As you can tell by my name, I LIKE GUNDAM!!! However... I am also a fan of: FPS, Second Person Free-Range Shooter Or SPFRS (like just cause) Halo, RTS, racing, and Flight Combat simulators or FCS I joined the MODDB Comm. 'Cuz I like MODS! ESPECIALLY WELL DONE ONES! So come on! Lets all get together and start modding already!

Comment History  (0 - 30 of 33)
Gundrium Jan 25 2014 replied:

I actually like the look of the D79H-TC, and also the pilotable G79H-TC/MA, as 343 went with a more "Old Fashioned" look then with it's earlier D77/D77H models. The earlier pelicans are meant to look like small transport vessels, Which it does. But I get the sense that 343 is trying to mix some reality into the series, as much of the technology has been stripped. The new pelicans remind me of the Hind, which as many of us know, is both a transport AND attack heli. the back is a bit funny to me, but I prefer the new pelicans.

+4 votes   media: D77-TC Pelican
Gundrium Aug 5 2013 says:

Nice, smooth texture cycle. Almost couldn't tell.

+3 votes   media: Covenant Energy Projector
Gundrium Jun 25 2013 replied:

Believe me, I'm not THAT stupid. I blew it up with what was left of the rest of the fleet.

Concerning the fleet action, I noticed the team was able to change the way the ships 'fly', and was curious if they could modify the way the fleet engaged targets, so they try to stay a certain distance away. Is it possible, or is that one of the 'hardcoded' portion of its programming?

Now, don't get me wrong. I LOVE the fact the flood is a stubborn bastard. I just found it a bit strange that the flood swarm gets to the first planet held by it's target, wrecks it, then ambles about in deep orbit of the place. not taking it over, not moving to the next planet, just not doing anything else.

And concerning the UNSC pathway bit: The only way I found to effectively fight is to let the individual unit's do their own thing. the only problem is that the AI seems to sometimes forget it's in a fight for it's life, and opens itself up for a broadside for no reason.

Not to mention that the units, when presented with a flood swarm, will try to charge THROUGH the swarm, infecting themselves in the process. Is there any reason for this?

+1 vote   mod: Sins of the Prophets
Gundrium Jun 25 2013 says:

I have some 'comments' about the current build-

1.There seems to be a problem with your flood path. I don't know if you do it on purpose, but in my experience, the flood gets to a planet held by the target, obliterates the ever loving **** out of it, then just stays there. and does so for the rest of the game. I had one instance where they took out a planet, and left the MAC platform on the other side of the planet alone, for the entire game.

2. I KNOW there is a problem with the UNSC unit's pathway. I don't know about you, but if I see a large amount of badguys that take over my fellow ships, my first choice is not to try to charge in willy nilly, unlike my ships, who are under the belief that feeding one's self to the undying mushy void never get's old. Also, if I cannot trust my ships to not kill themselves, I find it hard to try to use them. I got to the point I preferred to encounter forerunners because then I could take over and not loose as many ships.

Now don't get me wrong, I LOVE the UNSC unit's, I just find the "Can't give the 'engage targets' command for people I cannot command efficently" a bit annoying.

3. I hate to be nit-picky about this, but could you get the communities help on the voice acting? the Phoenix (Colony) made me want to become a mass-murderer. Cheerful? Good. Sweet enough for a diabetic Coma? not so good.

the Orion was a 'russian' tsundere hard-*** that needed original lines. Yes, 'Wake me when you need me' is a good line; It's just that MC doesn't utter that for another... 10 years?

And I was glad (GLAD I SAY!) when the Thermopylae got infected, the stuck up, holier-then-thou (Though they ALL were a little stuck up...) prick. I just think there is more to a commander then "I hate my superiors". I also found it a bit strange to hear the same three/ four voice actors doing the unit's.

I'd put this on the forum, but I can't get on...

+2 votes   mod: Sins of the Prophets
Gundrium Jun 9 2013 says:

I like the Drop pod influence coupled with Anchor 9 in the main attached structure.

+1 vote   media: Military Industrial Complex
Gundrium May 8 2013 says:

Love the pic. But the only problem now is that I'm remembering the gamecube game. Was anyone else unable to get "Sphongle"(I don't remember how it was spelled...) To work?

+1 vote   media: Highway to the Danger Zone
Gundrium Mar 8 2013 replied:

UNSC Spirit Of Fire Class- Large and in charge? Kinky.

I like it.

0 votes   media: Military Variant Phoenix-Class [Textured]
Gundrium Oct 11 2012 replied:

*Looking at the Sausagefest*

O.k., back in the pant's you go.
Shhh... Later.

+5 votes   media: UNSC Infinity
Gundrium Oct 11 2012 replied:

... Pants off dance off?

+3 votes   media: UNSC Infinity
Gundrium Aug 23 2012 replied:

What about mushrooms? Can we bribe the Mod team with some?

+1 vote   download: Sins of the Prophets DEMO release
Gundrium Aug 23 2012 replied:

Is there anything that plucky little thermo-nuclear explosive devise CAN'T take care of?

+1 vote   download: Sins of the Prophets DEMO release
Gundrium Aug 23 2012 replied:

Inside the Matrix.

+1 vote   media: Marathon-Cruiser Ingame
Gundrium May 22 2012 replied:

How long do you have to last? Oh, and I've forgotten, will this work with LB?

+1 vote   media: English Summer Rain
Gundrium May 19 2012 replied:

That's good. I always thought that the French 'Defensive Cannon' was a bit on the short side for range. Though I must confess to using the old Cannon/ generator trick in the last allied mission on earth...

Maybe having a true Cannon with lower firing rate and accuracy, but higher range? Also maybe work it so that it's sight is smaller then it's firing range, more around it's minimum firing distance? Unless that would be too hard to work around, in which case, forget I said it.

+1 vote   media: Back to Paris
Gundrium May 19 2012 replied:

Good, because I want having a ridiculously defended base to MEAN something. BTW, and Arty defensive structures?

+1 vote   media: Back to Paris
Gundrium May 19 2012 says:

I was wondering...

Would it be possible to make a level that you had to hold off the enemy for a period of time? The SURVIVAL2 map mod showed it was possible with the Territory Expansion mod. Does this mod support TE2.02?

Because I would pay cash money for that.

+1 vote   media: Back to Paris
Gundrium Apr 29 2012 says:

Monty Pythons Flying Circus.

+3 votes   media: Its...
Gundrium Apr 25 2012 replied:

Well I can see where he's coming from. Cortana is a more 'powerful' A.I. then Serina.

Though I cannot see what your mentioning of a overpriced Ground force has to do with anything...

If anything; According to the fluff- Serina shouldn't REALLY be there either, but forget that; IT A GAME.


-3 votes   media: Player Portraits (Updated)
Gundrium Apr 11 2012 replied:


(Insert Snobby 14 year old whiny voice here.)

+6 votes   media: Charon-class light frigate
Gundrium Apr 11 2012 says:

Well, I don't know how well I could Do the rest, but I might be able to help with the UI design. (Though GIMP can't do EVERYTHING PS can...)

I was thinking that the UNSC would be 'Edgy' Blues and blue-whites with reds (Bad guys) and yellows thrown in the 'Battle Data'. Very... Spartan. (Heh, SPARTAN...)

The Covenant would be PURPLE. LOTS AND LOTS OF FLOWING PURPLE. But also have like problems with the purposefully put into the UI (I.E. Artifacts, 'Holes' in the image. But subtle. ) To Bring home the fact that while they are imitative, the Covenant is in fact NOT Inventive.

Forerunner: Like the Covenant, but without the UI errors and more White, like 'Almost Hard to see' White. The Forerunners seem to love hard light.

The Flood: Sort of like a combination of the UNSC and the Covenant. Hardish edges with some flowing script, but green with almost overly distracting UI errors. The flood, while powerful, does not know the term 'preventive maintenance'.

But that's just my thoughts.

+3 votes   news: SotP: State of the Mod
Gundrium Dec 13 2011 replied:

Yes, I concur.

Especially with the A-10A...

And those Sexy Analogue Dials....
Sorry, I like the A-10 series. It's a badass...

+2 votes   news: Report 005: First Armored units
Gundrium Dec 13 2011 replied:

Well I don't think that is too grand of an option...

It would give the game a bit of a 'Aces High' feel that I absolutely adore. (If it wasn't for the $15.99 USD a month, I'd be playing that...)

Although in that case, Might a request be made to include a helicopter?

Or a LAV?

+3 votes   news: Report 005: First Armored units
Gundrium Nov 28 2011 replied:

Oh god, this dickbag is most likely from Tampa, where I live.


+1 vote   media: Cat Gifs
Gundrium Nov 14 2011 replied:

Considering they are the toughest bastards the UNSC have got in the fluff, I don't blame you.

Though if we go by looks, the Destroyers like the 'Forward unto dawn' are pretty damn sexy to me. They just seem like Space faring war vessels to me.

+1 vote   media: Size comparison
Gundrium Dec 31 2009 replied:

y is this is in the draw in the sand with a stick?

+1 vote   download: Warsow 0.3 presspack
Gundrium Dec 30 2009 says:

so this will pretty much add a touch of forge mode and firefight to halo CE?

+1 vote   mod: Firefight - Portent
Gundrium Nov 30 2009 says:

Can't WAIT to get a download of THIS!!!

+4 votes   media: Ratel 90
Gundrium Nov 4 2009 says:

I would like to see more NPC's on the maps, like the GLA on the 4 island one. Maybe have one map with 'six' starts, but only three available to players, the others taken by U.S, China, and GLA respectively.

And also more maps with more available players!!! (If possible...)

+2 votes   news: Suggestions?
Gundrium Oct 28 2009 says:

I would like to see more NPC's on the maps, like the GLA on the 4 island one. Maybe have one map with 'six' starts, but only three available to players, the others taken by U.S, China, and GLA respectively.

And also more maps with more available players!!! (If possible...)

+1 vote   mod: Zero Hour Battlefields
Gundrium Apr 5 2009 says:

Sounds deliciously realistic. I really want to play this game! I can't wait untill this is finished!!!

+1 vote   mod: Sins of the Prophets
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