Have you ever wanted to create a half life 2 mod? Well if you have, now you can. With this base mod, every thing is set up for you! All you have to do is put it in the source mods folder. Restart steam, then take off! Obviously you have to add your own custom content like, maps, materials, sounds, and codes. But Examples are already there, and it should be fairly straightforward! There is a WhatToDoHere.txt in every folder explaining what it is for the most part.

To clear things up.. the source code is NOT included in this mod. Its too big to upload for my liking and isn't it illegal? But on the other hand, You will have to follow the steps provided in a tutorial link in your bin folder to learn how to code and get codes set up. You should have an src folder in source mods that holds all of your codes including orange box with a project file "sln". If you dont. Go to Source sdk, click create a single player half life 2 mod. Name it Random. Set the file path, and let it create the SRC folder for you. Once you do your code changes in visual C++ express 2010 or 2008.. You would copy "random's" bin folder over into yours to overwrite MY compiled client and server .dll's.

The source code is now INCLUDED in the mods version 3.

Also.. You may ask, what on earth is a base mod? A base mod is a mod that already runs but is just bare bones. The plus side to this is that it tells you what every thing is, and how to utilize it correctly.

It has a few things in it from my own creations.. but they aren't very fantastic.. just because all of my stuff belongs to my mod sabotage and I don't feel like releasing stuff for it yet. :)

"Mapping, modeling, and coding tutorials are not in this mod"

CREDITS:

JANGALOMPH: CREATOR OF BASE MOD. -Biomass Productions Leader
Biomassproductions.webs.com // Biomass Productions Website
Moddb.com // Mod page
Youtube.com // Youtube

"Menu music by" - Vasko The Pig - Sunder  Fwonk.com

Good luck guys!

FIXES:

  • SetupPropArrayNull() Errors - This is an error that is fixed by mouting the correct GCF files.. although valve broke this in the first place.
  • Didn't find particle function Remap Noise to Scalar Didn't find particle function Position Modify Offset Random Didn't find particle ... etc - This is an error in console do to bad .dll files. Not sure how it occurs. But the new build seems to work.
  • Errors with particles - Particles not showing up correctly.
  • Missing scene files - Scene 'scenes\test.vcd' missing! Errors with missing expressions and .vcd Choreography files are now included in "scenes.image" meaning they will work properly now!
  • Broken Mounts for GCF's - Kind of refers to bullet 1. But this assures that episode 2 content is provided.
  • Random mod crashes - Self explanatory 
  • Includes a custom weapon file with sounds.
  • Full code access
  • Basically any thing else that's ever been broken on your mod!

    NOTE: This will not fix older mods like Smod etc.

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0 comments by jangalomph on Sep 24th, 2010

Jangalomph here.. I would like to address that I am currently working on version 2 of the orange box base mod. I see that some people are still having a little bit of trouble with some of the directions etc.

In the next release I plan on releasing..

  • The Source code. "So that you don't have to create a mod from SDK to get it" -- Also includes multiple fixes from the VDC so that you will not have to do them yourself. (NOTE: I will list all of the fixes in the README.txt of the new version.
  • Edited WhatToDoHere.txt files for a more indepth description + More directions.
  • Extra maps.

Not too much in version 2. But it should be a big Improvement!

Version 2 should come out within the next week or so.

-Keep modding!

Downloads RSS Feed Latest Downloads
Sabotage - Released As Is.

Sabotage - Released As Is.

Sep 17, 2011 Full Version 5 comments

Download Link Below--MODDB wouldn't accept game-fronts URL-- Sabotage in its unfinished form. The mod will not be finished due to lack of a sufficient...

Base Mod Version 3

Base Mod Version 3

Oct 24, 2010 Full Version 13 comments

This version includes the code fix. A new weapon "p99 pistol, fully coded, with sound." It lacks a model. If some one knows who could make a model. That...

Comments  (0 - 10 of 54)
yarow12
yarow12 Jul 9 2011, 11:06pm says:

I don't get it. Is this another development kit just like SDK through which I can make a mod or what?

"Obviously you have to add your own custom content like, maps, materials, sounds, and codes."
I take it SDK is the same way, yes?

+2 votes     reply to comment
jacek2144
jacek2144 Mar 18 2011, 7:13am says:

Cant wait for new version

+2 votes     reply to comment
OolonColluphid
OolonColluphid Feb 15 2011, 11:53am says:

Since you guys are "pros" I'll ask here, which version of Microsoft Studio Express 2010 is best for adding weapons to Source mods?

+2 votes     reply to comment
jangalomph
jangalomph Feb 27 2011, 5:34pm replied:

Visual Express c++ 2010. That's the only tool i know that allows the editing of the code. :)

+3 votes     reply to comment
killercaboose
killercaboose Jan 25 2011, 4:59pm says:

Would it be weird if I said I love you for this?

Many thanks

+3 votes     reply to comment
Billlyy
Billlyy Jan 21 2011, 4:54pm says:

Try the Radient for COD, or Fallout 3 mod tools, Then you will see that source sdk is 10x easier to use.

+4 votes     reply to comment
Gjsdeath
Gjsdeath Jul 2 2011, 11:40pm replied:

I found Fallout 3's tools rather easy to use and I jumped right into it. Radient, not as much... though I jumped into it too and was able to make basic structures.

And great job Jang, I'm sure this will help many. Sometimes it's just hard for some to get right into mod creation.

-Gary

+2 votes     reply to comment
Billlyy
Billlyy Jan 21 2011, 4:53pm says:

Source sdk is the way to go.

+3 votes     reply to comment
OntarioCody
OntarioCody Jan 8 2011, 3:42pm says:

I joined ModDB just to tell you that you're awesome.

You deserve a medal for this mod kit.

+6 votes     reply to comment
jangalomph
jangalomph Jan 17 2011, 12:48pm replied:

Thanks my friend.

+3 votes     reply to comment
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Half-Life 2: Episode Two Icon
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Release Date
Released Sep 20, 2010
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First Person Shooter
Theme
War
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Single Player
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