Hello I'm Gridlockshock/Narlyteeth, and Kevin Bryant in RL. I've been passionate about games ever since. I'm am currently a student at the art institute of dallas majoring in the Media Arts and Animation program. creating beautiful mods is my favorite hobby. I do this to test my personal skills in art, modeling, mapping, scripting, and commitment to be ready for the highly competitive and critical industry that we know as video games.

Comment History  (0 - 30 of 484)
Narlyteeth Jan 4 2015, 9:19am says:

Yes, there will be playable space combat.

+1 vote   media: Screenshot
Narlyteeth May 18 2014, 8:32pm replied:

We do want to implement Character customization. We are still in a Pre-Alpha development stage so it's low priority right now.

+1 vote   game: Nelo
Narlyteeth Mar 17 2014, 2:04pm replied:

I renamed the titles for any model render that's not in engine as "Model Render"

+1 vote   media: Model Render
Narlyteeth Mar 17 2014, 2:00pm replied:

Good questions. because of the topdown viewing system + the speed players move, interiors would put heavy limitations on the combat. players can jump very high, walljump and glide from elevated areas. vertical movement is very important for this game. we really want put emphasis on the fact that this half-twinstick shooter pushes all 3 dimensions of gameplay space.

+1 vote   media: Screenshot
Narlyteeth Feb 18 2014, 7:27pm says:

Hello Everyone. I'm happy to say that I'm back to developing my own games. I REALLY missed it. While I'm not back on terminator, I would still like it if you keep a look out for my new project I'll be announcing within the next month or two. I hope you can understand that this is my first attempt of micromanaging a potentially commercial project, which is why I'm not back on terminator. If all goes well, who knows maybe Fpst will make a return. no promises. again please keep a look out for what's to come. thank you :)

-Kevin Bryant

+4 votes   game: FPS Terminator
Narlyteeth Jun 7 2013, 6:45pm says: +1 vote   media: Who Dat?
Narlyteeth Mar 5 2013, 2:03pm replied:

I actually have met Randy at Pax East last year. he's not a bad guy in person, I also have a couple friends who used to work at Gearbox on the game, but the production for aliens was a huge mess and I really don't want to point fingers at anyone specific for aliens being under delivered. I personally don't believe in outsourcing. It seems to be most effective with meeting a tight deadline, than getting a quality product.

+3 votes   game: FPS Terminator
Narlyteeth Nov 18 2012, 6:32pm replied:


+1 vote   media: Update 4.0 screens
Narlyteeth Nov 15 2012, 10:05am says:

will there be foot powered vehicles?

+2 votes   game: Stone Rage
Narlyteeth Nov 15 2012, 9:57am says:

I think I can see the pizza stain.

+1 vote   media: BB Locations
Narlyteeth Nov 15 2012, 9:56am says:

Mike not amused.

+1 vote   media: Breaking Bad S04/S05
Narlyteeth Nov 15 2012, 9:25am replied:

Again, I want to thank Everyone for the support, the love, and the passion we all shared for the project.

+5 votes   game: FPS Terminator
Narlyteeth Nov 15 2012, 6:33am says:

What the Heck, I'll make it official. Sorry guys but FPS Terminator is dead. I spent the last year and a half working as Lead 3d Artist for Lukewarm Media on Primal Carnage (www.primalcarnage.com). FPS Terminator may not be gone for good. but you won't be seeing any progress anytime soon. Primal Carnage is released, but working on content for DLC. I don't have time to work on FPST anymore. But, for the future, I plan to make this more than a fan project, I plan to buy the rights for terminator to make it a legit, commercial game. but that's when I can afford it. FPST was just me wanting to make a video game in my basement. but now I have a published title credit. I feel like I have more experience, skills and knowledge than before. and I won't stop there. by the time I do want to pick this back up, the production will be far more efficient, and better executed. so please understand that as a fan, I do still want to make the best friggin terminator game ever. It's just a matter of time. I'll be Back!

+15 votes   game: FPS Terminator
Narlyteeth Jan 11 2012, 11:55am says:

Kentucky Fried Compy.

+2 votes   media: Primal Carnage Concept Art
Narlyteeth Dec 15 2011, 12:52pm replied:

It's ok to mirror textures, just not on a character's face.

+5 votes   media: Anatomy of a shark attack
Narlyteeth Dec 9 2011, 6:03am says:


+3 votes   game: Primal Carnage
Narlyteeth Oct 6 2011, 3:09am replied:

I heard there was gunna be a highres texture pack too. I mean the game does look fantastic. but I know Id tech 5 can push itself even further.

+1 vote   game: RAGE
Narlyteeth Oct 5 2011, 3:23am says:

Installing Rage is not fun, but everything else is. I haven't seen a single drop in the framerate. it runs like a champ.

+3 votes   article: Can you run Rage?
Narlyteeth Oct 5 2011, 3:19am replied:

Borderlands and fallout only wish to be like RAGE

+3 votes   game: RAGE
Narlyteeth Oct 5 2011, 3:17am says:

anyone know how to load the level editor?

+2 votes   game: RAGE
Narlyteeth Jun 13 2011, 4:22am replied:

yeah the laser graphics but is comformed and I'm looking for ways to fix

+2 votes   game: FPS Terminator
Narlyteeth Jun 11 2011, 2:44pm replied:


Download this and put it in Fps Terminator\Binaries\Win32

lemme know if that helps any.

+2 votes   game: FPS Terminator
Narlyteeth Jun 10 2011, 5:31am replied:

"But Crysis has proper fov. As I said if unreal has 90 degrees, in other games it could be equivalent of say, 70."

That just makes no sense at all. are you saying that the FOV in unreal is dishonest?

so FPST's fov is too low and Crysis is fine dispite the fact that Crysis has a Lower FOV? isn't that a bit prejusticed?

It's funny to mention FOV in Crysis 2, which is using just as much of a console engine as any unreal game.

+1 vote   game: FPS Terminator
Narlyteeth Jun 10 2011, 2:16am replied:

Crysis(a pc only shooter) has a lower FOV than 90 at default.

90 is also the default FOV of the Unreal Tournament games, games made primarily for PC.

Unreal is not made for consoles. you can't get DX11 features on consoles

as for story and dialog, I appreciate your Idea, But I already have a story planed for this project. Combat Dialog is still in the works.

+1 vote   game: FPS Terminator
Narlyteeth Jun 10 2011, 2:06am replied:

I don't force you guys to hit the hint button. It's for people who don't know how to navigate through a map.

Deadspace has a hint button and good level design, why not have both?

+1 vote   game: FPS Terminator
Narlyteeth Jun 10 2011, 1:53am replied:

PM me your log. I may help you out.

+1 vote   game: FPS Terminator
Narlyteeth Jun 8 2011, 6:33pm says:

Hey thanks for the screenshots man. I also see that the bloom is over exposed for some reason. It does not look that bad when I ran it, and I currently don't know what's causing the issue at the moment. do you think it's a driver issue? I'm just guessing.

+1 vote   media: FPS terminator glitch
Narlyteeth Jun 8 2011, 6:29pm says:

"The bloom/exposure is way too high when looking through the gun scope, that I can't see anything"

I think that's a glitch because the I saw screenshots from Phaaze and He had blown out bloom as well, and does not look like that when I ran it. I honestly don't know what's causing the issue.

It could be third party drivers or something, but I honestly don't know atm. Let me do some research on similar, commen udk issues.

+2 votes   article: Fps Terminator Alpha 2.0.1 Released
Narlyteeth Jun 8 2011, 6:23pm replied:

FOV is at 90 how is that low?

It's pretty optimized considering the amount of effects and fidelity.
I get an average 50 fps on a GTX285.
If it's running slow it's either bad drivers or weak hardware.

I didn't promise a GTA sandbox, but a linear mission with alternative paths.

There are options to lower graphics settings, and I'm sorry if they are not robust

the main menu cursor runs fine for me. it must be the same problem why it doesn't seem optimized for you.

My problem is that some people are having effects glitches with the lasers and and blown out bloom, but never happened when I ran it. and I'm really trying to figure out these issues now more than anything.

0 votes   game: FPS Terminator
Narlyteeth Jun 8 2011, 3:41pm replied:

the bloom looks kinda messed up too. It never looked like that when I tested the download. I honestly don't know why :/

+1 vote   download: Fps Terminator Alpha 2.0.1
Narlyteeth Jun 8 2011, 2:55pm replied:

Thank you for the screens man. I'll figure something out to fix the problem soon.

+1 vote   download: Fps Terminator Alpha 2.0.1
Narlyteeth May 31 2011, 8:52pm replied:

this is happening on some people's machines. It works fine for me, but I need to figure out the problem asap.

+1 vote   article: Fps Terminator Alpha 2.0 Released
Narlyteeth Apr 22 2011, 6:56pm says:

It looks OP now but this level is not designed for it. Later levels will have enemies wielding this weapon

+2 votes   media: Minigun Test
Narlyteeth Sep 21 2010, 1:19am replied:

@ Hell_Diguner I could surely make different impact animations for different velocities. I don't think I can make legs. I would have to design a completely new rig and would be way too much work for a small detail. directional jump animations are possible but may require a ridiculous amount of scripting. I could have directional blends for the falling animation which could transition out from the jump animation. I really appreciate your input, thanks.

+1 vote   media: Jump, fall, land animation blend test.
Narlyteeth Sep 20 2010, 6:37pm replied:

I thought you guys didn't like violent camera shaking.

+2 votes   media: Jump, fall, land animation blend test.
Narlyteeth Sep 16 2010, 8:51am replied:

and it is real time, with fraps recording.

+1 vote   media: Los Angeles Gameplay (WIP)
Narlyteeth Aug 17 2010, 5:01am says:

Wow! once again, amazing job! :D

+1 vote   media: RedCell gun
Narlyteeth Jul 15 2010, 6:48am replied:

like I told the other guy, the player kills it with a plasma taser that's not modeled yet.

It loses its legs because the cell erupts in the mid-section, obviously spiting it at that point.

yes it crawls like a zombie but it also crawls like a t-800 torso as seen in both the very first film, as well as in salvation.

gosh, don't you even watch the films?

+6 votes   media: NoLegs/Assassination Test
Narlyteeth Jun 18 2010, 7:16am replied:

I'm not going to give away too much at this time. but I will say that it's going to have an alt-fire, and the weapon is going to be extremely destructive, as well as fun.

+1 vote   media: Concept Art
Narlyteeth Jun 10 2010, 8:03am says:

I gotta say Epic Games are really blowing my mind with how frequently they are upgrading the engine since the launch of the free UDK. It's quickly catching up to the Crysis-Engine like a homing sidewinder.

+3 votes   media: On that GDC demo map.
Narlyteeth Jun 9 2010, 6:48am replied:

It's called collage concept art. I've described it in the description. It's a very efficient way to produce a presentable concept. this piece took a little less than an hour to create.

+1 vote   media: Concept Art
Narlyteeth Mar 13 2010, 9:19pm says:

the effect is actually needed the player needs to know if they are getting hit. I could change the effect but i'm not taking it out.

+1 vote   media: Gameplay March 2010(no sound)
Narlyteeth Aug 31 2009, 11:43pm replied:

I'm glad that moron is gone. now modders can continue their work without being spammed by trolls like him.

+1 vote   media: Resistance Low-Poly\Textured WIP
Narlyteeth Jul 18 2009, 5:04pm says:

Have U seen this boy?

+4 votes   media: Shiny Material
Narlyteeth Jul 4 2009, 6:30pm replied:

yeah it was my mistake. i misspelled the folder 'gears ofwar for windows'
it sould be 'gears of war for windows'.

+1 vote   download: Gow Fps: Terminator-Alpha Demo 1.0
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