Hi! I am an old timer as you can see by the join date, but I don't follow news here nowadays. I am a software developer guy with skills here and there with blender, webdev frontend and backend, video editing and image manipulation, horrible edm music, and of course sys admin stuff on linux. My motherlanguage is C#, but I also make random tools with C++ and Python, just for fun. I use Arch Linux, because it's closer for my needs and handles resources sparingly. I run it on an old dualcore toaster, so whatever I develop is "optimized" for equally weak computers and only Intel GPU. <lastedit 2015. april 30.>

Comment History  (0 - 30 of 527)
Ichiman94
Ichiman94 @ The most dangerous person on the continent

A roleplaying excitement including skill based movement and aircontrol never seen before in video games!

Waiting for a true sequel for the first Quake tho.

Good karma+2 votes
Ichiman94
Ichiman94 @ OpenRA

Even if the original game is old, it still kicks my *** :D

Good karma+2 votes
Ichiman94
Ichiman94 @ Quake Hack

Hey! The project is really ambitious! It really has a lot of potential even in this shape.

However it would help if you set a limit to how far you can go, because after ~500 monsters the sounds cut out. Adding some sort of changelevel exits to the map would make you transition to a new sets of levels that may use a different theme! It would help because the player would feel he/she progresses as he/she goes through the checkpoints, going deeper and getting harder enemies etc. As a new map loads, the sound issue would be mitigated (because all the old entities would be unloaded), thus win-win.

Or if you want to keep this open-world theme, then unload older chunks that are far far away from the player with all the entities removed too, so the performance doesn't get hit that much and the sounds wouldn't go away (because every monster wants to play a sound all the time and the engine has a limit on that buffer).

Anyway, keep up the good work, and good luck!

Good karma+2 votes
Ichiman94
Ichiman94 @ Brutal Doom

Just be patient guys, it will come out when it's ready

Good karma+4 votes
Ichiman94
Ichiman94 @ Xash3D Engine v0.97, build 3000 (outdated)

Can we get updated sourcecode to work with VisualStudio 2013? VS 2013 Community edition is completely free full featured dev environment like the good old VS 6, which isn't free or avaible.

Good karma+2 votes
Ichiman94
Ichiman94 @ Xash3D Engine

Anyone having red lighting/"fog" problem with Intel graphics can be fixed by disabling (setting it to zero) either option in opengl.cfg:
-gl_sgis_generate_mipmaps
-gl_extensions

It worked for me with only setting gl_sgis_generate_mipmaps to zero. I have an Intel G41 Express which is considered ancient by now, but it does its job well.

Good karma+1 vote
Ichiman94
Ichiman94 @ Wheel Chair Civilian Scientist

how could be a scientist civilian?

Good karma+1 vote
Ichiman94
Ichiman94 @ Trying out the barrels

cool

Good karma+4 votes
Ichiman94
Ichiman94 @ Xash3D Engine

FYI SOHL is a mod.

Good karma+4 votes
Ichiman94
Ichiman94 @ Construction Site

Impressive for the Goldsource engine!

Good karma+4 votes
Ichiman94
Ichiman94 @ Running Half-Life under Xash3D: user's manual (English)

And I thought this was a basic knowledge that everyone knew, but it's nice for new users who haven't fiddled with modding. This is great!

Good karma+1 vote
Ichiman94
Ichiman94 @ Latest release of Xash3D engine - build 2015 is avaliable!

It's nice and everything, but it seems that you copy-pasted the text because it has no formatting and newlines.

Good karma+1 vote
Ichiman94
Ichiman94 @ Girl - Mudbox + Blender

The girl is a little weird, especially her tits.

Good karma+2 votes
Ichiman94
Ichiman94 @ Left 4 Theft: San Andreas

Man, when I flew over a MissionDealer guy with a helicopter, I teleported to the guy with my helicopter and when I accepted the mission, it said that the mission failed. Then I wanted to get out with my helicopter but it's stuck in the buildings, then I blow up.

But it's a cool mod anyway.

Good karma+2 votes
Ichiman94
Ichiman94 @ Valve

Best game dev company ever, even if they are slowly working on games, the produce fine stuff that other devs would never approach with their publisher.

Good karma+10 votes
Ichiman94
Ichiman94 @ Applying Decals

The texture he mentioned is related to the Goldsource engine, also the Source engine's decal textures are already colored in hammer.

And I agree with your recommedations.

Good karma+3 votes
Ichiman94
Ichiman94 @ Guild of the Arch Grand Hall

It's johnsmith's texture pack, monkeyfarm(from youtube) uses that texture pack on his let's play and he has a tutorial for that too.

Good karma+1 vote
Ichiman94
Ichiman94 @ Unlockable Matthew Corp Car

Are you kidding me? It should be a sport car like a ferrari or a lamborghini, + it has to be HIGH-RESOLUTION (just for the eye-candy, because it should be a nice reward)

Good karma+1 vote
Ichiman94
Ichiman94 @ Slowly getting the ball rolling!

I want those awesome looking glass materials!

Good karma+1 vote
Ichiman94
Ichiman94 @ Snapshot Week 20?

New world generation algorithm?

Good karma+1 vote
Ichiman94
Ichiman94 @ beta updates

What?

Good karma+21 votes
Ichiman94
Ichiman94 @ Freedom 2 case vote

Or just get an artist and make him/her make a new case image based on the game's look, not graphics.

Good karma+1 vote
Ichiman94
Ichiman94 @ Reactor pump

Years went away so fast from GoldSrc :(

Good karma+1 vote
Ichiman94
Ichiman94 @ Announcing Multiplayer + Updates

John Carmack and valve are proud of your work

Good karma+1 vote
Ichiman94
Ichiman94 @ CryENGINE 3 Free SDK Update – 3.3.9 (3410)

Now I want this optimized for my ****** computer that is able to run UDK well, but not this

Good karma+2 votes
Ichiman94
Ichiman94 @ Cry of Fear - Launch App

Well, he should rearrange the stuff on the UI, it seems cluttered and unprofessional, but nice for a first C# app

Good karma+5 votes
Ichiman94
Ichiman94 @ Rock'n'diamonds

Oh god, looking at my old comments reminds me how I was an english noob, it seems that it improved in almost 2 years to the level where it is clearly understandable what I am saying...

Good karma+1 vote
Ichiman94
Ichiman94 @ Leaks..

rounded stairs can cause leaks because of their offvertices, also make your complex brushes into entities

Good karma+4 votes
Ichiman94
Ichiman94 @ Ludum Dare is a wonderful thing

and where's timelapse video, where he makes the game?

Good karma0 votes
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