I've been interested in programming since I was young, and in playing since even before then. When I was 13 I started by writing scripts for the chat program mIRC; channel watchdogs, file sharing tools, server stat reporting, etc. I became a Dungeon Master for an IRC network's Multi-User-Dungeon game, which got me other DM gigs for MUD's while I learned Basic and VB in high-school. I also mapped for Total Annihilation and more-so for it's spin-off TA:Kingdoms. I also became a world champion player for team "hi-" in a Half-Life mod called Frontline Force. I took a year of software engineering in college where I honed my language skills (and learned some C), and started Beta Testing and doing media for Frontline Force. I took up mapping for Half-Life, and joined the Source version of Frontline Force's team as a mapper. That mod was never released, so I made that FLF map into a basic CS:S map. Later, I became a top 10 Supreme Commander 2 player, and now spend my time modding that game.

Comment History  (90 - 120 of 133)
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Jan 14 2013, 5:48pm says:

Beta 4 Released now!

+2 votes     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Jan 5 2013, 3:24pm replied:

The mod is multiplayer or skirmish only, so yes you can play against the AI, both online with/against friends or alone. However none of the Campaign units have been changed.

Also the AI is not totally stable and some people have reported crashes while playing against it, but you are welcome to try, and if it does crash and you are able to replicate it, please post how you went about it.

Good luck!

+1 vote     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Jan 4 2013, 9:08pm replied:

Kids these days! ;)

+2 votes     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Jan 3 2013, 9:54pm replied:

Please make it a resolution to tell two friends about the mod, and ask them to tell two friends!

Happy New Year Everyone!

+2 votes     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Jan 2 2013, 2:09pm says:

Ya I am 90% sure the AI is the cause of the crashes since multiplayer games are quite stable (for supcom2 anyways, which is notoriously bad for networking). Unfortunately my CPU is a pentium 4, so playing AI games on my own is out of the question due to simulation speeds dropping too quickly (which does not happen so much versus human opponents due to the AI algorithm not running).

I will do whatever I can do track down crash bugs before official release of version 1.0.

It would be easier if you had more information for me such as if it happens more when facing a particular faction, or when you play as a certain faction, or a certain type of AI (Hard Land, or Cheating Air, etc), on which map, and what type of freeze (can you still zoom in and out but no orders are taken, or does the game litterally freeze and you cant interact with the game at all?)

Thanks for your patience!

+1 vote     download: ARCHIVED and OBSOLETE - Version Beta 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Jan 2 2013, 1:58pm replied:

Thanks dave :D

Tell any of your gaming buds, SupCom2 is on sale right now only $11.50 with DLC, and of course the mod is free as always.

Join the Steam Group, and 'watch' the mod, and if you are looking for someone to play with/against that can be arranged also! (but you have to be in the steam group or on the teamspeak)

+1 vote     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Dec 26 2012, 6:25pm replied:

There is a file included in the download called 'installation instructions and changelog.txt', which has instructions on how to install the mod if you are not using the mod manager, it just involves backing up and re-naming a couple of files and then copying the mod's files into the proper directory on your hard drive.

+1 vote     download: ARCHIVED and OBSOLETE - Version Beta 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Dec 24 2012, 1:31pm replied:

Check c:\program files\steam\steamapps\common\supreme commander 2\gamedata (or somewhere similar, it will depend on where you have your Steam installed). If you can't seem to find it the best I can suggest is that you use your operating system's search or find functions to look for where the files are.

I wish the game had built in mod support.

+1 vote     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Dec 21 2012, 5:16am replied:

This statement legitimately brings a smile to my face. Tell your gaming friends! Join the Steam Group and if you are looking for someone to play against there is a TeamSpeak server.

+2 votes     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Dec 17 2012, 7:48am replied:

The occasional freeze has been known to happen, if you are just playing against AI there is a SupCom2 'debug mod' that would help to know what is wrong if you were running it while the game freezes.

+1 vote     download: ARCHIVED and OBSOLETE - Version Beta 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Dec 16 2012, 10:26am replied:

Thanks for the update! Glad it is working for you again :D

+1 vote     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Dec 15 2012, 10:12pm replied:

Very strange:

Ensure you have the mod installed properly, and do not have 2 copies of the modsupport mod installed (supcom2013 comes with it's own modsupport).

Re-download maybe and check the SupCom2 game cache? I wish there was more I could tell you. The game does crash occasionally but this is the first I have heard about this type of crash so early in the game (others had problems with abilities causing crashes but not upon spawn).

Good luck!

+1 vote     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Nov 30 2012, 9:07pm replied:

the new version is out now, give it a shot (it might not be available on moddb yet, go thru the steam group and there is a link there that says 'SkyDrive Download', it is in there as a ...B3.rar file.

Make sure you clear from your gamedata directory all the old files associated with the mod, which is mentioned in the included instalation instructions which are easy to follow.

+1 vote     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Nov 30 2012, 6:03pm replied:

P.S. make sure you do not have 2 copies of _mithysmodsupport mod running, the SupCom2013 includes it's own copy of modsupport.

+1 vote     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Nov 29 2012, 8:27pm replied:

Thanks for the heads up, I'm not quite sure why its crashing for you, would be you able to provide more detail such at what type of crash (whole PC goes down, crash to desktop, complete game freeze-up, or still able to zoom/click but no response from any units...?

There is a chance that one of the files you are supposed to install is not installed properly or not reading properly, as the thing that those 2 sturctures have in common is they both have new abilities added to them.

Either way the new beta will be out VERY soon, and I have repeatedly clicked on both buildings over the past couple of weeks with no issues so hopefully a new version will help fix things for you.

+1 vote     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Nov 25 2012, 12:50am says:

By the way the 'energy' coming off that point defense means it is overdriven to cause extra rate of fire and range.

+1 vote     media: Supreme Commander 2 0 1 3 Mod - Version Beta 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Nov 20 2012, 4:39pm replied:

SkyDrive download link (can be found in the Steam Group as SLAW mentioned): Sdrv.ms

The 'playtester' versions are the newest, however they get replaced almost daily; so if trying to play online with friends, just make sure you both have the *exact* same version.

+1 vote     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Nov 20 2012, 12:49am says:

Guys, please sign up for the just announced first ever SupCom2013 Tourney! Players of all skill levels are welcome, the more the merrier!

+2 votes     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Nov 19 2012, 2:03pm replied:

Thanks for the heads up I will make sure to make note of that in the readme/installation file so other people will know how to troubleshoot the problem.

+1 vote     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Nov 18 2012, 11:29am replied:

Just out of curiosity what version of the mod manager were you using? I will do my best to make sure either an updated link to a new version is in the download, or if it is the newest version you were using, that it is compatible for the next release.

+1 vote     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Nov 18 2012, 2:36am says:

Just a heads up everyone:

Work on Beta 3 is progressing VERY well, expect a release sometime toward the end of this coming week, or next weekend, barring any major additions I plan on making, and how much playtesting and media work can be accomplished. Rest assured you will be playing Beta 3 in November (should you choose to, and I hope you do!), which has more game changers than any version in the past few months (Shotja Cloaking?!? Aeon MML can also fire artillery shells??!? And A LOT more...).

Check out the new screenshots I posted teasing at a whole new colour pallet for every faction's units and structures.

Check back for more screenshots as the week progresses.

Happy Gaming,
Ho11oW

+1 vote     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Nov 6 2012, 4:02pm replied:

There is already a SupCom2 vanilla tourney this weekend, maybe you should try to organize something for a couple weeks down the road so people have a chance to plan ahead.

+1 vote     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Nov 3 2012, 5:10pm replied:

Hopefully next weekend and if not then it should be the weekend after...

Some cool stuff already added:
AA will not shoot targets below a certain fire arc (the part that needs the tweaking that is holding me up for a week).
Disruptor Station Overdrive.
Jackhammer make-over.
Aeon ACU Quantum Sponge.
Cybran ACU 'Brain Buff'.

+1 vote     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Oct 23 2012, 4:58pm replied:

If I ever figure out how to I will scale the maps up a little (10% to 25% map dependent, and some are fine as is). Changing the sizes of buildings is suprisingly hard because of the way the 'footprint' coststamp works for buildings (especially odd shaped buildings like UEF Land Gantries or UEF Sea Factories).

Bases though still manage to get BIG (compared to 'vanilla'), and it also depends on your playstyle; those that like big huge bases can usually have them, those that prefer a more mobile fighting force can have that too.

Bottom line: I am super happy you enjoyed the mod, and thanks for the feedback! Tell your buddies, join the Steam Group, and give more feedback as you see fit.

+2 votes     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Oct 8 2012, 8:38pm replied:

I see point defense as an area denial weapon. It is 'defensive' in nature, so I gave it a long build time to ensure you had to hold an area for a minute or more in order to build one (among many other reasons).

Yes point defense are the counter to lower end units (except mobile missiles)- they are supposed to be.

In order to be most effective, PD should be placed under shields, which means either near factories or shield generators, which usually means near a base, and yes, I do not mind staving off the destruction of full fledged bases until mid-game, in order to both give the person a chance to make a comeback, and also to keep the battles a little more epic.

+1 vote     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Oct 7 2012, 11:58pm replied:

Beta 2 out now!!

+1 vote     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Oct 7 2012, 9:21pm replied:

Glad you enjoy, while playing against the AI can be fun and challenging, the real treat is in playing against real human opponents (friend me on Steam, we have half a dozen people that play Mondays, and usually a handful for the rest of the week, and continually growing).

The 'best' way I have found to take care of Spiderbots is faction dependant: for Cybran recyclers work well, for UEF fortified artillery with range upgrade put into Harden mode, and for Aeon electroshock if they get into range, or use the new Research to Nanite conversion ability purchasable after your TML (each nanite does 5000 damage!). Also massing T2 (field engies, shotjas, or upgraded cybran engies) seems to work. Engineers with reclaim do a suprosing amount of damage, and monkeylords have a minimum range on their big laser, so get in close.

Of course those are the land based defenses, air experimentals own monkeylords.

As for massed PD, try either mobile missle launchers, or experimentals or your own. Try Cybran Recyclers, Aeon Tactical Missle Launchers, UEF Light Artillery, or just bomb the *F* out of them with your air force (gunships work well against anything but a Cybran playing human).

Do not forget: Join the Steam Group!

+2 votes     mod: Supreme Commander 2 0 1 3
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Oct 2 2012, 12:01pm says:

What appears to be the Eagle Eye is in fact the Lynx Light Bomber with Anti-Air capabilities.

+1 vote     media: Supreme Commander 2 0 1 3 Mod - UEF Research
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Oct 2 2012, 11:59am says:

It's the Mass Fabricator, it costs 20% more mass and like 300% more energy then a mass extractor, and is volatile upon death, but produces the same income.

The Cybran have a mass convertor built into their Power Generators from the start of the game, so I switched their mass convertor to a mass fabricator.

+1 vote     media: Supreme Commander 2 0 1 3 Mod - Cybran Research
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Sep 30 2012, 9:56am replied:

Thanks for the feedback.

I eventually plan on making most anti-air (all non-missle types to be exact) only able to target 30 degrees or more above the horizon....as soon as I figure out how :D.

I'm still pretty new to this modding thing and I thought I had it figured out but it failed so I had to leave it for a later version. Trust me when I say this is something I have wanted to have in since....Alpha 5 or so...and will be one of the things that will be in the final version come hell or high water.

+1 vote     mod: Supreme Commander 2 0 1 3
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