"Nazi Zombies Portable" recreates "Nazi Zombies" game mode on the PSP.

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Dr.Goupyl
Dr.Goupyl

Lol yup, kinda complex.

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WeeGee9000
WeeGee9000

lolwtf
damn those faithless leaks

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TangoIVIango
TangoIVIango

I wish I knew wtf this means...

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Ghost_Fang
Ghost_Fang

Quake maps must be completely enclosed in some way for them to compile correctly and run fully optimized.

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loanstar744
loanstar744

Can't you make a giant box around it like in Hammer? Seeing as Source is a heavily modified Quake engine. Unless you just want it to look really good with out the need to make a giant box.

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Rhyl3yMaster
Rhyl3yMaster

No Source is a engine on its own. Half-Life 1 Is not source but is built off Quakes engine.

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Vosla
Vosla

You COULD box-in like that but the map would still be not optimzed. Such a measures is the last resort if everything else does not work. Trust me - you would rather rebuild the whole map anew than box-in a leak.

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Ichiman94
Ichiman94

rounded stairs can cause leaks because of their offvertices, also make your complex brushes into entities

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Shaverea
Shaverea

Leakfags, Leakfags everywhere

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Kokumotsu
Kokumotsu

read the description XD its not about people. its about game optimization, they are finding stuff within the map that is messing with performance

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Sarge127
Sarge127

Good grief... Bad mapping?

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FLAPJACKDAN
FLAPJACKDAN

Yes very bad mapping

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ArkaZeen
ArkaZeen

*facepalm Ruins the whole thing -.-

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(|EcLiPsE|)
(|EcLiPsE|)

use hammer 3.5, you can see those lines in the 3D view, so it's easier to find the leak.

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_Dexter_
_Dexter_

Whenever I deal with leaks, usually it is in my pants.

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Ju[s]tice Author
Ju[s]tice

lol, seriously :DD that was queit good.

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truenightmare
truenightmare

Omg I thought someone leaked the game lol

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thonglover
thonglover

.....*water pipe starts leaking*......*Time paradox*

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XxBiG_BoYxX
XxBiG_BoYxX

let's all just say that it's a map thats gonna kick booty

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Dreize
Dreize

Judging by the layout I'm guessing this is a new map. The door leading to the rounded stairs was a dead giveaway, and the location of the spawn points in correspondence to the rest of the map :)

Leaks are a pain. Check dat pointfile and make sure your brushes aren't too complicated. From what I can tell from underneath the red scribbles the map doesn't look too big, looks about the same size as Wahnsinn.

Good luck with the rest of the map Ju[s]tice.

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Gabriel25Gatens
Gabriel25Gatens

a 3D diagram would be nice, nice leak

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Dark_Star_
Dark_Star_

why don't you just encase the map in an empty cuboid.

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Ark_
Ark_

Oh yes, lets just throw away all that visabily information, its not like its usefull or anything -_-
Hiding a problem != to fixing it.

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coxiesarmy
coxiesarmy

Hot damn! that is ALOT of leaks!

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dr_mabuse1981
dr_mabuse1981

Well, i read stuff here like "just make a box around the map and you are done"...

Yes, it IS possible to do that, but its the lazy way..
You can do that in outside maps (putting a skybox around your map) but not in "inside a building" maps...

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Siccity
Siccity

Use the easy way.
Create a solid box enclosing half of the map and compile, if it works, the box fixed the leak and you're halfway to finding the leak.
Repeat for profit :)

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Finding a leak in the map sucks...

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