I've been interested in programming since I was young, and in playing since even before then. When I was 13 I started by writing scripts for the chat program mIRC; channel watchdogs, file sharing tools, server stat reporting, etc. I became a Dungeon Master for an IRC network's Multi-User-Dungeon game, which got me other DM gigs for MUD's while I learned Basic and VB in high-school. I also mapped for Total Annihilation and more-so for it's spin-off TA:Kingdoms. I also became a world champion player for team "hi-" in a Half-Life mod called Frontline Force. I took a year of software engineering in college where I honed my language skills (and learned some C), and started Beta Testing and doing media for Frontline Force. I took up mapping for Half-Life, and joined the Source version of Frontline Force's team as a mapper. That mod was never released, so I made that FLF map into a basic CS:S map. Later, I became a top 10 Supreme Commander 2 player, and now spend my time modding that game.

Comment History  (0 - 30 of 135)
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Mar 8 2015 replied:

Work slowly continues, and yes you nailed it as far as the AA towers go with their arc: gunships are best dealt with using fighters/interceptors in the meantime.

Unfortunately real life work has taken up most of my time and any spare I have is spent on some other things. The Mod is on the backburner for now though I pick it up and do some coding for maybe one day a month I know that is not enough and will put more effort in going forward (also trying to complete my Counter-Strike:Global Offensive map, de_tenebrous).

+1 vote   download: Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Mar 8 2015 replied:

There is a good chance you have installed the mod improperly. Add me on steam "HoT Ho11oW PoiNT" (or find me via the Steam Group SupCom2013, i am the moderator) and I will help you.

+1 vote   download: Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Sep 29 2014 replied:

The AI in SupCom2 was programmed by Sorian...

+1 vote   download: SupCom 2 campaign AI edits
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT May 29 2014 replied:

Indeed...They are known as Aeon in the first game and Illuminate in the second, I refer to them mostly as Aeon 'cause its 4 easy to type letters rather than 10+ spread across the keyboard...

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT May 28 2014 replied:

yes sorry i said "hit the button" when i meant 'hit the hotkey'...using a hotkey while you do not have enough resources will result in perma-grey out for anything that gets 'shorted' by your lack of power/mass/research (whatever it is that costs).

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT May 20 2014 replied:

Playtesting continues...find me on steam to join us :D

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Apr 25 2014 replied:

This is actually a problem with ALL abilities in the game (as of patch v1.26).

If you try to use ANY ability, but do not have the resources to do so (Example you have 6 Aeon Power Generators that you want to use 'electroshock'. If you have less than 1800 energy (300 per for that ability) and hit the button, it will activate as many as it can, but any that it cannot will be permanently greyed-out.

This is something that is in the engine now, and even exists in the 'vanilla' game. This is something GPG will have to fix.

In the meantime you can avoid the 'perma-grey-out' by only activating the ability when you have the resources to do it. If I recall, each time you convert research to mass it costs 1RP. Just make sure if you are trying to convert using 5 structures, you have 5 RP, as if you only have 3, 2 of your stations will get bugged (again not the mod's fault, this is a well documented bug reported hours after the patch by myself to GPG over a year ago, but was never fixed).

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Apr 18 2014 replied:

Yes you MUST have the DLC installed to enjoy the mod for either multiplayer or skirmish...campaign does not apply to the mod.

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Feb 23 2014 replied:

There is a new version slowly being worked on...I am just playing other games quite a bit and I lost my playtesters to other games as well...so I need someone who is good enough at 1v1 who can download and play playtest versions against me.

+2 votes   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Jan 19 2014 replied:

search for your SupCom2 'gamedata' folder, and remove the following 5 files (or similar i dont know exact off the top of my head):
_miltys_mod_support.scd
SupCom2013_merge.scd
SupCom2013_adds.scd
lua.scd
z_lua_dlc1.scd

Go into steam and 'verify game cache' (look this up online if you dont know how).

Look under 'uninstall' banner here... Moddb.com

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Jan 7 2014 replied:

Should be fixed in next version, due out in about two months...In the meantime, take Aeon out of your games when playing against the AI, as the crash has something to do with them...

+1 vote   download: Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Dec 23 2013 replied:

Thanks man, if you want to play online with the mod, friend me on Steam!

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Dec 22 2013 says:

No I was talking about the torpedo upgrade that affects tanks, probably named ILP_TORPEDO but i dont have the research file open...

+1 vote   tutorial: Unitport Crashes/Crash Fixing
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Dec 21 2013 says:

Hey dude, for my mod at least I have narrowed one crash down to (im 98% sure) the Aeon torpedo upgrade on AI. Whenever they get this upgrade the game crashes. I think it can be weeded out in AIBrain.lua, though I have been busy working on other stuff I will try a fix out tomorrow...

+1 vote   tutorial: Unitport Crashes/Crash Fixing
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Dec 17 2013 replied:

Aeon AI is known to crash the game when they upgrade their tanks with torpedoe launchers. It happens at different times during gameplay depending on when they get the research option, but I am 99% sure it is causing a crash (and not giving any feedback into console as to why). If possible I will remove their ability to research this in the next patch.

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Dec 12 2013 replied:

Yes a legit copy of SupCom2, and it's DLC are required...

+1 vote   download: Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Dec 12 2013 says:

I would love to hear your suggestions regarding the SupCom2013Mod!

Add me on Steam: Steamcommunity.com

+1 vote   member: Viaknar
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Nov 15 2013 replied:

Maybe try starting it thru Steam after the files are installed?

+2 votes   tutorial: How To Install Supreme Commander 2 0 1 3 Mod
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Oct 29 2013 replied:

You should install the mod and watch a few of the in-game replays (found above in the SkyDrive Vault). Much of the footage used came from those replays, and you get to see a lot of big battles (I hope you have an I series computer for a couple of them).

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Oct 26 2013 replied:

This is a noted problem. Avoid playing Aeon AI and see if that helps...if you are feeling ambitious run the game in debug mode and tell me what error you get when the game 'pauses' (a simulation crash, not an engine crash).

+1 vote   download: Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Oct 26 2013 replied:

Most likely an improper installation of the mod. SupCom2 is not very mod friendly. Read and follow the install instructions *very* carefully (opening the _for_mod_manager.scd file as a .zip/.rar file and taking the files inside and putting them into your /gamedata/ folder).

+1 vote   download: Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Oct 26 2013 replied:

The mod is skirmish/multiplayer only, not meant to be compatible with the campaign, sorry!

+1 vote   download: Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Sep 28 2013 replied:

There are instructions on the ModDB's 'Tutorials' section, or included in the download as 'installation instructions and changelog.txt' file.

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Sep 28 2013 replied:

I will be back around now all winter...summer is my busy season at work as I am a Painting Contractor by day, and I work in Ontario cottage country...an area not known for it's internet.

+1 vote   download: Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Aug 30 2013 replied:

Thanks for the heads up, I will look into it!

+1 vote   download: Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Aug 29 2013 replied:

There is no video tutorial but there is are two very differently written ones in both the 'Tutorials' section above, and in the 'installation instructions and changelog.txt' file that is included in the download (you need WinRAR or similar archive program to open the downloaded file).

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Aug 28 2013 replied:

If you delete the mod files and swap the old files back does the default game work again?

+1 vote   tutorial: How To Install Supreme Commander 2 0 1 3 Mod
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Aug 28 2013 replied:

You only need to switch out .scd files, do not touch the .enc files at all.

+1 vote   tutorial: How To Install Supreme Commander 2 0 1 3 Mod
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT May 29 2013 replied:

Someone else just reported this also. If you are a different guy, possibly try running with the log enabled:
Make a shortcut like this:
"DIFFERS_DEPENDING_ON_OS\SteamApps\common\supreme commander 2\bin\SupremeCommander2.exe" /log log.txt /xactdebug /showlog /windowed 1024 768 /EnableDiskWatch

Check the log for where it crashes. Thanks for reporting this!

+1 vote   mod: Supreme Commander 2 0 1 3
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