My rig: -Pentium Dual-Core E5200 @ 2,50 GHZ -2 GB RAM DDR2 -Inno3D Geforce 6600 256 MB -SATA-WDC 80GB -C# SFML game engine dev

Comment History  (0 - 30 of 522)
Ichiman94
Ichiman94 Mar 10 2013, 11:39am says:

how could be a scientist civilian?

+1 vote     download: Wheel Chair Civilian Scientist
Ichiman94
Ichiman94 Feb 11 2013, 1:17pm says:

cool

+3 votes     media: Trying out the barrels
Ichiman94
Ichiman94 Dec 30 2012, 10:27am replied:

FYI SOHL is a mod.

+4 votes     engine: Xash3D Engine
Ichiman94
Ichiman94 Sep 12 2012, 12:42pm says:

Impressive for the Goldsource engine!

+4 votes     media: Construction Site
Ichiman94
Ichiman94 Aug 28 2012, 11:30am says:

And I thought this was a basic knowledge that everyone knew, but it's nice for new users who haven't fiddled with modding. This is great!

+2 votes     article: Running Half-Life under Xash3D: user's manual (English)
Ichiman94
Ichiman94 Aug 18 2012, 11:56am says:

It's nice and everything, but it seems that you copy-pasted the text because it has no formatting and newlines.

+1 vote     article: Latest release of Xash3D engine - build 2015 is avaliable!
Ichiman94
Ichiman94 Aug 7 2012, 1:01pm says:

The girl is a little weird, especially her tits.

+2 votes     media: Girl - Mudbox + Blender
Ichiman94
Ichiman94 Jul 14 2012, 2:00pm says:

dat tits

+1 vote     media: BloodRayne goes Skimpier then usual...O_O
Ichiman94
Ichiman94 Jul 7 2012, 1:44pm says:

Man, when I flew over a MissionDealer guy with a helicopter, I teleported to the guy with my helicopter and when I accepted the mission, it said that the mission failed. Then I wanted to get out with my helicopter but it's stuck in the buildings, then I blow up.

But it's a cool mod anyway.

+2 votes     mod: Left 4 Theft: San Andreas
Ichiman94
Ichiman94 Jul 6 2012, 12:11pm says:

Best game dev company ever, even if they are slowly working on games, the produce fine stuff that other devs would never approach with their publisher.

+8 votes     group: Valve
Ichiman94
Ichiman94 Jul 6 2012, 12:05pm replied:

The texture he mentioned is related to the Goldsource engine, also the Source engine's decal textures are already colored in hammer.

And I agree with your recommedations.

+3 votes     article: Applying Decals
Ichiman94
Ichiman94 Jun 5 2012, 11:56am replied:

It's johnsmith's texture pack, monkeyfarm(from youtube) uses that texture pack on his let's play and he has a tutorial for that too.

+1 vote     download: Guild of the Arch Grand Hall
Ichiman94
Ichiman94 Jun 4 2012, 11:31am says:

Are you kidding me? It should be a sport car like a ferrari or a lamborghini, + it has to be HIGH-RESOLUTION (just for the eye-candy, because it should be a nice reward)

+1 vote     media: Unlockable Matthew Corp Car
Ichiman94
Ichiman94 May 30 2012, 2:50pm says:

I want those awesome looking glass materials!

+1 vote     article: Slowly getting the ball rolling!
Ichiman94
Ichiman94 May 16 2012, 11:40am says:

New world generation algorithm?

+1 vote     article: Snapshot Week 20?
Ichiman94
Ichiman94 Apr 28 2012, 11:16am says:

What?

+21 votes     article: beta updates
Ichiman94
Ichiman94 Apr 17 2012, 12:10pm says:

Or just get an artist and make him/her make a new case image based on the game's look, not graphics.

+1 vote     media: Freedom 2 case vote
Ichiman94
Ichiman94 Mar 29 2012, 12:04pm says:

Years went away so fast from GoldSrc :(

+1 vote     media: Reactor pump
Ichiman94
Ichiman94 Mar 11 2012, 11:14am says:

John Carmack and valve are proud of your work

+1 vote     article: Announcing Multiplayer + Updates
Ichiman94
Ichiman94 Feb 24 2012, 11:49am says:

Now I want this optimized for my ****** computer that is able to run UDK well, but not this

+2 votes     article: CryENGINE 3 Free SDK Update – 3.3.9 (3410)
Ichiman94
Ichiman94 Feb 16 2012, 1:16pm says:

Well, he should rearrange the stuff on the UI, it seems cluttered and unprofessional, but nice for a first C# app

+5 votes     media: Cry of Fear - Launch App
Ichiman94
Ichiman94 Feb 3 2012, 1:48pm replied:

Oh god, looking at my old comments reminds me how I was an english noob, it seems that it improved in almost 2 years to the level where it is clearly understandable what I am saying...

+1 vote     game: Rock'n'diamonds
Ichiman94
Ichiman94 Jan 29 2012, 10:07am says:

rounded stairs can cause leaks because of their offvertices, also make your complex brushes into entities

+4 votes     media: Leaks..
Ichiman94
Ichiman94 Dec 22 2011, 10:50am says:

and where's timelapse video, where he makes the game?

0 votes     article: Ludum Dare is a wonderful thing
Ichiman94
Ichiman94 Nov 1 2011, 8:15am says:

is it me, or it just needs trim on the wall near the ceiling?

+1 vote     media: Office Complex
Ichiman94
Ichiman94 Oct 29 2011, 8:57am says:

the beam/truss/whatever on the wall goes into the blackmesa screen

+1 vote     media: Lobby room v2 (Alpha)
Ichiman94
Ichiman94 Sep 28 2011, 2:12pm says:

all the light/lamp needs a DEPTH, it means that you need to move a bit more out of the metal walls the lamps, or move them into the wall a bit...
Also the difference between the bended wall and the wall with the door is too much, add something that kills the instant difference, like a support on the wall, or some blending between the two...
Also you need to put something into the walls to make it interesting.
Did I forgot something?

+1 vote     media: LEVEL A
Ichiman94
Ichiman94 Sep 28 2011, 2:06pm says:

savescuming?

+1 vote     media: Hardcore mode-death screen
Ichiman94
Ichiman94 Sep 18 2011, 12:53pm says:

Did you use the half-life 2 beta borealis map as a reference?

+1 vote     media: DM_Borealis- a few interior pics
Ichiman94
Ichiman94 Aug 30 2011, 10:04am says:

I didn't know that trick, very much thanks!

+1 vote     article: Creating Next Gen Art
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