I came here for The Dark Mod. Interested in Web Development and Scalable Vector Graphics.

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jaxa
jaxa @ Pokemon Journey Venasaur early preview

This has come a long way from before.

Good karma+1 vote
jaxa
jaxa @ 0 A.D. Empires Ascendant

Was "Ascendant" added to the name?

Good karma+1 vote
jaxa
jaxa @ Age of World Empires: Aiming at a Perfect AOE

Should make this mod for "The Forgotten" update.

Good karma+5 votes
jaxa
jaxa @ Median XL Ultimative Trailer

Video is a little shaky.

Good karma+1 vote
jaxa
jaxa @ Thief Gold HD

Keep up the great work Bentraxx.

Good karma+1 vote
jaxa
jaxa @ The Dark Mod

Thepiratebay.sx

Docs.google.com

The ride never ends. Long live TDM!

Good karma+1 vote
jaxa
jaxa @ Thief Water Mod - Type 1 v0.8

This one looks a bit cartoonish?

Good karma+1 vote
jaxa
jaxa @ Browse by popularity and top rated

How about changing the wrench logo to the project/game/engine/user/group's icon?

Good karma+2 votes
jaxa
jaxa @ Browse by popularity and top rated

To get buttons:

Take a URL like these:

Button.moddb.com
Button.moddb.com

Replace "mods" with "games" for Indies. Maybe also with "groups", "users" or other types. The number at the end is the ID of the project. You can find it by going to a project page and viewing the URL for the image header or something like that. It should have the number in the URL.

Good karma+2 votes
jaxa
jaxa @ Browse by popularity and top rated

wh... where da buttons at??!!

Good karma+2 votes
jaxa
jaxa @ Moria Hall Screenshot

Stop SOPA?

Good karma+1 vote
jaxa
jaxa @ MOTY 2011 Editors Choice

The Dark Mod only gets better folks. See what we're all about:

Thedarkmod.com
Thedarkmod.com
Forums.thedarkmod.com

Good karma+2 votes
jaxa
jaxa @ Update 12:

Do you have any reaction to the various Thief-related releases around this time? Namely:

1. The Dark Mod project, Doom 3 / id Tech 4 source code release by the end of this year.
2. Thief 2: The Metal Age partial source code.
3. Thief IV which is at some early/mid stage of development.

You mention gadgets. Do you consider the setting to be closer to the spooky/undead feel of TDP or perhaps the more steampunk TMA?

What's next after Thieves Guild? A full campaign using it perhaps?

Good karma+2 votes
jaxa
jaxa @ Diablo 3 not supporting mods

Median XL duh

Good karma+4 votes
jaxa
jaxa @ Diablo 3 not supporting mods

FAIL. What does a virtual marketplace have to do with mods? They'll already have to either validate installations to prevent cheating or host items on Blizzard servers, so how do mods make that job any harder?

Good karma+1 vote
jaxa
jaxa @ Oasis II

This has a lot less trees and water than the AoM version. Might not be a bad thing.

Good karma+2 votes
jaxa
jaxa @ WIP 21

Looks kind of like D2/Torchlight from this angle.

Good karma+2 votes
jaxa
jaxa @ "A Score to Settle" is Released!

It gets smaller ;)

Good karma+3 votes
jaxa
jaxa @ JUNE MEGA UPDATE!!!

Good piece, nb. Really captures the momentousness of this update.

I was pleasantly surprised that the bow sight got included with this one as an official option.

I've beta-tested Alberic's Curse and Rake Off and I'm looking forward to play the rest of the Seasons Contest missions. Anyone who feels like voting on the missions or getting hints should head over to the Forums: Modetwo.net

Good karma+3 votes
jaxa
jaxa @ 0 A.D. Soundtrack Cover Art

Neato. How many tracks are there?

Lol @ mask.

Good karma+1 vote
jaxa
jaxa @ Gambia River

Lol, I just wanted to know the information and if anything would be drastically different compared to AoE series, it's all good.

Good karma+2 votes
jaxa
jaxa @ Gambia River

Yeah I recognized the style from the river/egypt map out of AoM. So is 0 A.D. also including various random map types? It's been a couple alphas since I actually ran the game, back when there was no AI, and I've forgotten.

You got your Ghost Lake, Yucatan, River(s), Oasis, Islands (Small and Large), Team Islands, Volcanic (making stuff up now, something like small chain islands and mountainous calderas), Gold Rush, Continental, New World (AoM start on small island, migrate to continent), Steppes, Fortress, Nomad, Acropolis, Savannah, blah bletc.

Also in terms of the maximum size capabilities of the engine, will there be a super-gigantic option? Something like 64x the area of the Giant map from AoK? Maybe some 32 players on 16 separate teams?

Good karma+1 vote
jaxa
jaxa @ Speed-building in The Dark Mod

Can someone remind me where the steambot screenshot came from? It reminds me of T2's Kidnap and TDP in general.

Good karma+1 vote
jaxa
jaxa @ New Light Rendering Method/Particles

Maybe just have a bazillion styles of lighting like what I recall were in the Age of Mythology editor?

Good karma+2 votes
jaxa
jaxa @ WIP 9

So the additions are on the left, correct?

Good karma+1 vote
jaxa
jaxa @ Morrowind Rebirth 3.6

Well I was just going off of:
"* A large number of new NPC's and some new creatures."
And the Seyda Neen screens which seemed to have more NPCs and background "crowd" noises.

Good karma+1 vote
jaxa
jaxa @ Morrowind Rebirth 3.6

So about how many NPCs are in Morrowind/Trib/Blood compared with this mod?

Good karma+1 vote
jaxa
jaxa @ Morrowind Title Track "Final"

I was skeptical on earlier versions but it kind of makes sense to have an updated main theme to match the mood/refresh of the mod. The song sounds a little "fast" to me. Also, do you have other songs to replace/augment the in-game soundtrack?

Whoever you have working on this is no Jeremy Soule, but it still sounds great.

Good karma+1 vote
jaxa
jaxa @ Update 04:

Rune - Unreal Engine 1

Good karma+1 vote
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