Yeah... pretty useless to copyright something like this.
Looking fantastic as always!
The toxteth map could take over 20 minutes depending on how you play it. Possibly more for people who want to explore.
Can't disclose it under NDA. It'll be resolved soon!
Yes, one of our PR guys, xendrid, was doing mocap animations. They just need to be coded in. One of the animations are already in, which is zombies running.
Finished molotov particles, grenade explosion, tnt explosion, updated water particles, etc.
We dont have disemberment yet but i did up the gore amount in the blood particles!
If you wish.
Sounds like pointless punishment.
Stop it, I can't take any more awesomeness!
It keeps the arrow stable as it leaves the draw string. The fins pass through the open slots.
No. Only source sdk base 2007, which is free under your tools tab in steam.
I wish you luck.
for once shadows that act like real life, not extremely sharp.
Not sure what to tell you. :/
Looking forward to progress!
These trees look fantastic!
Yes, we just use ASW as the engine.
Well it isn't boring to every one.
No worries my friend, We'll be fixing the backwards speed in the next patch. The head shots registering slow was also fixed recently and it'll be in the new patch as well!
Wouldnt really buy anything because there is so little to show for the mod.
I'm afraid the version of the mod I have is extremely corrupted. And I don't know why game front decided to delete my files.
Some people have told me it still works, others get errors. The mod itself works, but the code may need some redirecting of building paths.
Seems you have to direct the code to compile into your mod folder, or create a folder called lol, with a bin folder inside it. But the mod has caused me tons of errors, after i re-downloaded this to see if it worked.
Mod was fantastic! Great job! Its the Prodigy of an episode 3.