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Mod Review on Oct 28th, 2013
Again, Chris Ameyugo, AKA: Kasperg, surprises us with an outstanding and almost perfect (because no maps can actually emulate reality, but this work is pretty close to it indeed)map and texture work, in this re-launch of one of his famous maps inspired in the famous falling water house.
Overall a great experience, is pretty close to a cool 3D museum experience, and actually in gameplay terms, we found some clever puzzles involving music and some exploration, also the dark humor touches are perfectly fit into the mod if you are curious enough to find it out.
The architecture design of the house and the environment and atmospheric feeling is there, the natural sounds are so real and those careful details are just a plus and the difference between bad and just good, outstanding mapping.
Now, the only bad points I see in this map, is that there's absolutely not combat in this kind of maps, and I know that's not the goal or the purpose of the mod, but I just can't stop imagine how it would be to see a great combat scenario or combat HL2 mission in that cool map!!, it would be just TERRIFIC, killing some Hunters, some Elite Overmatch units and maybe a heli or a gunship would be just great!! I'd love to see Kasperg putting some combat action into this map, and maybe a little story, like trying to murder Breen on his woods residence... you know that would be really AWESOME.
But despite my imagination this map worth a million and I'd say is now a classic into the Kasperg's maps and mods repertory.
on Oct 25th, 2013
This review may contain spoilers
Well, I have no doubts about the technical high quality standards of this
mod. Is it clear that this map was neat and polished overall.
Now, I believe this is the kind of mod some will hate or some will love.
Also is hard to fit it in a certain category, though I think is clear this map
is close to the puzzle category.
Also is it clear that the challenge is really tough I just couldn’t end it without god mode, and that
got me a bit annoyed, it was that maybe there were just too much headcrabs, I mean more than
the necessary to beat the map right, or I am a terrible player with just few weapons that you
have to use far more than “strategically”…
I have to say I was unable to find the 5th lambda sign, maybe in my pc didn’t appear, I even
look for it via noclip and none “nada” just nothing, non a sign of the freakin 5th lambda
In conclusion, if you love challenge maps or mods like Training Course 2, you’re gonna love this.
For me was just a really tough and annoying map to play… maybe I was not in the mood, or is
just not my kind of map.
PD. I love the Easter egg I hope HL op. Sirocco is the one of the mods I like good old fashioned
HL1 pure combat.
Mod Review on Oct 14th, 2013
Well, first I have to say, Kasperg is a really versatile Modder, if you see all his portfolio of HL1,2 maps and mods, you’ll see what I mean.
Now I know this little cool mod was launched back in 2007, so is natural that some recommendation just don’t place this in better places. But my recommendation just wants to stand out that this is a pretty nice mod from Kasperg made for HL1, is the natural enhancing and improvement of the “vilcabamba” map, and here we have a coherent story nicely told inside the mod, with a great pre-Columbian architecture and textures all the way.
I also believe this kasperg’s mod deserve just more recognition that the one poor-average it has had so far, some scenes into the mod are just clever, and is a show that you don’t necessarily need lots of combat and mayhem in order to have a great mod, instead some clever puzzles and cool story.
Overall I’d say Idol Hunt feels like a classic work form a classic modder as Kasperg is, and now in 2013 I’d love to play more of his work for HL1 I hope he would be able to mod in HL1 some maps at least again, that would be pretty cool.
Mod Review on Oct 9th, 2013
Well, this was a middle mod. And the Overall felling is like there was a bundle of maps with some good-ok puzzles but the whole thing just felt too much narrowed, you know there were no big spaces at all.
Also we have a mediocre and totally disappointing end, I guess that's why is called "hopelessness", but all in all the concept feels poor in here.
You know there were some pretty annoying things in this mod. Like the very poor ammo you find and then you can really get some low, low health points just because the weapons are very few, and you can even turn on the impulse 101 cheat....
I guess this mod overall deserved a better ending though is nice to have some HL1 maps to play in this days where mod production is decreasing badly.
Mod Review on Sep 8th, 2013
Well this is a Play Now mod.
There's a plenty of cool combat and really hard battles against the CMB and zombies, in an old fashioned Half Life2 combat scenario.
The first part of the mod is really cool done, and there's a powerful Ravenholm atmosphere all the way, then the transition through the sewers until you reach the city was a little bit empty and it was puzzling to get through that section.
And then the final battle in the city before you reach the subway, was also a total mayhem and it was really cool, though some hunters or even some striders would have come perfect in that final section.
Overall was a pretty entertaining mod, as I liked fill with tons of combat and fighting, indeed this is so inside the HL universe that the story told by the author is really irrelevant, you are again old Gordon Freeman kicking some CMB and zombies butts classic and lovely like that.
Mod Review on Jan 15th, 2013 - 1 person agrees
This is a great idea for a HL2 mod, Is really cool to fight in City 17 again, but overall there are many glitches in the tech design so far, that i strongly recommend the team who is developing to polish the whole mod, if it's possible to release parts 1 and 2 together in order to improve the whole quality of this mod.
If this mod release as a whole finished project and fully polish and enhanced, then it's gonna be a great deal. I just loved the ideas all arround.
I definetely loved the weapons, but in the gameplay terms, having no medkits at all and trying to emulate the autohealth dynamic as in Call of Duty game is just out of the limits!, i mean is still HL2, so please stick to the clasic way to heal the damage in it!!
I agree with those who say this mod definetly still needs a lot of work to do, but if they polish it then i'd think its gonna be more than worthy.
And well if you Mr. Developer ever enhacne this mod please provide the player with a FLASHLIGHT!!! because many parts are just dark-black as heck!!, and also add some close caption feature in order to be able to read the dialogues.
Finally do i recommend to play it?? hell yes maybe to play it latter fits well, but play it as is a good concept to develop in the right done way!!
Mod Review on Jan 10th, 2013 - 2 people agree
This is a great add-on for the terrific Black Mesa Mod. I mean, this was the propper way to release the mod, so if you haven't play the surface tenssion part with this maps I strongly recommend you to do it, just download the maps and set them up in your BM mod.
The best of it is that the quality of the whole plus maps are as best as the whole BM mod release, you don't loose a bit of quality and the seameless transitions betwen maps just make this add-on perfect.
The whole maps improoves the whole BM mod and extend the gameplay, and also add so much more entretainment value to the whole project.
This enhancement is great you just try it and won't regret it.
Finally I hope Mr. Author to enhance the "On a Rail" section i think he is aiming to improove it as well.
Mod Review on Jan 9th, 2013
Boy what a trip!! I just have to speak my mind on this one, I LOVED IT.
Yeah i know it was hectic in the navegation issues, and the path was not purely neat or clear, but i just loved all the atmosphere involved. I mean, to me, this is like a very mistic place in the whole HL universe that very few peolple have had the nerve to develop, only Mission Improbable mod takes some inspiration on the depot place.
What we have here, is 2 parts of the mod. The first one is more free to explore, fight against some antlion mommas (guards), and the lovely but hectic submarine zone, also involve 2 very clever puzzles which uses the antlions in order to resolve them, those wre just nice puzzles, and then we end that part visiting the classic lighthouse where we kill the gunship.
Then the second part is a “storm the front” mission with help of our antlion friends. that part was also knd of harsh reffering to the path-find, but the combat felt allright, I would have put some hunters in there in order to scale up the combat fights, but it just felt allright, also i found the mod is more cool if you provide yourself the crosbow so you can snipe the CMB from very cool high distances. I think the author would have let us use the crosbow.
Anyway after those 2 parts the mod came to an abrupt end, but is ok for me, maybe with some polish this could be a great piece, for me is just a MUST PLAY now, i absolutely recommend to play it.
The vissuals are just stunning, i loved the whole map, just was a delightful location which i insist only few mappers have the nerve to develop, I just love this things about HL i mean there are many locations yet to bring into cool mods!!!, I mean i’d love to fight in the respirator cut off location from the HL2Beta, the undersea laboratory, you know what i mean. Thats the reason why i loved this mod, because bring to life a cut location as the depot is, i just loved the originality.
To see the full review go to: Planetphillip.com
Mod Review on Dec 24th, 2012 - 1 person agrees
This mod is one of those especial exentric creatures in HL 1 and 2 modding. I mean the textures speak for themselves once u are in this mod, and that’s maybe the most seductive and great part of it…, you are in a strange exotic world, where u will found combat and keen puzzles.
I think some people really hate colorful textures but i like them because they are atractive, they create an exotic enviromental experience the whole process, this is also perfect for get out of the classic rutine of grey-like CMB environments.
This mod is to have fun and shoot ennemies in the combats u will find in there, if is for the combat, at least this mod won’t disappoint you, because there is a well ammount of it in there.
Anyway, this is maybe a so lovely mod, because is that great exentric creature in HL2 world, allows you to get away from the rutine and play in cool crazy envrionemnts, but allways with a warranty of combat and entertainment all of the way.
I ask Kiwi to release another mod PLEASE!!!
Mod Review on Dec 24th, 2012 - 1 person agrees
Ok. First i have to say that i enjoy this kind of mods, they are funky free and a good distraction from the old classic layout of modding which tries to be serious.
With that in mind, i’d say i enjoy this kind of maps. Now, if i compare this to the GFT release i obviously say The Great Forever Tomorrow, is a huge qualitative jump from this first work.
The progress linear arena style is fun and entretaining, also the psychodelic textures and music is cool, it just feels as something nice and different, and accept it: this is a nice arena funky mod, conssidering many arena mods just sucks, this is nice.
I wonder why Kiwi, sttoped doing maps and mods, personally i’d love another funky release, maybe TGFT2 would be great, i hope he release something in the future.
Overall this is a nice relaxing different mod which i recommend to play especially if you are tired of the serious classic HL mods.