I've been interested in programming since I was young, and in playing since even before then. When I was 13 I started by writing scripts for the chat program mIRC; channel watchdogs, file sharing tools, server stat reporting, etc. I became a Dungeon Master for an IRC network's Multi-User-Dungeon game, which got me other DM gigs for MUD's while I learned Basic and VB in high-school. I also mapped for Total Annihilation and more-so for it's spin-off TA:Kingdoms. I also became a world champion player for team "hi-" in a Half-Life mod called Frontline Force. I took a year of software engineering in college where I honed my language skills (and learned some C), and started Beta Testing and doing media for Frontline Force. I took up mapping for Half-Life, and joined the Source version of Frontline Force's team as a mapper. That mod was never released, so I made that FLF map into a basic CS:S map. Later, I became a top 10 Supreme Commander 2 player, and now spend my time modding that game.

Comment History  (0 - 30 of 149)
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

One of those things I got about 1/3 of the way thru (one faction completed) and then dropped in order to work on the mod itself again. A video I would love to do but is sort of out of the question due to my bandwidth restrictions. I'll see if I can figure something out but in the meantime join the discord server if you'd like and I can give you a rundown!

Reply Good karma+2 votes
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix

This has been fixed in the newest version ... please check it out, you dont be disappointed.

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

No, because of the way SupCom2 loads its files both mods have to share some filenames, and therefore end up in conflict.

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ SupCom2013 v1.2 Manual Install

No, this is a 'stand-alone' mod (the 2 mods use the same files in the file structure, and due to how mods in the game load it's not possible for them to co-exist).

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ SupCom2013 v1.2 for Mod Manager

I re-upped with the modsupport smini-mod included

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ SupCom2013 v1.2 Manual Install

Take the contents of the file and drop the 5 .scd files into your gamedata folder and then start the game as normal and the mod should be installed. Hop onto the discord channel and flag me down and I can give you a hand.

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ SupCom2013 v1.2 for Mod Manager

AI Skirmish and multiplayer only, no campaign, sorry!

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ SupCom2013 v1.2 for Mod Manager

Make sure you add the mod-support mini-mod .sc2 file into the mod manager first, and THEN add in the SupCom2013 mod.

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ SupCom2013 v1.2 Manual Install

Yes, DLC is required (and your copy of the game must be 'legit').

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ SupCom2 0 1 3 Mod New Version Coming Soon, 1v1 Preview Cast by StealSpeaks and the Mod Creator!

Air is not meant for tiny maps unless you build gunships. Your bombs do not track anyways so even if I took out every peice of AA you would still be bait for a ground rush if you tried to go air on a small map.

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

Nope, a new version will be released in early March, if you want to help test out the beta for that version, join the discord channel!

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

Hey Players: come join our 2013Mod Discord Channel! :: Discord.gg

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix

It's finally back for reals ...

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix

Work slowly continues, and yes you nailed it as far as the AA towers go with their arc: gunships are best dealt with using fighters/interceptors in the meantime.

Unfortunately real life work has taken up most of my time and any spare I have is spent on some other things. The Mod is on the backburner for now though I pick it up and do some coding for maybe one day a month I know that is not enough and will put more effort in going forward (also trying to complete my Counter-Strike:Global Offensive map, de_tenebrous).

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix

There is a good chance you have installed the mod improperly. Add me on steam "HoT Ho11oW PoiNT" (or find me via the Steam Group SupCom2013, i am the moderator) and I will help you.

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ SupCom 2 campaign AI edits

The AI in SupCom2 was programmed by Sorian...

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

Indeed...They are known as Aeon in the first game and Illuminate in the second, I refer to them mostly as Aeon 'cause its 4 easy to type letters rather than 10+ spread across the keyboard...

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

yes sorry i said "hit the button" when i meant 'hit the hotkey'...using a hotkey while you do not have enough resources will result in perma-grey out for anything that gets 'shorted' by your lack of power/mass/research (whatever it is that costs).

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

Playtesting continues...find me on steam to join us :D

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

This is actually a problem with ALL abilities in the game (as of patch v1.26).

If you try to use ANY ability, but do not have the resources to do so (Example you have 6 Aeon Power Generators that you want to use 'electroshock'. If you have less than 1800 energy (300 per for that ability) and hit the button, it will activate as many as it can, but any that it cannot will be permanently greyed-out.

This is something that is in the engine now, and even exists in the 'vanilla' game. This is something GPG will have to fix.

In the meantime you can avoid the 'perma-grey-out' by only activating the ability when you have the resources to do it. If I recall, each time you convert research to mass it costs 1RP. Just make sure if you are trying to convert using 5 structures, you have 5 RP, as if you only have 3, 2 of your stations will get bugged (again not the mod's fault, this is a well documented bug reported hours after the patch by myself to GPG over a year ago, but was never fixed).

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

Yes you MUST have the DLC installed to enjoy the mod for either multiplayer or skirmish...campaign does not apply to the mod.

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

There is a new version slowly being worked on...I am just playing other games quite a bit and I lost my playtesters to other games as well...so I need someone who is good enough at 1v1 who can download and play playtest versions against me.

Reply Good karma+2 votes
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

search for your SupCom2 'gamedata' folder, and remove the following 5 files (or similar i dont know exact off the top of my head):
_miltys_mod_support.scd
SupCom2013_merge.scd
SupCom2013_adds.scd
lua.scd
z_lua_dlc1.scd

Go into steam and 'verify game cache' (look this up online if you dont know how).

Look under 'uninstall' banner here... Moddb.com

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix

Should be fixed in next version, due out in about two months...In the meantime, take Aeon out of your games when playing against the AI, as the crash has something to do with them...

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

Thanks man, if you want to play online with the mod, friend me on Steam!

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Unitport Crashes/Crash Fixing

No I was talking about the torpedo upgrade that affects tanks, probably named ILP_TORPEDO but i dont have the research file open...

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Unitport Crashes/Crash Fixing

Hey dude, for my mod at least I have narrowed one crash down to (im 98% sure) the Aeon torpedo upgrade on AI. Whenever they get this upgrade the game crashes. I think it can be weeded out in AIBrain.lua, though I have been busy working on other stuff I will try a fix out tomorrow...

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3

Aeon AI is known to crash the game when they upgrade their tanks with torpedoe launchers. It happens at different times during gameplay depending on when they get the research option, but I am 99% sure it is causing a crash (and not giving any feedback into console as to why). If possible I will remove their ability to research this in the next patch.

Reply Good karma+1 vote
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT @ Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix

Yes a legit copy of SupCom2, and it's DLC are required...

Reply Good karma+1 vote
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