A roleplaying excitement including skill based movement and aircontrol never seen before in video games!
Waiting for a true sequel for the first Quake tho.
A roleplaying excitement including skill based movement and aircontrol never seen before in video games!
Waiting for a true sequel for the first Quake tho.
Hey! The project is really ambitious! It really has a lot of potential even in this shape.
However it would help if you set a limit to how far you can go, because after ~500 monsters the sounds cut out. Adding some sort of changelevel exits to the map would make you transition to a new sets of levels that may use a different theme! It would help because the player would feel he/she progresses as he/she goes through the checkpoints, going deeper and getting harder enemies etc. As a new map loads, the sound issue would be mitigated (because all the old entities would be unloaded), thus win-win.
Or if you want to keep this open-world theme, then unload older chunks that are far far away from the player with all the entities removed too, so the performance doesn't get hit that much and the sounds wouldn't go away (because every monster wants to play a sound all the time and the engine has a limit on that buffer).
Anyway, keep up the good work, and good luck!
Can we get updated sourcecode to work with VisualStudio 2013? VS 2013 Community edition is completely free full featured dev environment like the good old VS 6, which isn't free or avaible.
Anyone having red lighting/"fog" problem with Intel graphics can be fixed by disabling (setting it to zero) either option in opengl.cfg:
-gl_sgis_generate_mipmaps
-gl_extensions
It worked for me with only setting gl_sgis_generate_mipmaps to zero. I have an Intel G41 Express which is considered ancient by now, but it does its job well.
And I thought this was a basic knowledge that everyone knew, but it's nice for new users who haven't fiddled with modding. This is great!
It's nice and everything, but it seems that you copy-pasted the text because it has no formatting and newlines.
The girl is a little weird, especially her tits.
Man, when I flew over a MissionDealer guy with a helicopter, I teleported to the guy with my helicopter and when I accepted the mission, it said that the mission failed. Then I wanted to get out with my helicopter but it's stuck in the buildings, then I blow up.
But it's a cool mod anyway.
Best game dev company ever, even if they are slowly working on games, the produce fine stuff that other devs would never approach with their publisher.
The texture he mentioned is related to the Goldsource engine, also the Source engine's decal textures are already colored in hammer.
And I agree with your recommedations.
It's johnsmith's texture pack, monkeyfarm(from youtube) uses that texture pack on his let's play and he has a tutorial for that too.
Are you kidding me? It should be a sport car like a ferrari or a lamborghini, + it has to be HIGH-RESOLUTION (just for the eye-candy, because it should be a nice reward)
I want those awesome looking glass materials!
Or just get an artist and make him/her make a new case image based on the game's look, not graphics.
John Carmack and valve are proud of your work
Now I want this optimized for my ****** computer that is able to run UDK well, but not this
Well, he should rearrange the stuff on the UI, it seems cluttered and unprofessional, but nice for a first C# app
Oh god, looking at my old comments reminds me how I was an english noob, it seems that it improved in almost 2 years to the level where it is clearly understandable what I am saying...
rounded stairs can cause leaks because of their offvertices, also make your complex brushes into entities
and where's timelapse video, where he makes the game?
Ichiman94
joined
Hi! I am an old timer as you can see by the join date, but I don't follow news here nowadays. I am a software developer guy with skills here and there with blender, webdev frontend and backend, video editing and image manipulation, horrible edm music, and of course sys admin stuff on linux. My motherlanguage is C#, but I also make random tools with C++ and Python, just for fun. I use Arch Linux, because it's closer for my needs and handles resources sparingly. I run it on an old dualcore toaster, so whatever I develop is "optimized" for equally weak computers and only Intel GPU. <lastedit 2015. april 30.>