Hello I'm Gridlockshock/Narlyteeth, and Kevin Bryant in RL. I've been passionate about games ever since. I'm am currently a student at the art institute of dallas majoring in the Media Arts and Animation program. creating beautiful mods is my favorite hobby. I do this to test my personal skills in art, modeling, mapping, scripting, and commitment to be ready for the highly competitive and critical industry that we know as video games.

Comment History  (0 - 30 of 482)
Narlyteeth
Narlyteeth Mar 17 2014, 2:04pm replied:

I renamed the titles for any model render that's not in engine as "Model Render"

+1 vote     media: Model Render
Narlyteeth
Narlyteeth Mar 17 2014, 2:00pm replied:

Good questions. because of the topdown viewing system + the speed players move, interiors would put heavy limitations on the combat. players can jump very high, walljump and glide from elevated areas. vertical movement is very important for this game. we really want put emphasis on the fact that this half-twinstick shooter pushes all 3 dimensions of gameplay space.

+1 vote     media: Screenshot
Narlyteeth
Narlyteeth Feb 18 2014, 7:27pm says:

Hello Everyone. I'm happy to say that I'm back to developing my own games. I REALLY missed it. While I'm not back on terminator, I would still like it if you keep a look out for my new project I'll be announcing within the next month or two. I hope you can understand that this is my first attempt of micromanaging a potentially commercial project, which is why I'm not back on terminator. If all goes well, who knows maybe Fpst will make a return. no promises. again please keep a look out for what's to come. thank you :)

-Kevin Bryant

+3 votes     game: FPS Terminator
Narlyteeth
Narlyteeth Jun 7 2013, 6:45pm says: +1 vote     media: Who Dat?
Narlyteeth
Narlyteeth Mar 5 2013, 2:03pm replied:

I actually have met Randy at Pax East last year. he's not a bad guy in person, I also have a couple friends who used to work at Gearbox on the game, but the production for aliens was a huge mess and I really don't want to point fingers at anyone specific for aliens being under delivered. I personally don't believe in outsourcing. It seems to be most effective with meeting a tight deadline, than getting a quality product.

+2 votes     game: FPS Terminator
Narlyteeth
Narlyteeth Nov 18 2012, 6:32pm replied:

Hotboxing.

+1 vote     media: Update 4.0 screens
Narlyteeth
Narlyteeth Nov 15 2012, 10:05am says:

will there be foot powered vehicles?

+2 votes     game: Stone Rage
Narlyteeth
Narlyteeth Nov 15 2012, 9:57am says:

I think I can see the pizza stain.

+1 vote     media: BB Locations
Narlyteeth
Narlyteeth Nov 15 2012, 9:56am says:

Mike not amused.

+1 vote     media: Breaking Bad S04/S05
Narlyteeth
Narlyteeth Nov 15 2012, 9:25am replied:

Again, I want to thank Everyone for the support, the love, and the passion we all shared for the project.

+5 votes     game: FPS Terminator
Narlyteeth
Narlyteeth Nov 15 2012, 6:33am says:

What the Heck, I'll make it official. Sorry guys but FPS Terminator is dead. I spent the last year and a half working as Lead 3d Artist for Lukewarm Media on Primal Carnage (www.primalcarnage.com). FPS Terminator may not be gone for good. but you won't be seeing any progress anytime soon. Primal Carnage is released, but working on content for DLC. I don't have time to work on FPST anymore. But, for the future, I plan to make this more than a fan project, I plan to buy the rights for terminator to make it a legit, commercial game. but that's when I can afford it. FPST was just me wanting to make a video game in my basement. but now I have a published title credit. I feel like I have more experience, skills and knowledge than before. and I won't stop there. by the time I do want to pick this back up, the production will be far more efficient, and better executed. so please understand that as a fan, I do still want to make the best friggin terminator game ever. It's just a matter of time. I'll be Back!

+15 votes     game: FPS Terminator
Narlyteeth
Narlyteeth Jan 11 2012, 11:55am says:

Kentucky Fried Compy.

+2 votes     media: Primal Carnage Concept Art
Narlyteeth
Narlyteeth Dec 15 2011, 12:52pm replied:

It's ok to mirror textures, just not on a character's face.

+5 votes     media: Anatomy of a shark attack
Narlyteeth
Narlyteeth Dec 9 2011, 6:03am says:

Voted!

+3 votes     game: Primal Carnage
Narlyteeth
Narlyteeth Oct 6 2011, 3:09am replied:

I heard there was gunna be a highres texture pack too. I mean the game does look fantastic. but I know Id tech 5 can push itself even further.

+1 vote     game: RAGE
Narlyteeth
Narlyteeth Oct 5 2011, 3:23am says:

Installing Rage is not fun, but everything else is. I haven't seen a single drop in the framerate. it runs like a champ.

+2 votes     article: Can you run Rage?
Narlyteeth
Narlyteeth Oct 5 2011, 3:19am replied:

Borderlands and fallout only wish to be like RAGE

+3 votes     game: RAGE
Narlyteeth
Narlyteeth Oct 5 2011, 3:17am says:

anyone know how to load the level editor?

+2 votes     game: RAGE
Narlyteeth
Narlyteeth Jun 13 2011, 4:22am replied:

yeah the laser graphics but is comformed and I'm looking for ways to fix

+2 votes     game: FPS Terminator
Narlyteeth
Narlyteeth Jun 11 2011, 2:44pm replied:

Megaupload.com

Download this and put it in Fps Terminator\Binaries\Win32

lemme know if that helps any.

+2 votes     game: FPS Terminator
Narlyteeth
Narlyteeth Jun 10 2011, 5:31am replied:

"But Crysis has proper fov. As I said if unreal has 90 degrees, in other games it could be equivalent of say, 70."

That just makes no sense at all. are you saying that the FOV in unreal is dishonest?

so FPST's fov is too low and Crysis is fine dispite the fact that Crysis has a Lower FOV? isn't that a bit prejusticed?

It's funny to mention FOV in Crysis 2, which is using just as much of a console engine as any unreal game.

+1 vote     game: FPS Terminator
Narlyteeth
Narlyteeth Jun 10 2011, 2:16am replied:

Crysis(a pc only shooter) has a lower FOV than 90 at default.

90 is also the default FOV of the Unreal Tournament games, games made primarily for PC.

Unreal is not made for consoles. you can't get DX11 features on consoles

as for story and dialog, I appreciate your Idea, But I already have a story planed for this project. Combat Dialog is still in the works.

+1 vote     game: FPS Terminator
Narlyteeth
Narlyteeth Jun 10 2011, 2:06am replied:

I don't force you guys to hit the hint button. It's for people who don't know how to navigate through a map.

Deadspace has a hint button and good level design, why not have both?

+1 vote     game: FPS Terminator
Narlyteeth
Narlyteeth Jun 10 2011, 1:53am replied:

PM me your log. I may help you out.

+1 vote     game: FPS Terminator
Narlyteeth
Narlyteeth Jun 8 2011, 6:33pm says:

Hey thanks for the screenshots man. I also see that the bloom is over exposed for some reason. It does not look that bad when I ran it, and I currently don't know what's causing the issue at the moment. do you think it's a driver issue? I'm just guessing.

+1 vote     media: FPS terminator glitch
Narlyteeth
Narlyteeth Jun 8 2011, 6:29pm says:

"The bloom/exposure is way too high when looking through the gun scope, that I can't see anything"

I think that's a glitch because the I saw screenshots from Phaaze and He had blown out bloom as well, and does not look like that when I ran it. I honestly don't know what's causing the issue.

It could be third party drivers or something, but I honestly don't know atm. Let me do some research on similar, commen udk issues.

+2 votes     article: Fps Terminator Alpha 2.0.1 Released
Narlyteeth
Narlyteeth Jun 8 2011, 6:23pm replied:

FOV is at 90 how is that low?

It's pretty optimized considering the amount of effects and fidelity.
I get an average 50 fps on a GTX285.
If it's running slow it's either bad drivers or weak hardware.

I didn't promise a GTA sandbox, but a linear mission with alternative paths.

There are options to lower graphics settings, and I'm sorry if they are not robust

the main menu cursor runs fine for me. it must be the same problem why it doesn't seem optimized for you.

My problem is that some people are having effects glitches with the lasers and and blown out bloom, but never happened when I ran it. and I'm really trying to figure out these issues now more than anything.

0 votes     game: FPS Terminator
Narlyteeth
Narlyteeth Jun 8 2011, 3:41pm replied:

the bloom looks kinda messed up too. It never looked like that when I tested the download. I honestly don't know why :/

+1 vote     download: Fps Terminator Alpha 2.0.1
Narlyteeth
Narlyteeth Jun 8 2011, 2:55pm replied:

Thank you for the screens man. I'll figure something out to fix the problem soon.

+1 vote     download: Fps Terminator Alpha 2.0.1
Narlyteeth
Narlyteeth Jun 8 2011, 12:48pm replied:

thank you for the comment. I'm glad you enjoyed playing, and I very much enjoy getting feedback like this. I'll see what I can do for future releases. :)

+2 votes     download: Fps Terminator Alpha 2.0.1
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