I came here for The Dark Mod. Interested in Web Development and Scalable Vector Graphics.

Comment History  (0 - 30 of 45)
jaxa Oct 8 2014, 2:17pm says:

This has come a long way from before.

+1 vote   media: Pokemon Journey Venasaur early preview
jaxa Apr 29 2014, 10:12pm says:

Was "Ascendant" added to the name?

+1 vote   game: 0 A.D. Empires Ascendant
jaxa Apr 12 2014, 10:53am says:

Should make this mod for "The Forgotten" update.

+5 votes   article: Age of World Empires: make the perfect AOE in your dream
jaxa Dec 8 2013, 12:27pm says:

Video is a little shaky.

+1 vote   media: Median XL Ultimative Trailer
jaxa Dec 4 2013, 6:18pm says:

Keep up the great work Bentraxx.

+1 vote   media: Thief Gold HD
jaxa Oct 9 2013, 7:46pm says:



The ride never ends. Long live TDM!

+1 vote   mod: The Dark Mod
jaxa Mar 17 2013, 1:45pm says:

This one looks a bit cartoonish?

+1 vote   article: Thief Water Mod - Type 1 v0.8
jaxa Jul 17 2012, 7:35pm says:

How about changing the wrench logo to the project/game/engine/user/group's icon?

+2 votes   article: Browse by popularity and top rated
jaxa Jul 17 2012, 7:02pm says:

To get buttons:

Take a URL like these:


Replace "mods" with "games" for Indies. Maybe also with "groups", "users" or other types. The number at the end is the ID of the project. You can find it by going to a project page and viewing the URL for the image header or something like that. It should have the number in the URL.

+2 votes   article: Browse by popularity and top rated
jaxa Jul 17 2012, 6:28pm says:

wh... where da buttons at??!!

+2 votes   article: Browse by popularity and top rated
jaxa Jan 18 2012, 10:27am says:

Stop SOPA?

+1 vote   media: Moria Hall Screenshot
jaxa Dec 23 2011, 9:00am says:

The Dark Mod only gets better folks. See what we're all about:


+2 votes   article: MOTY 2011 Editors Choice
jaxa Nov 4 2011, 3:26am replied:

Do you have any reaction to the various Thief-related releases around this time? Namely:

1. The Dark Mod project, Doom 3 / id Tech 4 source code release by the end of this year.
2. Thief 2: The Metal Age partial source code.
3. Thief IV which is at some early/mid stage of development.

You mention gadgets. Do you consider the setting to be closer to the spooky/undead feel of TDP or perhaps the more steampunk TMA?

What's next after Thieves Guild? A full campaign using it perhaps?

+2 votes   article: Update 12:
jaxa Aug 3 2011, 11:05am replied:

Median XL duh

+4 votes   article: Diablo 3 not supporting mods
jaxa Aug 2 2011, 2:38pm says:

FAIL. What does a virtual marketplace have to do with mods? They'll already have to either validate installations to prevent cheating or host items on Blizzard servers, so how do mods make that job any harder?

+1 vote   article: Diablo 3 not supporting mods
jaxa Jul 18 2011, 10:38pm replied:

This has a lot less trees and water than the AoM version. Might not be a bad thing.

+2 votes   media: Oasis II
jaxa Jul 15 2011, 4:18pm says:

Looks kind of like D2/Torchlight from this angle.

+2 votes   media: WIP 21
jaxa Jul 4 2011, 12:38pm replied:

It gets smaller ;)

+3 votes   article: "A Score to Settle" is Released!
jaxa Jun 22 2011, 4:49am says:

Good piece, nb. Really captures the momentousness of this update.

I was pleasantly surprised that the bow sight got included with this one as an official option.

I've beta-tested Alberic's Curse and Rake Off and I'm looking forward to play the rest of the Seasons Contest missions. Anyone who feels like voting on the missions or getting hints should head over to the Forums: Modetwo.net

+3 votes   article: JUNE MEGA UPDATE!!!
jaxa Jun 20 2011, 6:55am says:

Neato. How many tracks are there?

Lol @ mask.

+1 vote   media: 0 A.D. Soundtrack Cover Art
jaxa Jun 7 2011, 7:04am replied:

Lol, I just wanted to know the information and if anything would be drastically different compared to AoE series, it's all good.

+2 votes   media: Gambia River
jaxa Jun 3 2011, 11:40pm replied:

Yeah I recognized the style from the river/egypt map out of AoM. So is 0 A.D. also including various random map types? It's been a couple alphas since I actually ran the game, back when there was no AI, and I've forgotten.

You got your Ghost Lake, Yucatan, River(s), Oasis, Islands (Small and Large), Team Islands, Volcanic (making stuff up now, something like small chain islands and mountainous calderas), Gold Rush, Continental, New World (AoM start on small island, migrate to continent), Steppes, Fortress, Nomad, Acropolis, Savannah, blah bletc.

Also in terms of the maximum size capabilities of the engine, will there be a super-gigantic option? Something like 64x the area of the Giant map from AoK? Maybe some 32 players on 16 separate teams?

+1 vote   media: Gambia River
jaxa May 4 2011, 5:54am says:

Can someone remind me where the steambot screenshot came from? It reminds me of T2's Kidnap and TDP in general.

+1 vote   article: Speed-building in The Dark Mod
jaxa Apr 9 2011, 9:37pm replied:

Maybe just have a bazillion styles of lighting like what I recall were in the Age of Mythology editor?

+2 votes   media: New Light Rendering Method/Particles
jaxa Mar 7 2011, 8:36pm says:

So the additions are on the left, correct?

+1 vote   media: WIP 9
jaxa Mar 1 2011, 5:40pm replied:

Well I was just going off of:
"* A large number of new NPC's and some new creatures."
And the Seyda Neen screens which seemed to have more NPCs and background "crowd" noises.

+1 vote   mod: Morrowind Rebirth 2.9
jaxa Mar 1 2011, 9:12am says:

So about how many NPCs are in Morrowind/Trib/Blood compared with this mod?

+1 vote   mod: Morrowind Rebirth 2.9
jaxa Mar 1 2011, 9:10am says:

I was skeptical on earlier versions but it kind of makes sense to have an updated main theme to match the mood/refresh of the mod. The song sounds a little "fast" to me. Also, do you have other songs to replace/augment the in-game soundtrack?

Whoever you have working on this is no Jeremy Soule, but it still sounds great.

+1 vote   media: Morrowind Title Track "Final"
jaxa Feb 6 2011, 2:54pm says:


+1 vote   media: The Darkmod - Eyefinity 5160*1050
jaxa Dec 2 2010, 2:14pm replied:

Rune - Unreal Engine 1

+1 vote   article: Update 04:
jaxa Nov 24 2010, 8:27am says:

Looks like an attic?

+2 votes   media: Sneek Peek II: Fidcal's "Manor Royale"
jaxa Nov 16 2010, 5:22pm says:

I like this one.

+2 votes   media: No Honor Among Thieves (Manor)
jaxa Nov 5 2010, 11:36pm says:

Playing it right now. Can't wait till I get to the pictured Cathedral!

+3 votes   article: St. Alban's Cathedral "Released"
jaxa Apr 29 2010, 6:13pm replied:

Actually the gameplay was really fun for me. Player's Choice was the best, you could pick whatever SC2K city or make your own with the Urban Renewal Kit. Get a fast J57 (sportscar) or the StreetRat (truck) with multiple missile launchers and machine guns and just tear it up. Mindless destruction, hilarious courier messages, the great music on the radio, hitting cows, blowing up buildings, flying around with the airfoil. The campaigns had funny voice acting/storylines although the actual play didn't make sense at all, basically just driving from checkpoint to checkpoint and fighting cars. The "racing" was similarly bad.

The game was rushed to market, had a terribly inefficient graphics engine, and suffered horrible crashes and bugs that only got worse with each new version of Windows. But the style, humor, concepts and even play value were great (if mindless in some cases). It would be great to see this particular car combat game reborn in some form and that's why I uploaded it here.

The songs are all on YouTube. EA also still sells the soundtrack it seems.

+1 vote   game: Streets of SimCity
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