"Nazi Zombies Portable" recreates "Nazi Zombies" game mode on the PSP.

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Dr.Goupyl
Dr.Goupyl Jan 29 2012, 8:51am says:

Lol yup, kinda complex.

+4 votes     reply to comment
WeeGee9000
WeeGee9000 Jan 29 2012, 9:32am says:

lolwtf
damn those faithless leaks

-1 votes     reply to comment
TangoIVIango
TangoIVIango Jan 29 2012, 10:00am says:

I wish I knew wtf this means...

+2 votes     reply to comment
Ghost_Fang
Ghost_Fang Jan 29 2012, 12:13pm replied:

Quake maps must be completely enclosed in some way for them to compile correctly and run fully optimized.

+1 vote     reply to comment
loanstar744
loanstar744 Feb 2 2012, 8:53pm replied:

Can't you make a giant box around it like in Hammer? Seeing as Source is a heavily modified Quake engine. Unless you just want it to look really good with out the need to make a giant box.

+1 vote     reply to comment
Rhyl3yMaster
Rhyl3yMaster Feb 10 2012, 7:01pm replied:

No Source is a engine on its own. Half-Life 1 Is not source but is built off Quakes engine.

+1 vote     reply to comment
Vosla
Vosla Feb 16 2012, 1:21pm replied:

You COULD box-in like that but the map would still be not optimzed. Such a measures is the last resort if everything else does not work. Trust me - you would rather rebuild the whole map anew than box-in a leak.

+1 vote     reply to comment
Ichiman94
Ichiman94 Jan 29 2012, 10:07am says:

rounded stairs can cause leaks because of their offvertices, also make your complex brushes into entities

+4 votes     reply to comment
Shaverea
Shaverea Jan 29 2012, 12:06pm says:

Leakfags, Leakfags everywhere

-1 votes     reply to comment
Kokumotsu
Kokumotsu Jan 29 2012, 12:53pm replied:

read the description XD its not about people. its about game optimization, they are finding stuff within the map that is messing with performance

+2 votes     reply to comment
Sarge127
Sarge127 Jan 29 2012, 1:44pm says:

Good grief... Bad mapping?

+5 votes     reply to comment
FLAPJACKDAN
FLAPJACKDAN Jan 30 2012, 7:15pm replied:

Yes very bad mapping

+2 votes     reply to comment
ArkaZeen
ArkaZeen Jan 29 2012, 1:56pm says:

*facepalm Ruins the whole thing -.-

0 votes     reply to comment
(|EcLiPsE|)
(|EcLiPsE|) Jan 29 2012, 2:31pm says:

use hammer 3.5, you can see those lines in the 3D view, so it's easier to find the leak.

+1 vote     reply to comment
_Dexter_
_Dexter_ Jan 29 2012, 2:54pm says:

Whenever I deal with leaks, usually it is in my pants.

+2 votes     reply to comment
Ju[s]tice Author
Ju[s]tice Jan 29 2012, 3:29pm replied:

lol, seriously :DD that was queit good.

-1 votes   reply to comment
truenightmare
truenightmare Jan 29 2012, 4:56pm says:

Omg I thought someone leaked the game lol

+1 vote     reply to comment
thonglover
thonglover Jan 29 2012, 5:50pm says:

.....*water pipe starts leaking*......*Time paradox*

-1 votes     reply to comment
XxBiG_BoYxX
XxBiG_BoYxX Jan 30 2012, 10:47pm replied:

let's all just say that it's a map thats gonna kick booty

+1 vote     reply to comment
Dreize
Dreize Jan 29 2012, 9:28pm says:

Judging by the layout I'm guessing this is a new map. The door leading to the rounded stairs was a dead giveaway, and the location of the spawn points in correspondence to the rest of the map :)

Leaks are a pain. Check dat pointfile and make sure your brushes aren't too complicated. From what I can tell from underneath the red scribbles the map doesn't look too big, looks about the same size as Wahnsinn.

Good luck with the rest of the map Ju[s]tice.

+1 vote     reply to comment
Gabriel25Gatens
Gabriel25Gatens Jan 30 2012, 1:39pm says:

a 3D diagram would be nice, nice leak

+1 vote     reply to comment
Dark_Star_
Dark_Star_ Jan 31 2012, 8:07am says:

why don't you just encase the map in an empty cuboid.

-1 votes     reply to comment
Ark_
Ark_ Feb 1 2012, 5:22pm replied:

Oh yes, lets just throw away all that visabily information, its not like its usefull or anything -_-
Hiding a problem != to fixing it.

+2 votes     reply to comment
coxiesarmy
coxiesarmy Feb 2 2012, 7:12pm says:

Hot damn! that is ALOT of leaks!

+1 vote     reply to comment
dr_mabuse1981 Online
dr_mabuse1981 Feb 4 2012, 1:52pm says:

Well, i read stuff here like "just make a box around the map and you are done"...

Yes, it IS possible to do that, but its the lazy way..
You can do that in outside maps (putting a skybox around your map) but not in "inside a building" maps...

+2 votes     reply to comment
Siccity
Siccity Feb 10 2012, 10:15am says:

Use the easy way.
Create a solid box enclosing half of the map and compile, if it works, the box fixed the leak and you're halfway to finding the leak.
Repeat for profit :)

+1 vote     reply to comment
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Description

Finding a leak in the map sucks...

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Date
Jan 29th, 2012
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