My name is Kjell Bunjes and I'm currently living in Germany. I am interested in 2D Game Art and also Coding. This profile has been in use since Winter 2009 and grown ever since. I appreciate the interest that the ModDB community has shown up to here and I hope to inspire even more people out there. You can get notifications about my updates, if you click on the track-button on the right-hand side. Whenever you have a question, don't hesitate to write me a private message, I usually respond within 10 hours (except for weekends). At last, I hope that everyone has a great time and enjoys what he or she is currently doing in life.

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... of game development!

As some of you might have already noticed, I'm currently working on a music game prototype. The prototype is going to include a fully playable version of the game, but with a small scope of game features. Depending on the impact of the game in the community, I'm going to add features to the game or move on to another project.

The last milestone I hit was finishing the new version of the level editor. This is going to help me a lot in the future to translate the music files into level data for the game. There are already new ideas for the editor, which I want to implement to make the next version even better, but this has low priority right now.

Music Game Prototype - Level Editor
(The second version of the level editor has been finished!)

A couple minutes ago, I've also finished the design concept for the level selection screen1. I'm going to move on to implementation of it tomorrow. I've also finished a starting screen and the biggest part of the main menu. I'll probably re-design the starting screen and main menu, though.

Music Game Prototype - Level Selection
(The design concept for the level selection screen is finished!)

I have also tweaked the game engine here and there to optimize the performance of the engine. Most problems should be fixed and the game is now running much smoother than before. There's a new teaser video aswell, which is showing a little part of the first official track (composed by Tom Klanthe). There are some little graphical changes to the notes and the key effects in addition aswell, which are going to more visible in the next gameplay video, I think.

(The game engine has been optimized!)

I'm going to publish further snippets of the game development progress now and then on my profile, so make sure to track me for notifications, if you are no watcher yet.


1 I'm not the artist of the background images. I've added them for presentation purpose. They are not going to be used in the final prototype. You can find the artwork right here:

My name is Kjell Bunjes and I'm currently living in Germany. I am interested in 2D Game Art and also Coding. This profile has been in use since Winter 2009 and grown ever since. I appreciate the interest that the ModDB community has shown up to here...
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Post comment Comments  (30 - 40 of 578)
atsebak Jul 21 2012 says:

are you trying to make it in the industry?

+1 vote     reply to comment
iQew Creator
iQew Jul 25 2012 replied:

It's not my main goal, as I'm not sure what to become at all. But, right now it looks like I'm going to get into the industry one day, yeah. However, not as a lead designer or concept artist, but rather as a small unknown programmer, as that's what my studies in college are going to aim at. Why are you asking?

+1 vote   reply to comment
atsebak Jul 25 2012 replied:

just wondering because you seem pretty professional

+2 votes     reply to comment
[TZP]LoNer1 Jul 12 2012 says:

Hey man, do you play BF3!?

+1 vote     reply to comment
iQew Creator
iQew Jul 13 2012 replied:

No time to play games, if you're developing one.

+3 votes   reply to comment
[TZP]LoNer1 Jul 13 2012 replied:

Ahh, well, i met a fellow BF3 player with the name iQew some time ago, exactly the same as yours, so i thought, it could be ;) And yes, i can understand that. :)

+1 vote     reply to comment
iQew Creator
iQew Jul 14 2012 replied:

That's cool, I've never seen someone using my name and it has never been taken in any community before. Hehe, well, wasn't me!

+2 votes   reply to comment
ZitaX Jun 27 2012 says:

How's it going iQew? I would like to ask you something.

If you ever got the time, would you mind taking a look at some of my work in my CA sketchbook and maybe give me some crits and advice on how to improve my art? You seem to know A LOT about art and such, so that's why im asking you.

Of course, i understand if you are to busy, but I guess you can always try to ask anyway. =)

+2 votes     reply to comment
iQew Creator
iQew Jun 28 2012 replied:

Hey Dennis,

I had another look at your latest art and I must say that you're really improving, keep it up! Your latest photostudy is quite amazing it shows that you have both anatomical knowledge and also know the techical part about digital painting. However, you seem to have a tendency to use a soft brush very often when it comes to rendering and/or using a low oppacity for the brush. I highly recommend that you do some more photostudies and ONLY use hard brushes (not a single soft brush anywhere) and only at 100%!! Also, do NOT use ctrl+z and NO eraser. All of this should happen on only ONE layer.

This exercise comes from traditional painting and is damn difficult. The reason why you're using a soft brush and such things is because it makes work easier. However, when you look at current masters of digital painting, you will notice that none of them is using a soft brush as their main tool. That's because it's absolutely not necessary and only makes sense in some little parts. However, DON'T understand this is "you never ever use that soft brush again", I just mean that you include 2-3 studies each day with a set timelimit from yourself in your daily routine.

+3 votes   reply to comment
iQew Creator
iQew Jun 28 2012 replied:

When it comes to learning concept art it's a good exercise to set up a clock and see how much time you require per painting. It makes time consuming methods and parts of your routine very obvious and most artist can improve a lot in time management quickly with this method (we use it in-house, too).

It's great that you're doing many sketch sessions and only focus on the important lines, definitely keep that up, it's a must! Also, it's really great that you do both photo studies and paintings from your mind. However, I think that your skills are good enough to specify your photo studies. This means that you don't just randomly pick some beautiful photographies from now on, but focus on certain light atmospheres (direct light, bounce light, diffused light, natural light, artifical light sources etc.) to get a better understanding of how light works. The same would go for color studies. You can also start with learning color theory and do some specific exercises belonging to that.

+3 votes   reply to comment
iQew Creator
iQew Jun 28 2012 replied:

The last thing I noticed is that you're mainly drawing very fit people, which most people do. It's great to see all the anatomy, the muscles and all of that, but don't just exclusively draw and paint those. Have also a look around for very big women and men to see how their body fat sits on the body. Draw some normal people, some body builders and some big people.

However, in total you're definitely on the right track, you don't have to worry about that and you're clearly improving! Keep up the good work!

Best wishes

+2 votes   reply to comment
ZitaX Jun 28 2012 replied:

Thank you so much for the excellent crits iQew! Reading it was quite amasing and really opened up my eyes for a lot of stuff!

I will keep it all in mind from now on, and do the studies you've recomended! Thanks again! :)

+2 votes     reply to comment
iQew Creator
iQew Jun 29 2012 replied:

You're very welcome, anytime!

+1 vote   reply to comment
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