I have an old 1050 ti 4GB and an i5-3470K with 3,20GHz. Is this already too old equipment to get it running at 60 fps?
I have an old 1050 ti 4GB and an i5-3470K with 3,20GHz. Is this already too old equipment to get it running at 60 fps?
Downloading it now. Porbably gon delete Extreme WarZone.
Does this include minor quality things like Stash and Trader Overhaul ? Or is the Mod list in the description the finite list ?
Only when using DX10 the game crashed in vanilla. DX9 Enhanced doesn't crash
Randomly, usually after a varying amount of minutes. One time happened in the swamps, just heard shots and then crash. Second time was in Garbage, shot a bandit at the checkpoint and then crash.
! ERROR on rejecting: entity not found. parent_id = [19227], entity_id = [19232], frame = [151381].
stack trace:
0023:04E73BAE xrGame.dll, CDialogHolder::operator=()
0023:04763422 xrPhysics.dll, StaticEnvironmentCB()
0023:047A34D0 ODE.dll, dCollide()
0023:047ADA5E ODE.dll, dCreateGeomTransform()
Here is one that I had game freezes with Windows error sound and doesn't return to desktop. Your mod is the only one I have installed
It does not create an offline profile when selecting the option in the installer
Creating a fake acc for both SP and MP fails at the Enter Clan Tag stuff. It simply won't allow me to move past of that specific point
So finally a mod that isn't a hardcore survival conversion ?! Sweet!
I have several posters of Luftwaffe aircraft ( and also saw some of them in air shows) and i gotta say you really nailed the paint jobs. Nice !
Sounds good to me !
So what about just reanimating weapons ? I mean OGR and SRAP2 got some fine animations.
I don't remember much from SoC but i really enjoy this mod !
But i got some questions :
What are you going to do with the mechanics ? I mean bringing them the toolkits is pretty useless now
Where do you find the special weapons ? Will they spawn in fixed or Non-fixed locations ? Will the AI carry special weapons ?
What are your plans for this mod ?
FATAL ERROR
[error]Expression : pm->m_animations.size()
[error]Function : player_hud_motion_container::load
[error]File : player_hud.cpp
[error]Line : 88
[error]Description : motion not found [dev_detector_2_holster]
stack trace:
0023:007624D1 xrCore.dll, xrDebug::fail()
0023:0627E42D xrGame.dll, CDialogHolder::operator=()
0023:0627E4BC xrGame.dll, CDialogHolder::operator=()
0023:06102E65 xrGame.dll, CDialogHolder::operator=()
any fix for this ?
I don't get why there are low ratings
I mean the mod does it's work
Geez that's a beautiful shot !
Well ColonelRH is only the translator not the developer.
Gotta speak the original developer if you want changes
That's sound interesting but how many maps will there be at all?
Will it only be Zaton or do you plan on using Pripyat and Jupiter ?
One last question : Since this takes place in Zaton are you able to drown and will the Water be radioactive like in the swamps ?
Just a little bit hyped this way too cool
Oh my god!
Thank you so much :D
What if he got like really strong fingers ? I mean it's the same dude who runs mile after mile with 25kg in his backpack.
Now that looks menacing !!!
So i guess this is Warfare 1.4.22 and DoctorX Dynamic Faction Relations ?
Reminds about that one time where i as a member of freedom ran into Rostok mowed every dutier down. ( With a lot of quicksaves and luck ) There should be a neutrality zone rostok too cuz killing them made feel a little bit bad.
Or the other time where duty decided to make an alliance with the military and declared war on the loners. After a harsh battle they managed to kill every loner in rostok and the military moved in.
**** i love this game so much...
Will the singleplayer mode be just like CoP ?
If so could you make travelling like in CoC ( Basically being able to go everywhere )?
Same happened to me.
But if you look into the debug menu every weapon can be spawned with a specific sight. Said sight can not be detached.
I think that has something to do with the adaptor as STCoP 2.8.0.7 had modular weapons.
Yeah i just wanna help my comrade :D
I don't know anything about mods. I just browsed the files till i found what i thought was the right file :)
Glad that i could help ! This modpack is my favorite for CoC 1.5 since it includes a working version of STCoP. Combined with ANR and SR it's just perfect !
Its a modpack so everything should be in the file
By the way i think i found a potential fix for traders selling few ammunition
You need to go in the weapons_ammo LTX and edit the box_size.
For example : If you want the traders to have 20 instead of 6 rounds you'll have to change the box_size from 6 to 20.
But to i advise you to make a backup of weapons_ammo!
So you said there is something wrong about traders and ammo.
But there is also something wrong with the ammo itself.
For example: I spawned around 80 shots of 7,62x39mm. Turns out that 5 rounds of this caliber weigh almost 1 kg!
So having 4 mags ( Magazine = 30 rounds ) would weigh somewhere around 22 kilograms. Which is insane!
I dont know much about bullets but i sure this isn't normal.
Apart from that i really like your merge !
Also short question. Is there a reason why you can't dismount scopes from guns that you took from dead enemies ?
Cause when looking throug the debug menu you can spawn the guns with various scopes but can't detach them.
You mentioned a weird looking scope ColonelRH.
Which one is it exactly ?
Maybe he updates it
AManFromLapland
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