A brand new version of Supreme Commander 2 0 1 3 Mod, to introduce compatibility with the recent release of the v1.26 patch for SupCom2, and add a few small tweaks and fixes. Details in the description below., and as always installation instructions and the full changelog are in the download. Click 'read more+' for alternative download link.
A small coding error slipped by that left A.I. not functioning properly. Here is an update that will solve that problem. Updating is recommended even if you do not play against the A.I., as compatibility between versions is not guaranteed, and desync errors will probably occur if playing with players that have other versions. Includes all the changes from version 1.1. Click "read more+" for alternate download link.
VERSION 1.11 - Alternative Download Installation Instructions
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Fixed bug that prevented A.I. from building.
Includes all the changes from:
VERSION 1.1
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Added compatibility with SupCom2 version 1.26
Fixed Buhbledow occasionally not firing properly (I hope).
Fixed Aeon Power Generators Electroshock ability to target air units when built on water.
Added Torpedo add-on to Aeon Land factory when built on water (including Icon).
Changed the name of the FatBoyII to LittleMan (a reworking on the names of the first atomic bombs to be used in wartime, the FatMan and LittleBoy).
Changed description of Quantum Floating to include that Space Temple can not be built on water.
Reworked Mass extractors:
-Now produce 1.0 mass per second by default, but gains 20% income with each level of veterency.
-Unit veterens at 4, 9, 15, 22, and 30 minutes
-Any veterency Aura upgrades to not effect mass extractors (yet, maybe in future versions)
Increased UEF structure mass income upgrade from 25% to 30%.
Reduced Aeon structure mass income upgrade from 25% to 20%.
Halfed UEF Field Engineer damage (did not realise it shot 2 rounds per volley, whoops!).
Tweaked Proto-Brain Gunship to appear on the Base faster, it should still take 45 seconds to build.
The lynx doesn't seem to be able to take attack commands
Thanks for the heads up, I will look into it!
good to your back for second there I thought this mod might be dead well its good its but next if possible could you tell when you leave.
I will be back around now all winter...summer is my busy season at work as I am a Painting Contractor by day, and I work in Ontario cottage country...an area not known for it's internet.
It's finally back for reals ...
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downloaded v1.26 patch for supcom2 and i'm having trouble locating it and installing it to my game. does anyone have any suggestions on how I can get it to work. not very computer savvy, so the simpler the explanation the better. thanks guys.
when i click on my commander the game crashes
Mine crashes about an hour in the game. its like the game goes on pause
This is a noted problem. Avoid playing Aeon AI and see if that helps...if you are feeling ambitious run the game in debug mode and tell me what error you get when the game 'pauses' (a simulation crash, not an engine crash).
Most likely an improper installation of the mod. SupCom2 is not very mod friendly. Read and follow the install instructions *very* carefully (opening the _for_mod_manager.scd file as a .zip/.rar file and taking the files inside and putting them into your /gamedata/ folder).
you can not see or move your uef commander in campaign.. can't confirm other factions because you need commander movement to beat one level please fix if you can
The mod is skirmish/multiplayer only, not meant to be compatible with the campaign, sorry!
is DLC required for this?
Yes a legit copy of SupCom2, and it's DLC are required...
Can I ask you how to enable debug mode? My simulation stops every game ( with Aeon AI) around 45 minutes into the game and its very frustrating. So if I can help finding this thing, I would :)
Should be fixed in next version, due out in about two months...In the meantime, take Aeon out of your games when playing against the AI, as the crash has something to do with them...
I know you have probaly moved on, but I'd love to be abel to play aeon if you ever get the time.
This has been fixed in the newest version ... please check it out, you dont be disappointed.
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The Land based fixed UEF anti-aircraft towers don't seem to work against gunships. Is this to do with the arc of horizon? Will the hardened shell research fix this? Can you tell me if you have had a chance to finish your primer guide for 2013 mod? By the way congrats to you and your team the mod is brilliant.
Work slowly continues, and yes you nailed it as far as the AA towers go with their arc: gunships are best dealt with using fighters/interceptors in the meantime.
Unfortunately real life work has taken up most of my time and any spare I have is spent on some other things. The Mod is on the backburner for now though I pick it up and do some coding for maybe one day a month I know that is not enough and will put more effort in going forward (also trying to complete my Counter-Strike:Global Offensive map, de_tenebrous).
help!!! my game crash when I try to start a skirmish battle! I've tried to disable and enable the dlc, tried to change faction and other but no one should work! help!!! :(((
There is a good chance you have installed the mod improperly. Add me on steam "HoT Ho11oW PoiNT" (or find me via the Steam Group SupCom2013, i am the moderator) and I will help you.
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Thank you for this great mod ! I hope you are still working on it!