I've been interested in programming since I was young, and in playing since even before then. When I was 13 I started by writing scripts for the chat program mIRC; channel watchdogs, file sharing tools, server stat reporting, etc. I became a Dungeon Master for an IRC network's Multi-User-Dungeon game, which got me other DM gigs for MUD's while I learned Basic and VB in high-school. I also mapped for Total Annihilation and more-so for it's spin-off TA:Kingdoms. I also became a world champion player for team "hi-" in a Half-Life mod called Frontline Force. I took a year of software engineering in college where I honed my language skills (and learned some C), and started Beta Testing and doing media for Frontline Force. I took up mapping for Half-Life, and joined the Source version of Frontline Force's team as a mapper. That mod was never released, so I made that FLF map into a basic CS:S map. Later, I became a top 10 Supreme Commander 2 player, and now spend my time modding that game.

Comment History  (0 - 30 of 133)
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Sep 29 2014, 5:01pm replied:

The AI in SupCom2 was programmed by Sorian...

+1 vote   download: SupCom 2 campaign AI edits
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT May 29 2014, 4:58pm replied:

Indeed...They are known as Aeon in the first game and Illuminate in the second, I refer to them mostly as Aeon 'cause its 4 easy to type letters rather than 10+ spread across the keyboard...

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT May 28 2014, 6:54pm replied:

yes sorry i said "hit the button" when i meant 'hit the hotkey'...using a hotkey while you do not have enough resources will result in perma-grey out for anything that gets 'shorted' by your lack of power/mass/research (whatever it is that costs).

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT May 20 2014, 1:22pm replied:

Playtesting continues...find me on steam to join us :D

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Apr 25 2014, 12:37pm replied:

This is actually a problem with ALL abilities in the game (as of patch v1.26).

If you try to use ANY ability, but do not have the resources to do so (Example you have 6 Aeon Power Generators that you want to use 'electroshock'. If you have less than 1800 energy (300 per for that ability) and hit the button, it will activate as many as it can, but any that it cannot will be permanently greyed-out.

This is something that is in the engine now, and even exists in the 'vanilla' game. This is something GPG will have to fix.

In the meantime you can avoid the 'perma-grey-out' by only activating the ability when you have the resources to do it. If I recall, each time you convert research to mass it costs 1RP. Just make sure if you are trying to convert using 5 structures, you have 5 RP, as if you only have 3, 2 of your stations will get bugged (again not the mod's fault, this is a well documented bug reported hours after the patch by myself to GPG over a year ago, but was never fixed).

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Apr 18 2014, 5:09am replied:

Yes you MUST have the DLC installed to enjoy the mod for either multiplayer or skirmish...campaign does not apply to the mod.

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Feb 23 2014, 9:03pm replied:

There is a new version slowly being worked on...I am just playing other games quite a bit and I lost my playtesters to other games as well...so I need someone who is good enough at 1v1 who can download and play playtest versions against me.

+2 votes   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Jan 19 2014, 12:11pm replied:

search for your SupCom2 'gamedata' folder, and remove the following 5 files (or similar i dont know exact off the top of my head):
_miltys_mod_support.scd
SupCom2013_merge.scd
SupCom2013_adds.scd
lua.scd
z_lua_dlc1.scd

Go into steam and 'verify game cache' (look this up online if you dont know how).

Look under 'uninstall' banner here... Moddb.com

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Jan 7 2014, 7:07pm replied:

Should be fixed in next version, due out in about two months...In the meantime, take Aeon out of your games when playing against the AI, as the crash has something to do with them...

+1 vote   download: Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Dec 23 2013, 3:26pm replied:

Thanks man, if you want to play online with the mod, friend me on Steam!

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Dec 22 2013, 6:11pm says:

No I was talking about the torpedo upgrade that affects tanks, probably named ILP_TORPEDO but i dont have the research file open...

+1 vote   article: Unitport Crashes/Crash Fixing
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Dec 21 2013, 8:45pm says:

Hey dude, for my mod at least I have narrowed one crash down to (im 98% sure) the Aeon torpedo upgrade on AI. Whenever they get this upgrade the game crashes. I think it can be weeded out in AIBrain.lua, though I have been busy working on other stuff I will try a fix out tomorrow...

+1 vote   article: Unitport Crashes/Crash Fixing
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Dec 17 2013, 1:03pm replied:

Aeon AI is known to crash the game when they upgrade their tanks with torpedoe launchers. It happens at different times during gameplay depending on when they get the research option, but I am 99% sure it is causing a crash (and not giving any feedback into console as to why). If possible I will remove their ability to research this in the next patch.

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Dec 12 2013, 6:46pm replied:

Yes a legit copy of SupCom2, and it's DLC are required...

+1 vote   download: Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Dec 12 2013, 5:33pm says:

I would love to hear your suggestions regarding the SupCom2013Mod!

Add me on Steam: Steamcommunity.com

+1 vote   member: Viaknar
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Nov 15 2013, 5:15pm replied:

Maybe try starting it thru Steam after the files are installed?

+2 votes   article: How To Install Supreme Commander 2 0 1 3 Mod
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Oct 29 2013, 11:45pm replied:

You should install the mod and watch a few of the in-game replays (found above in the SkyDrive Vault). Much of the footage used came from those replays, and you get to see a lot of big battles (I hope you have an I series computer for a couple of them).

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Oct 26 2013, 4:58pm replied:

This is a noted problem. Avoid playing Aeon AI and see if that helps...if you are feeling ambitious run the game in debug mode and tell me what error you get when the game 'pauses' (a simulation crash, not an engine crash).

+1 vote   download: Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Oct 26 2013, 4:56pm replied:

Most likely an improper installation of the mod. SupCom2 is not very mod friendly. Read and follow the install instructions *very* carefully (opening the _for_mod_manager.scd file as a .zip/.rar file and taking the files inside and putting them into your /gamedata/ folder).

+1 vote   download: Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Oct 26 2013, 4:54pm replied:

The mod is skirmish/multiplayer only, not meant to be compatible with the campaign, sorry!

+1 vote   download: Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Sep 28 2013, 9:03am replied:

There are instructions on the ModDB's 'Tutorials' section, or included in the download as 'installation instructions and changelog.txt' file.

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Sep 28 2013, 9:02am replied:

I will be back around now all winter...summer is my busy season at work as I am a Painting Contractor by day, and I work in Ontario cottage country...an area not known for it's internet.

+1 vote   download: Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Aug 30 2013, 4:38am replied:

Thanks for the heads up, I will look into it!

+1 vote   download: Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Aug 29 2013, 6:51pm replied:

There is no video tutorial but there is are two very differently written ones in both the 'Tutorials' section above, and in the 'installation instructions and changelog.txt' file that is included in the download (you need WinRAR or similar archive program to open the downloaded file).

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Aug 28 2013, 12:29pm replied:

If you delete the mod files and swap the old files back does the default game work again?

+1 vote   article: How To Install Supreme Commander 2 0 1 3 Mod
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Aug 28 2013, 12:27pm replied:

You only need to switch out .scd files, do not touch the .enc files at all.

+1 vote   article: How To Install Supreme Commander 2 0 1 3 Mod
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Jul 24 2013, 12:32pm replied: +1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT May 29 2013, 7:57pm replied:

Someone else just reported this also. If you are a different guy, possibly try running with the log enabled:
Make a shortcut like this:
"DIFFERS_DEPENDING_ON_OS\SteamApps\common\supreme commander 2\bin\SupremeCommander2.exe" /log log.txt /xactdebug /showlog /windowed 1024 768 /EnableDiskWatch

Check the log for where it crashes. Thanks for reporting this!

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT May 14 2013, 10:59pm says:

Love the inclusion of maximums/storage.

+1 vote   media: Eco Panel For RVE 1.2
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Apr 25 2013, 8:34pm replied:

I also forgot to mention my computer is pathetically slow, so adding and testing new features has always been a pain in the ***, but has become unbearable for me to sit through on a regular basis anymore. Also previously the playtesters have been fine with my slow sim speed because they are 'friends' of mine, but it is really tough to playtest even 1v1 (but especially AI) online because the games can take like 2 hours due to my sim lag.

I have someone who has already offered to 'donate' to me a used barebones system (I am self-employed so not really in the market to buy anything as it is not in my budget) that is lacking a GPU, hard drive and OS. If I can find the money myself or find someone to donate any of those 3 remaining parts I would definitely be stimulated to work on the mod a little more since the load times wouldn't be so bad and I could actually keep my sanity.

+1 vote   mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Apr 25 2013, 7:54pm replied:

It will probably be a few weeks to a couple months at least. Things are busy in my real life, and truthfully I am running out of things within my scope of capability to do. In the meantime I am ramping up some 'advertising' stuff, with a new YouTube channel about to launch, and with it a new 'Features Trailer' and the starting of replay casts.

After that I need to find a decent modeler, and get someone more experienced with the code to fix any remaining bugs, and add a few new features. Currently, with the exception of the video media, playtesting and about 1% of the coding I am the only team member. I take care of the coding, websites and PR, the 2D Art both in-game and out, and arranging all the playtesting and tournaments. I will be looking to change this before too long in order to fill a couple of those jobs and start managing more, but in the meantime things will be a little slow.

+1 vote   mod: Supreme Commander 2 0 1 3
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