo.net

+3 votes     article: JUNE MEGA UPDATE!!!
jaxa Jun 20 2011, 6:55am says:

Neato. How many tracks are there?

Lol @ mask.

+1 vote     media: 0 A.D. Soundtrack Cover Art
jaxa Jun 7 2011, 7:04am replied:

Lol, I just wanted to know the information and if anything would be drastically different compared to AoE series, it's all good.

+2 votes     media: Gambia River
jaxa Jun 3 2011, 11:40pm replied:

Yeah I recognized the style from the river/egypt map out of AoM. So is 0 A.D. also including various random map types? It's been a couple alphas since I actually ran the game, back when there was no AI, and I've forgotten.

You got your Ghost Lake, Yucatan, River(s), Oasis, Islands (Small and Large), Team Islands, Volcanic (making stuff up now, something like small chain islands and mountainous calderas), Gold Rush, Continental, New World (AoM start on small island, migrate to continent), Steppes, Fortress, Nomad, Acropolis, Savannah, blah bletc.

Also in terms of the maximum size capabilities of the engine, will there be a super-gigantic option? Something like 64x the area of the Giant map from AoK? Maybe some 32 players on 16 separate teams?

+1 vote     media: Gambia River
jaxa May 4 2011, 5:54am says:

Can someone remind me where the steambot screenshot came from? It reminds me of T2's Kidnap and TDP in general.

+1 vote     article: Speed-building in The Dark Mod
jaxa Apr 9 2011, 9:37pm replied:

Maybe just have a bazillion styles of lighting like what I recall were in the Age of Mythology editor?

+2 votes     media: New Light Rendering Method/Particles
jaxa Mar 7 2011, 8:36pm says:

So the additions are on the left, correct?

+1 vote     media: WIP 9
jaxa Mar 1 2011, 5:40pm replied:

Well I was just going off of:
"* A large number of new NPC's and some new creatures."
And the Seyda Neen screens which seemed to have more NPCs and background "crowd" noises.

+1 vote     mod: Morrowind Rebirth 2.81
jaxa Mar 1 2011, 9:12am says:

So about how many NPCs are in Morrowind/Trib/Blood compared with this mod?

+1 vote     mod: Morrowind Rebirth 2.81
jaxa Mar 1 2011, 9:10am says:

I was skeptical on earlier versions but it kind of makes sense to have an updated main theme to match the mood/refresh of the mod. The song sounds a little "fast" to me. Also, do you have other songs to replace/augment the in-game soundtrack?

Whoever you have working on this is no Jeremy Soule, but it still sounds great.

+1 vote     media: Morrowind Title Track "Final"
jaxa Feb 6 2011, 2:54pm says:


+1 vote     media: The Darkmod - Eyefinity 5160*1050
jaxa Dec 2 2010, 2:14pm replied:

Rune - Unreal Engine 1

+1 vote     article: Update 04:
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