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KuchenEsser
KuchenEsser - - 170 comments @ Last Alliance: Total War

No worries, I did a fiddling. kv_rules table was too scary so I just went through and reduced the offensive stats of every unit. It'll take a little more fiddling, but battles are more or less the speed I like now.

Thank you for the mod!

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ Last Alliance: Total War

Are they? Seemed about the same to me. But I'm not saying to change anything in the mod, I was just wondering if you knew any edits I could make to it personally. I should probably mention that I'm used to the pace of battles from DAC, which are waaaaaaaaaaay slower than this. If not that's fine, I'll just keep fiddling with it.

Thanks for your amazing work, by the way!

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ Last Alliance: Total War

Do you know any tricks to slow down the battles besides directly editing the stats of every single unit? I really, REALLY want to like this mod, because it looks amazing and it's clear that you've put a ton of work into it, but....the battles kill it for me. Shogun 2 battles have always been way to fast for my tastes, always ending so quickly that you don't get the chance to zoom in and enjoy the spectacle like you do in other total war titles. I tried looking for hit chances and melee attack delays in the kv_rules table, but they weren't there, and I'm not sure where else to look.

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ Divide and Conquer

Maybe buy the game? It regularly goes on sale for like 5-10 dollars on steam. Not exactly a big expense.

Good karma0 votes
KuchenEsser
KuchenEsser - - 170 comments @ Divide and Conquer

So, I have a group of Barrow Wrights I can't attack, and all the Dunedain troops I had in Mengalen disappeared right after they showed up. Like, POOF! Gone! Just the Dunedain troops too. The Bodyguard unit and the woodsmen are still there. Seems like there's an issue with the Barrow Wright script.

Good karma+2 votes
KuchenEsser
KuchenEsser - - 170 comments @ Divide and Conquer

So you can only choose to be Arnor OR the Reunited Kingdom? You can't become Arnor, THEN become the Reunited Kingdom? Is that due to limitations on what you can make the game do? Or just a design choice? Because becoming Arnor and then the Reunited Kingdom seems like a more logical setup. Makes more sense to me to have to restore the northern kingdom first before you can merge with Gondor.

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ Revamp Expansion Mod (RVE)

I also can't seem to figure out how the dps is measured. An AA weapon that fires 4 shots every 0.5 seconds that do 5 damage shows as 10 dps as it should, but a different AA weapon that fires 2 shots every 0.5 seconds that do 10 damage shows as.....4 dps? Why? Same with the torpedo bomber. 2 shots, 375 damage, 0.2 fire-rate, should be 150 dps, shows up as like 47 dps. I am confused.

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ Revamp Expansion Mod (RVE)

The Percival is doing something rather odd. It doesn't fire right away, but instead tracks its target for several seconds and then fires. It does this every time, often not firing at all since its target gets killed by other units, so it then starts tracking another without firing, which really kills its dps. Any idea why this is happening?

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ Multi-Versus

I've been tinkering with this one a bit too, and if I might make a suggestion, it would probably be good to lock the super-capitals behind the titan research. That way you can still get them around the same time as titans, but you can't just grab one for free at the start.

Good karma+2 votes
KuchenEsser
KuchenEsser - - 170 comments @ Multi-Versus

If you haven't noticed it yet, might want to dial down the Shield Mitigation from the StarGate Tauri faction(and probably Goa'uld too, haven't tested them yet, but the mod they're both from gives crazy amounts of mitigation from research). It takes them WAAAAAAY over 100% shield mitigation. Oh, and also the Tauri have less than half the fleet supply and capital supply that other factions have. Awesome job getting all this stuff to work together though. I tinker a lot with my mods, but every time I tried to bring in something from another mod it never seemed to work.

Good karma+2 votes
KuchenEsser
KuchenEsser - - 170 comments @ Revamp Expansion Mod (RVE)

So I've been slowly making a personal rebalance of this mod, but I just can't seem to find the files that handle research and research buffs. Could you tell me where those are?

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ LOUD PROJECT

Ok, thank you!

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ LOUD PROJECT

Oh, sorry, just noticed this. Never joined a Discord server other than my friends, is there some code I need to enter or something?

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ LOUD PROJECT

Any chance you could add a lower version of the Hench AF mod? I like the idea of slowing down the combat, but 10x health is WAAAAAY too much. Something like 2-3x would be better.

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ LOUD PROJECT

Awww, poop. I guess that makes sense though. Looks like I'll need to pick a new goto. By the way, thanks for the awesome mod! I have a low-end computer, so this mod made the game playable on larger maps for me! Even if the sim speed does slow to a crawl after an hour or so. :P

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ LOUD PROJECT

Haven't played in a while, but did the SupCom 2 style Fatboy experimental tank get removed? I have all the unit mods turned on and I didn't see it in the build options. If so that's a real shame, in was my goto UEF experimental for ground assaults. :(

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ Star Trek: Armada 3

Ok.....so I think I see what went wrong. I think the ability was always working, but the particle effect only seems to work part of the time, so I just didn't see the ability. As for why the particle effect is not working every time, no clue. This stuff is weird, how do you guys do this?

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ Star Trek: Armada 3

Ok, so I edited the file and gave the Isolytic weapon 1000 hull instead of just 1, and now the ability works. Don't know if this was just an issue on my end or not, but it might need some testing.

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ Star Trek: Armada 3

Nevermind, I found the file. So I have no idea why the ability isn't working. :(

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ Star Trek: Armada 3

Hate to do this, but I found some issues with the final release. Only a few though. One is that outposts still have a bunch of upgrade points despite only having one upgrade(not really a problem, doesn't effect gameplay). The second is that the Dominion starbase is short 2 upgrade points to get all it's upgrades(small issue, but since other factions get all their starbase upgrades it's a little unfair). The third and biggest one is that the Isolytic Charge ability for the Son'a Jalak Su capital for the Dominion doesn't work. I took a look at the files and from what I can tell it looks like the C_Isolytic_Weapon file is missing, so the ability doesn't summon anything when you use it. Sorry to bother you, but thought I should let you know.

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ LOUD PROJECT

Is Webroot one of those? Also, can you think of any reason why Webroot would randomly decide to kill it after a few days even though I told it to ignore it? Is there something specific I need to tell it to ignore?

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ LOUD PROJECT

Oh woops, sorry, should have looked at the actual download page before I posted this. So anti-viruses still don't like it, huh? Oh well.

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ LOUD PROJECT

Have you fixed the issue with anti-viruses killing the updater? I really enjoyed this mod, but stopped playing it because it was such a pain to keep re-downloading it every time I wanted to play. I would tell my anti-virus to ignore it, but after a few days, when I would start the updater, the anti-virus would randomly decide to kill it and I would have to re-install.

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ Wraith showcase

From what I can tell, the focus right now is content, not balance. Balance is a difficult and lengthy process, so it doesn't really make sense to do it before all the factions are in.

If you really want the game to be balanced, wait for a relatively stable release, and balance it yourself. The ship stats are all easy to edit text files. That's what I've been doing. Takes forever, but it's a good way to kill time.

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ Wraith showcase

Just wanted to point out that the Aurora model(Orion class battleship in the mod, why did you change the name?) does not have any weapon points, so weapons fire just comes from the center of the model. I know the mod is far from finished, it's just that most of the other Asuran ships have weapon points, and it struck me as odd that the poster-child starship of the Asuran and Ancient fleets didn't, so I thought maybe someone had missed it while going through and adding weapon points to the models.

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ Home One Redux

Ok! That's cool! Like I said, I wasn't asking for you to change it if you didn't plan to. I was just wondering.

The MC80b is pretty much the only model I didn't like. Everything else looks awesome! Thank you for all the effort you guys are putting into this mod!

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ Home One Redux

Yeah, sorry, I mixed up the names, too many MC80s :P. I was asking if there where any plans to redo the MC80b model(like the Mon Remonda), because I feel like it looks...I don't know...less impressive compared to the MC80 Liberty, the one with the wings. It's supposed to be the successor to the Liberty, but to me it just looks lumpy and unrefined compared to the Liberty.

The MC80b from the Thrawns Revenge EAW mod looks much more like an improvement on the Liberty. It looks heavier and tougher, but it's still nice and sleek. It's one of my favorite ship designs.

But I understand if you guys wanted to go a different way with your model, and I'm not asking you to change it if you were't planning to. I was just wondering if it was getting a redo like some of the other ships like Home One are getting.

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ Home One Redux

Oops, sorry, not MC80a, MC80 Liberty. My bad.

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ Home One Redux

Ooooooh pretty. Sorry if this has already been asked and answered before, but are there any plans to redo the MC80b? Something about the current model just seems off. I think it's too dark, and a bit too lumpy. It just kinda looks out of place next to the nice sleek MC80a. The MC80b from the Thrawns Revenge EAW mod looks much more like an evolution of Mon Cal ship design, though I can understand if you guys wanted to use your own model.

Good karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments @ BrewLAN 0.8.9

Not to be a jerk or anything, I just don't think it makes sense to have the only option for power generation at the start of the game be random and unreliable. Especially since your speed and efficiency in those first few minutes has a big impact on how well the game goes for you.

Good karma+1 vote