Trying out new update and seems quite unstable with modifiers that did work just fine on some earlier versions. Also noticed that Pop cap increase by 100 or 200 don't work at all
Trying out new update and seems quite unstable with modifiers that did work just fine on some earlier versions. Also noticed that Pop cap increase by 100 or 200 don't work at all
Is it inteded or how come only able to field Mobile Sam units, when Superweapons being turned on? As if not using SW weapon turned on then cannot train from Warfactory but AI can still produce them upon Nod & Cabal factions.
Noticed on Imperial Guard with the new Imperial Warlord titan, AI can keep producing them even if turning off Legio Titanicus and Titans all together.
Atleast in Imperial Guard Faction, while so far tried with Grey Knights and they had normal speed for it.
Noticed that Imperator titan speed has been altered or bugged, Imperator titan "walking" like 5 times faster then normal infantry or some light tank.
after some playing with the Necrons and the Vortex thing research, got WiP text removed and tried it out but didn't notice any unit or new ability. Is it still WIP and not meant to use it yet?
Balls.. would been been awesome play massive battle with T-sons and annihilate enemy.
Does the Mod work with like Thousand sons and Ultimate Apocalypse mods?
Cool looking mod, can't wait to see this done. Didn't notice but will there be also Great Crusade/Horus Heresy Legions? Would be bit weird pit em against modern 40k Chaos Marines,Tau and Tyranids.
Really balance the Emperor? he is suppose to be All-mighty powerful mortal in mortal universe.
Any plans soon add more SM specialation? like Blood ravens,Ultramarines and Legion of the damned.
Hmm... last few games when attempted to play as IG on Ultimate Apocalypse map, seems getting Fatal Scar error when the Titan gate hit the 0, other races not have had similiar problem or IG as AI oppoment.
Ah seems some options were reset after patch and Legio were set off.
Is it just me or? Noticed SM and IDH faction unable build Warlord and Imperator titans, and kinda feels overkill on Ultimate Apocalypse map with IDH through titan gate you get Imperator Titan.
I have Legio Titanicus set on.
It seems some A.I some enemy factions are able to bypass super weapon restriction, so far noticed Chaos Daemons, Eldars and Tyranids are able to use em. Even got it crossed no superweapons for you.
Oh right forgot add that IG General Bodyguard Reaver titan is unable to do any research, even would wait 3-5min.
Seems IDH unable to spawn any titan unit in Ultimate apocalypse map from the portal and seems for 1 game superweapons option bugged or Emperor tantrumed again for raging to Magnus or losing strip poker in a warp. Since Either Chaos Daemons or CSM dropped warp storm in my base.
There seems bug in Daemonhunters on aircraft does not get turned off to able buy em, even have click restriction to Aircraft
Space Marine Executioner Predator tank seems unfinished, Unable to upgrade Plasma weapon to main weapon.
Is it inteded Titans kill all nearby allies and foes in close proximity? seems impossible to repair em.
Same place where you choose, increased unit count etc.. Just keep scrolling.
IG have new titans, just turn on Legio Titanica option
Great patch, but 1st things that i noticed. A.I Superweapon restriction still not working and i wonder does on SM Emperor's Armory research need Superweapons turned on to able research more powerfull SM army? from that new armory.
Anytime soon Black Templars joining in Apocalypse army roster?
Does this this patch fix of AI using Superweapons. Option to disable bots using superweapons is broken and allowing to bombard with nuclear or some game ending. Are we going to see Black Templars in future on UA?
When superweapons option getting fixed? upon 1.85 were possible to turn off bots using superweapons but upon 1.86 getting nuked many times.
Any chance to import Legio titanicus to 1.86? never too many Titans at hands of IG.
I've noticed a strange behavior in THB new factions what i've have set 1.8.553. Basicly when having Win button set on and fighting aganist T'au, their soldiers or tanks cannot be destroyed normal way, only superweapons does work. Last time i had T'au as enemy and once when tried T'au win button, scout unit just walking enemy army without taking a scratch. Basicly seems to be glitch or somthing that cannot be killed if win button is on.
Today on gameplay, Tau glitched badly, for some reason coulded not be harmed exept by superweapon. Also had during gameplay 1 scout coulded whipe entire base and even tau orbital superweapon did not kill em, just knocking back
Any 1 wiser can tell how come cannot get mod working? I've tried that destroyer40k file is in GameAssets/mods dosen't work and that file in main folder also used on both that -nomovies -modname destroyer40k line in both attempts and still fails.
Glisu
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