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Mod Review on Dec 24th, 2012 - 1 person agrees
Ok. First i have to say that i enjoy this kind of mods, they are funky free and a good distraction from the old classic layout of modding which tries to be serious.
With that in mind, i’d say i enjoy this kind of maps. Now, if i compare this to the GFT release i obviously say The Great Forever Tomorrow, is a huge qualitative jump from this first work.
The progress linear arena style is fun and entretaining, also the psychodelic textures and music is cool, it just feels as something nice and different, and accept it: this is a nice arena funky mod, conssidering many arena mods just sucks, this is nice.
I wonder why Kiwi, sttoped doing maps and mods, personally i’d love another funky release, maybe TGFT2 would be great, i hope he release something in the future.
Overall this is a nice relaxing different mod which i recommend to play especially if you are tired of the serious classic HL mods.
Mod Review on Dec 23rd, 2012 - 1 person agrees 2 people don't
This mod is greatly overrated!!
Sure it has an envolving storyplot and a really misterious darky atmosphere all the way.
But probably i really didn't like it because i just don't like puzzle games, i mean here the puzzles are trying tgo motivate the player to explore and encourage him to have some goals to acomplish, but they are really annoying, is no the puzzles fault itself, is just the whole gameplay the thing that's all freaked up.
The gamer can not deffend himself at all from a really stupid ennemy a sort of intelligent fungus!!! is just really fool to think in that as an ennemy, even the Korsakovia mod where u face also a dark foggy ennemy is better than this crappy ennemy.
overall I hope if this mod has some improovements in the future could be a better release, but if they only are planning to continue with those tortuous gameplay and no combat, i just won't recomend it at all.
Oh and by the way, it has a terrible ending, a really bad ending, i guess they did it that way in order to open a sequel but i just would say is a very very bad ending.
Overall it has environment but it just a storyteller nothing more than that.
Mod Review on Dec 22nd, 2012 - 4 people agree 1 person doesn't
Well this is an odd mod, its just a collection of maps trying to be spooky, with some technical elements of the NH2 mod.
Then i think what defines this mod precisely is the word "confussion", as it offers no challenges of combat or anything like that then this mods centers in stupid "go find the key" puzzles, that's probbably the most plain and lame feature of this mod: go find the key, stupid zombies, some guys with pistols and smg's and that's all.
Overal this is a very low release and i wouldn't try it again if the authors make some more silly and dull maps as this ones i waste.
As for the good points, i guess the only cool feature in this work is the new tarantula-big black spider replacement for headcrabs.....
Mod Review on Dec 18th, 2012
Ok I finished GREY at last, well indeed i end it about a week ago, and took me more than 4 hrs to beat it, so is a long mod.
I think this is a great mod for SOURCE engine because is very in the psycho-horror line like Cry of Fear, indeed it's clear CoF put a big and heavy influence in the Grey Project, which could be a good or bad point of reference.
CoF set good story plots and really inmersive environments and atmospheres, which we can obviously see here in Grey, the locations for the develop of the story are also very similar to CoF, a house, a subway station, a hospital, and lonly and freaking scary dark alley-streets, the monsters and delussions also are cool in greey and remember me the ones in CoF.
Now, the bad thing about Grey heavy influenced by CoF and maybe Afraid of monsters, is that they want to emulate the superb-replayability of the mod itself!, which i think is just really freaked up, i mean Grey gives you a really boring and low ending if you play it on "Normal", and the cooler and entretaining-revealing ending if you try it on "Hardcore", that's just annoying, i mean i don't even think in replay the whole mod in order to unblock features or get the cooler ending, is really stupid, stupid to relate the gameplay skill to the plot itself. I make my state clear, I am not a RE-PLAY GAMER!!
Also the super confusing and hard *** to kill boss is not even at the end of the mod. Is kind of in the middle of it! so that's maybe the main reason for i would never replay this mod, also thinking in the hardcore skill. If they put odd mini-challenges, different endings and collectable items in the mod, i really don't care why that would make a better mod, i just see the revealing endings and the mini-challenges on youtube...
Now the best part of grey is that is a horror classic for Source engine,this could be fit perfect into the real horror story teller world, overall is a cool mod to have a good entretain time.
Mod Review on Oct 17th, 2012 - 1 person doesn't
A classic piece of psyco horror in here, you must definitely play it!
Mod Review on Sep 16th, 2012
I guess this is a mod which it was a classic even before it was released.
Saying that, this mod overpassed my expectatives a million percent. Actually when i played it it amused me and shocked me from the very beggining, i mean just the sttuning views and the hugeness of BM is very very consistent in here, also is full of fine details and tons of exploration.
This mod is like if the valve team would have remake the original HL1 in Source!, yep, is that good, and yet is still a modification which has its own unique taste that every mod has which also make BM very especial.
Being into this Black Mesa source was like being in Aperture Sciense in Portal, i mean the details are there so neat and glorious details that are so appreciated into a mod. the models are just sweet and magnificently done, the scientist team, the security perssonel, the soldiers, the xeninans, the M1A1 Abrahams Tank, the Humevees, the Apache, the Ospreys, the mounted guns, the whole weponery stick as the original game, and even improoved, like the RPG which in my opinion was really heavy slow and annoying to use in the original HL1…
Now the ennemies are just great, for the first time ever i felt threatened by the cute Houndeyes, the tentacle part and the surface tenssion, the Gargantua, the rail section and the awsome launching rocket section, the whole big Lambda experiments are there all of them in shining great Source.
It seems that one great asset of the developing graph engines of valve, is that they can be developed up to unimaginable levels of creativity, i mean just look at Cry of Fear and then this Black Mesa Release, almost feel as stand alone releases, just because of the great job doing on the engines by the teams. And then the great sttuning voice acting is just worthy of all applauses, there are even many achivements in this mod you can enjoy getting.
The combat is really cool, a great challenging and realistic combat all the way you go against xeninans is just perfect
Game Review on Sep 3rd, 2012 - 2 people agree
This is a really good appreciated mod, because it's build with a simple but precise layout, the locations are great and transmit one powerful environment when we playing it, as when we found ourselves in Dark forest, thats a very inmersive part.
I loved to start in City 17, and proceed outside of there.
Overall this mod has great scenarios and the combat is allways entretaining, maybe the puzzles are not too much hectic or difficult but is great for me to have those simple but nice puzzles.
The last part is well done but i feel the devlopers wanted to depend quite a lot on the cutscenes to transmit the context, in my opinion that's better if the player actually makes those situations happen and doesn't depend that much on the cutscenes...,
This is a mod you definitely try, as i think we found less and less mods of this kind, so go on and try it!
This seems to have an open possibilty to continue, so i hope if there's another part would be great and entretaining as this one.
Mod Review on Aug 7th, 2012 - 1 person agrees 1 person doesn't
Cool initiative in here, but maybe way too ambitous, i reach the end at the lighthouse but i think i missed that shootgun, the paths were confusive at the end, also the last sequence of the end was confusive, i don't really know idf i complete the mod succesfuly, the last thing i did on that mod was to remain freezed moveless and nothing else happened, maybe a dead end??.
It was nice junction of new models, but they should fix their sounds they should sound by their own, i hated that stupid sounds of the Combine, in those cool human freaks, the new hedcrab models were just lovely.
I hope the guys develope more chapters, and fix it propperly, if they did 3 maps, sure they can build more....., and add some story, the mapping is ok, also the new weaponery fits great.
Allways is nice to see Lovecraft as an inspiration for a mod.
on Aug 7th, 2012
This review may contain spoilers
Iguess this is a cool wierd funky map, perfect to play it latter when u want something to play, the last part in an arena style combat was nice, overall just funky cool map.
Mod Review on Aug 2nd, 2012
I think this will be better once is just completed, is good so far, but i guess it would be better the mod explain better the whole context, because the story plot is kind of ambitious, so i think that is essencial to improve the whole work as a propper mod.
The mapping is ok, but maybe the developers could enhace the color issue in order to make it brighter, and less darky.
The battles against the cMB wwere also good especially in the main arena in chapter 2.
Overall this felt really cut-off, and i think it's better to wait for see this complete.