Sabotage - Released As Is.
Sep 17, 2011 Full Version 5 commentsDownload Link Below--MODDB wouldn't accept game-fronts URL-- Sabotage in its unfinished form. The mod will not be finished due to lack of a sufficient...

Have you ever wanted to create a half life 2 mod? Well if you have, now you can. With this base mod, every thing is set up for you! All you have to do is put it in the source mods folder. Restart steam, then take off! Obviously you have to add your own custom content like, maps, materials, sounds, and codes. But Examples are already there, and it should be fairly straightforward! There is a WhatToDoHere.txt in every folder explaining what it is for the most part.
To clear things up.. the source code is NOT included in this mod. Its too big to upload for my liking and isn't it illegal? But on the other hand, You will have to follow the steps provided in a tutorial link in your bin folder to learn how to code and get codes set up. You should have an src folder in source mods that holds all of your codes including orange box with a project file "sln". If you dont. Go to Source sdk, click create a single player half life 2 mod. Name it Random. Set the file path, and let it create the SRC folder for you. Once you do your code changes in visual C++ express 2010 or 2008.. You would copy "random's" bin folder over into yours to overwrite MY compiled client and server .dll's.
The source code is now INCLUDED in the mods version 3.
Also.. You may ask, what on earth is a base mod? A base mod is a mod that already runs but is just bare bones. The plus side to this is that it tells you what every thing is, and how to utilize it correctly.
It has a few things in it from my own creations.. but they aren't very fantastic.. just because all of my stuff belongs to my mod sabotage and I don't feel like releasing stuff for it yet. :)
"Mapping, modeling, and coding tutorials are not in this mod"
CREDITS:
JANGALOMPH: CREATOR OF BASE MOD. -Biomass Productions Leader
Biomassproductions.webs.com // Biomass Productions Website
Moddb.com // Mod page
Youtube.com // Youtube
"Menu music by" - Vasko The Pig - Sunder Fwonk.com
Good luck guys!
FIXES:
NOTE: This will not fix older mods like Smod etc.
0 comments by jangalomph on Sep 24th, 2010
Jangalomph here.. I would like to address that I am currently working on version 2 of the orange box base mod. I see that some people are still having a little bit of trouble with some of the directions etc.
In the next release I plan on releasing..
Not too much in version 2. But it should be a big Improvement!
Version 2 should come out within the next week or so.
-Keep modding!
Download Link Below--MODDB wouldn't accept game-fronts URL-- Sabotage in its unfinished form. The mod will not be finished due to lack of a sufficient...
This version includes the code fix. A new weapon "p99 pistol, fully coded, with sound." It lacks a model. If some one knows who could make a model. That...
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I don't get it. Is this another development kit just like SDK through which I can make a mod or what?
"Obviously you have to add your own custom content like, maps, materials, sounds, and codes."
I take it SDK is the same way, yes?
Cant wait for new version
Since you guys are "pros" I'll ask here, which version of Microsoft Studio Express 2010 is best for adding weapons to Source mods?
Visual Express c++ 2010. That's the only tool i know that allows the editing of the code. :)
Would it be weird if I said I love you for this?
Many thanks
Try the Radient for COD, or Fallout 3 mod tools, Then you will see that source sdk is 10x easier to use.
I found Fallout 3's tools rather easy to use and I jumped right into it. Radient, not as much... though I jumped into it too and was able to make basic structures.
And great job Jang, I'm sure this will help many. Sometimes it's just hard for some to get right into mod creation.
-Gary
Source sdk is the way to go.
I joined ModDB just to tell you that you're awesome.
You deserve a medal for this mod kit.
Thanks my friend.