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Hammergod6
Hammergod6 - - 85 comments @ Black Pack 1.8.3 for Anomaly-1.5.1

I'm getting random crashes to desktop while talking to major NPCs while trying to get missions. So far I've crashed while talking to Fanatic, Sakharov and General Voronin. Any idea if this is the mod and how to fix it?

It might also be Igi tasks. If it keeps up I might just pull the file out.











Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ (Archived) Anomaly Magazines Redux

Now I'm crashing when I try to reload a magazine from a BaS weapom

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ (Archived) Anomaly Magazines Redux

I managed to change the ammo type on the SR1 to make it functional. I can manually drop a magazine into it, but when I go to reload from loadout I crash to desktop.

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ (Archived) Anomaly Magazines Redux

I have an issue with the SR1M. I have magazines loaded with 9x21 ammo, but they will not load into the weapon if I manually drag or have mags in loadout. Any way to fix this?

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ Anomaly Magazines for 1.5.1

Fatal Error
:
Expression: <no expression>
Function : CScriptEngine:lua_error
Line: 191
Description: fatal error
Arguements: LUA error;...nomoly 1.5\gamedata\scripts\release_npc_inventory.script:96 : attempt to call field 'remove_extra_ammo' (a nil value)

stack trace

Press ok to abort execution

Any workaround?

Good karma+2 votes
Hammergod6
Hammergod6 - - 85 comments @ Anomaly Magazines for 1.5.1

Bass Junkie,
I could use some help. Maybe some help using dBOUnpacker to access the script file. I'm bad with code.

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ Anomaly Magazines for 1.5.1

Volfe,
If this fixed the remove_extra_ammo error, can you give me some details and instructions on how to fix it? I'm bad with code.

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ Anomaly Magazines for 1.5.1

Remove line 95 and 96 from which script? Magazines or Anomaly?

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ Boomsticks and Sharpsticks

B is the keybind to check ammo status. I got Anomaly as RC 18 with BaS then added on RC19, Provaks, Anomaly mags, and companion inventories.

Hmmmmmmmm might experiment with some settings.

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ Boomsticks and Sharpsticks

Hey Mich,

I have either a bug or a script conflict somewhere. I just got my first fancy AK with the red dot on the side. The key bind is supposed to be V. When I switch between scope and red dot sights my character performs a partial knife quickdraw and then it disappears and then sometimes I can switch between scopes and sights. I think its a conflict between item_weapon.script and quickdrawscript as both files show keybinds for V.

-------------------------------
-- SCOPES
-------------------------------
local scopes_table = utils_data.collect_sections(ini_sys, {"addons_table"})

local function transfer_item(id)
local item = level.object_by_id(id)
if not (item) then
return false
end
db.actor:transfer_item(item, db.actor)
return true
end

local function check_scope(addon_sect, weapon_sect) local valid_add weapon_sect, "scopes")
for k, v in pairs(valid_addons) do
if (v == addon_sect) then
return true
end
end
return false
end


QUICKDRAW

local knife_name = nil
local knifesm = {
"wpn_knife3",
"wpn_knife4",
"wpn_knife5",
"wpn_knife",
"wpn_knife2",
}

local hit_slot = {
[0] = true,
[1] = true,
[2] = true,
[3] = true,
[4] = true,
[5] = true,
}

function actor_on_update()

hit_animation()
end

function on_key_press(key)

if (key == 47) then --V
hit_key()
end
end


Then I was worried I might not be able to switch to a grenade launcher so I spawned one in with the item spawner. Switching between a rifle and grenade launcher worked but my guy still does the wacky knife animation. Can I go in and switch the key binds through the script or does something else need to be done?

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ Boomsticks and Sharpsticks

I got it to work but icons are blobbed out with gray squares.

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ Boomsticks and Sharpsticks

Can you make compatibility with the latest version of anomaly magazines for RC19?

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ Boomsticks and Sharpsticks

Will you update for the newest version of Anomaly?

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ Anomaly Magazines for 1.5.0 Beta Update 4 Hotfix 8

Can you update for the newest version of Anomaly?

Good karma+2 votes
Hammergod6
Hammergod6 - - 85 comments @ A.R.E.A.

I installed it and got a fatal error.

Expression: FS.exist (fn, "$game_textures$", buf, ".ini)
Function: CGameFont::Initialize
File: GameFont.cpp
Line: 77
Description: d:\stalkerarea\gamedata
textures\ui\fonts\ui_font_hud_01.ini

Stack trace: 0023:00BC20DBxrCore.dll,xrDebug::backend()

Press ok to abort

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ A.R.E.A.

Dsurs,

I have a problem getting this mod to run.

1) I downloaded part 1 and extracted to D drive.
2) I downloaded part 2 and extracted into the folder. I also tried extracting to desktop and manually moving content to where it says it should go. (I tried multiple times).
3) I downloaded the 1.1604 patch and extracted.

I go to run AREA launcher and get an error that says Open AL: Cant create sound device.

Can you help?

Good karma+2 votes
Hammergod6
Hammergod6 - - 85 comments @ Maelstrom

My graphics card should eat this game up. I have a 3 gig Nvidia 970M.

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ Maelstrom

I've been crashing to desktop too. It usually happens within the first 30 minutes of a game weather or not I have pirates enabled.
I've been playing the 10 player map Rise of Empires without pirates enabled. I figured outlaws and enemy AI would be enough to worry about.

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ Maelstrom

Increase the number of capital ships for the next version....say from 16 to 32?

More capital ships is always better.

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ Maelstrom

I guess I was still running on R10 when I thought I had the new version active. I'm happy to have my dreadnaughts again. I dunno if anyone else is getting this but some UI icons are whited out. The problem seems to come and go randomly.

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ Maelstrom

I have release 10 and release 10 expansion (R11) active. Do I need both or just the expansion?

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ Maelstrom

There's no octinev coordinator in the new version?
How do you get the dreadnaughts?

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ S.T.A.L.K.E.R. - Lost Alpha

One more thing...I noticed something about the animations. I was comparing Lost Alpha and Oblivion Lost pistol animations and OL got it right. You're supposed to extend out and focus for accurate shooting. So far I've only gotten the Makarov and Fort 12 but when I look down the iron sights in Lost Alpha the pistol zooms in (in real life if you did that the slide on the pistol would kick and rip part of your face off).

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ Star Trek: Armada 3

Hey guys I still can't get this to run. I minidump after switching mods. It crashes right at the main splash screen. Any ideas?

Good karma0 votes
Hammergod6
Hammergod6 - - 85 comments @ S.T.A.L.K.E.R. - Lost Alpha

I'd love to see some weapons packs put in. Playing this with the HK416 from Arsenal pack would only make this more awesome.

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ S.T.A.L.K.E.R. - Lost Alpha

Ok. I have several hard saves anyway I can go back from those.

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ S.T.A.L.K.E.R. - Lost Alpha

Got this after opening the safe in the bandit base and killing Borov.

Engine error. Last line in stack trace:
CDialogHolder::operator=()+2510473 byte(s) C:\Program Files (x86)\S.T.A.L.K.E.R. - Lost Alpha\bins\xrGame.dll

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ Maelstrom

Sins updated something a few days ago. Now Maelstrom won't show up as a mod option.

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ S.T.A.L.K.E.R. - Lost Alpha

The only thing missing now is more weapons. Can you guys add the arsenal pack used in Oblivion Lost?

Good karma+1 vote
Hammergod6
Hammergod6 - - 85 comments @ S.T.A.L.K.E.R. - Lost Alpha

I got a CTD in Rostok while talking to the colonel in the bar. I asked him to repair my stuff and it crashed.

Good karma+2 votes