I've been interested in programming since I was young, and in playing since even before then. When I was 13 I started by writing scripts for the chat program mIRC; channel watchdogs, file sharing tools, server stat reporting, etc. I became a Dungeon Master for an IRC network's Multi-User-Dungeon game, which got me other DM gigs for MUD's while I learned Basic and VB in high-school. I also mapped for Total Annihilation and more-so for it's spin-off TA:Kingdoms. I also became a world champion player for team "hi-" in a Half-Life mod called Frontline Force. I took a year of software engineering in college where I honed my language skills (and learned some C), and started Beta Testing and doing media for Frontline Force. I took up mapping for Half-Life, and joined the Source version of Frontline Force's team as a mapper. That mod was never released, so I made that FLF map into a basic CS:S map. Later, I became a top 10 Supreme Commander 2 player, and now spend my time modding that game.

Comment History  (0 - 30 of 135)
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix

Work slowly continues, and yes you nailed it as far as the AA towers go with their arc: gunships are best dealt with using fighters/interceptors in the meantime.

Unfortunately real life work has taken up most of my time and any spare I have is spent on some other things. The Mod is on the backburner for now though I pick it up and do some coding for maybe one day a month I know that is not enough and will put more effort in going forward (also trying to complete my Counter-Strike:Global Offensive map, de_tenebrous).

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix

There is a good chance you have installed the mod improperly. Add me on steam "HoT Ho11oW PoiNT" (or find me via the Steam Group SupCom2013, i am the moderator) and I will help you.

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ SupCom 2 campaign AI edits

The AI in SupCom2 was programmed by Sorian...

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

Indeed...They are known as Aeon in the first game and Illuminate in the second, I refer to them mostly as Aeon 'cause its 4 easy to type letters rather than 10+ spread across the keyboard...

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

yes sorry i said "hit the button" when i meant 'hit the hotkey'...using a hotkey while you do not have enough resources will result in perma-grey out for anything that gets 'shorted' by your lack of power/mass/research (whatever it is that costs).

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

Playtesting continues...find me on steam to join us :D

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

This is actually a problem with ALL abilities in the game (as of patch v1.26).

If you try to use ANY ability, but do not have the resources to do so (Example you have 6 Aeon Power Generators that you want to use 'electroshock'. If you have less than 1800 energy (300 per for that ability) and hit the button, it will activate as many as it can, but any that it cannot will be permanently greyed-out.

This is something that is in the engine now, and even exists in the 'vanilla' game. This is something GPG will have to fix.

In the meantime you can avoid the 'perma-grey-out' by only activating the ability when you have the resources to do it. If I recall, each time you convert research to mass it costs 1RP. Just make sure if you are trying to convert using 5 structures, you have 5 RP, as if you only have 3, 2 of your stations will get bugged (again not the mod's fault, this is a well documented bug reported hours after the patch by myself to GPG over a year ago, but was never fixed).

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

Yes you MUST have the DLC installed to enjoy the mod for either multiplayer or skirmish...campaign does not apply to the mod.

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

There is a new version slowly being worked on...I am just playing other games quite a bit and I lost my playtesters to other games as well...so I need someone who is good enough at 1v1 who can download and play playtest versions against me.

Good karma+2 votes
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

search for your SupCom2 'gamedata' folder, and remove the following 5 files (or similar i dont know exact off the top of my head):
_miltys_mod_support.scd
SupCom2013_merge.scd
SupCom2013_adds.scd
lua.scd
z_lua_dlc1.scd

Go into steam and 'verify game cache' (look this up online if you dont know how).

Look under 'uninstall' banner here... Moddb.com

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix

Should be fixed in next version, due out in about two months...In the meantime, take Aeon out of your games when playing against the AI, as the crash has something to do with them...

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

Thanks man, if you want to play online with the mod, friend me on Steam!

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Unitport Crashes/Crash Fixing

No I was talking about the torpedo upgrade that affects tanks, probably named ILP_TORPEDO but i dont have the research file open...

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Unitport Crashes/Crash Fixing

Hey dude, for my mod at least I have narrowed one crash down to (im 98% sure) the Aeon torpedo upgrade on AI. Whenever they get this upgrade the game crashes. I think it can be weeded out in AIBrain.lua, though I have been busy working on other stuff I will try a fix out tomorrow...

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

Aeon AI is known to crash the game when they upgrade their tanks with torpedoe launchers. It happens at different times during gameplay depending on when they get the research option, but I am 99% sure it is causing a crash (and not giving any feedback into console as to why). If possible I will remove their ability to research this in the next patch.

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix

Yes a legit copy of SupCom2, and it's DLC are required...

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Viaknar

I would love to hear your suggestions regarding the SupCom2013Mod!

Add me on Steam: Steamcommunity.com

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ How To Install Supreme Commander 2 0 1 3 Mod

Maybe try starting it thru Steam after the files are installed?

Good karma+2 votes
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

You should install the mod and watch a few of the in-game replays (found above in the SkyDrive Vault). Much of the footage used came from those replays, and you get to see a lot of big battles (I hope you have an I series computer for a couple of them).

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix

This is a noted problem. Avoid playing Aeon AI and see if that helps...if you are feeling ambitious run the game in debug mode and tell me what error you get when the game 'pauses' (a simulation crash, not an engine crash).

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix

Most likely an improper installation of the mod. SupCom2 is not very mod friendly. Read and follow the install instructions *very* carefully (opening the _for_mod_manager.scd file as a .zip/.rar file and taking the files inside and putting them into your /gamedata/ folder).

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix

The mod is skirmish/multiplayer only, not meant to be compatible with the campaign, sorry!

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

There are instructions on the ModDB's 'Tutorials' section, or included in the download as 'installation instructions and changelog.txt' file.

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix

I will be back around now all winter...summer is my busy season at work as I am a Painting Contractor by day, and I work in Ontario cottage country...an area not known for it's internet.

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix

Thanks for the heads up, I will look into it!

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

There is no video tutorial but there is are two very differently written ones in both the 'Tutorials' section above, and in the 'installation instructions and changelog.txt' file that is included in the download (you need WinRAR or similar archive program to open the downloaded file).

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ How To Install Supreme Commander 2 0 1 3 Mod

If you delete the mod files and swap the old files back does the default game work again?

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ How To Install Supreme Commander 2 0 1 3 Mod

You only need to switch out .scd files, do not touch the .enc files at all.

Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

Someone else just reported this also. If you are a different guy, possibly try running with the log enabled:
Make a shortcut like this:
"DIFFERS_DEPENDING_ON_OS\SteamApps\common\supreme commander 2\bin\SupremeCommander2.exe" /log log.txt /xactdebug /showlog /windowed 1024 768 /EnableDiskWatch

Check the log for where it crashes. Thanks for reporting this!

Good karma+1 vote
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