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HaraDaya
HaraDaya Sep 27 2012, 8:43am says:

I'm liking this mod except for the AI being too dumb/oblivious now. I'm pretty good at sneaking around the vanilla AI, after much trial and error, so that might be part of it.
But now I've had them run straight past me in tall grass, or look oblivious at me while I'm sniping them from a tower barely a 50 meters from them. And I haven't bought the camo suit yet.
The damage feels much more satisfying, a shotgun blast is lethal not only at smell-their-sweat range for once.

+2 votes   mod: Dylan's Far Cry 2 Realism Mod
HaraDaya
HaraDaya Sep 27 2012, 8:38am replied:

Deemed impossible by most. It's hardcoded into the game.

+1 vote   mod: Dylan's Far Cry 2 Realism Mod
HaraDaya
HaraDaya Jul 14 2011, 9:05am says:

Yeah I think that's what turned me off the most from this game, the cockpits aren't feeling very authentic yet. Need tons of buttons, lights, flip switches etc.

+1 vote   media: MWLL Playtest Impressions from 11-21-2010
HaraDaya
HaraDaya Jul 12 2011, 2:52pm says:

I just found out today someone released mod tools for Far Cry 2, always wanted to make a mod such as this.
Not having much luck with changing values in the files though, so consider your mod tracked.

+3 votes   mod: FarCry 2 Immersion
HaraDaya
HaraDaya Jul 12 2011, 2:47pm replied:

Tightening one bolt to fix any damage is not realistic, true. But they can't waste their time making an animation for each and every kind of damage the vehicle has taken. Any other game wouldn't even bother making an animation for repairs. So in that sense, it's pretty great.

There is a stealth system, it's just made for consoles and it's analog controllers. On the console you can move as slow as you want. On PC you're set on a fixed speed when walking and sneaking. This screws up the stealth. I know this cause I'm using a G13 joystick for movement.

Story? Eh, the only stories I remember from playing Far Cry 2 is the assaults I planned that played out perfectly. The main story didn't even matter.

Everything else you said, I agree with.

+2 votes   game: Far Cry 2
HaraDaya
HaraDaya Apr 23 2011, 8:34pm says:

Good idea. With all those ammo types your ammunition for your favorite gun will be that much harder to find. You might even have to pickup a fallen weapon just because it has ammo, that would add to the survival. As long as most ammo can be bought at traders there'd be no problem.

I support this.

+1 vote   mod: Kaplan's Weapon Mod
HaraDaya
HaraDaya Mar 3 2011, 2:53pm says:

Thanks for resurrecting this mod. I made a slight mod to the laser pointer, since I hated how uselessly dim the laser sight was, so I made a brighter dot.
Original: Cloud.steampowered.com

Improved:
Cloud.steampowered.com

Download link for anyone interested:
Mediafire.com

Replace laserpointer.vtf found in "...smod Tactical PL\materials\sprites\" with downloaded file.

+1 vote   mod: SMOD-DT "Project life"
HaraDaya
HaraDaya Mar 3 2011, 2:36pm replied:

Type in console
disable_bullettime 0

After that there's a couple of exec bt_ commands you can play with to try different kinds of bullet time. I prefer bt_fear.

+2 votes   mod: SMOD-DT "Project life"
HaraDaya
HaraDaya Sep 15 2010, 5:33pm replied:

Yes that has always bugged me that a game like S.T.A.L.K.E.R. didn't put it on the right side. The AK is the staple weapon of it IMO.

+3 votes   media: Call of Pripyat Complete
HaraDaya
HaraDaya Jun 8 2010, 10:54am says:

All I'm getting when using the patch, or manually changing the appid to 215, is the main menu background with music playing, while it says loading down in the right bottom of the screen. I can still interact with the menu even though I can't see it, but I have yet to succeed starting the game. Goddamn it Valve.

+2 votes   article: May 26th Update Issues with SMOD: Tactical
HaraDaya
HaraDaya Feb 25 2010, 12:30am says:

I actually prefer the weapon view model pretty close, it feels more immersive to me. I guess it's because of the space between my eyes and the monitor makes it look weird when the stock is visible.

+1 vote   media: Lost Alpha presentation for NY
HaraDaya
HaraDaya Jan 20 2010, 1:52am replied:

Really, I came here in the hopes it was modifiable by now. After playing the singleplayer for some hours I have quite a few ideas that would improve the game in my opinion. No big changes either.

+1 vote   game: Far Cry 2
HaraDaya
HaraDaya Jan 17 2010, 8:22pm replied:

Yeah same problem, also running Windows7.

+1 vote   download: Crysis Co-Op Beta V2
HaraDaya
HaraDaya Jan 16 2010, 8:19am replied:

Create a folder called "mods" in the root of your Crysis Wars folder, and unpack the crysiscoop with all it's content into the mods folder. It should show up in the mod menu in-game.
/Crysis Wars/mods/crysiscoop

+1 vote   download: Crysis Co-Op Beta V2
HaraDaya
HaraDaya Oct 20 2009, 3:15am replied:

So it is possible to customize your controller. The config lies in the same folder as your save game(s). It's at the bottom of it, you have to change which buttons on your joypad (1,2,3 and so on) should correspond to an Xbox360's. For some reason RE5 didn't recoqnize button 1 on my controller as button 1, so I had to experiment till I had found out what the numbers for the buttons were. Tedious. But it's possible.
Changing the axis proved difficult, when I got the aiming right (up was up, left was left), it'd be wrong when not aiming.
Bleh, in the end I just decided to go with mouse and keyboard.

+3 votes   game: Resident Evil 5
HaraDaya
HaraDaya Sep 26 2009, 9:03pm says:

I just wonder if there's a way to disable the controller in-game. It changes control scheme according to the last device you touched. Which is bothering me because I'm trying to make the joystick act through keyboard inputs so I can actually customize the controls, and not those goddamn presets.

+2 votes   game: Resident Evil 5
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