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@@Featured Mods @@ :(Come in don't stand there XD) STCoP Weapon Pack 2.8 [v5.1] (Adapted) , OUTFIT EXPANSION_MOD 1.0.3 , Run and Jump v1.1 , Welcome in my squad v1.1 , companions quick menu v1.1.5 and loot money

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Merge addon  v1.0 [ CoC v1.5r4 ]
Post comment Comments  (0 - 50 of 83)
-HUN-Riot_Gin
-HUN-Riot_Gin - - 206 comments

It's not problem , but your timing is not the best: The Outfit Expansion Mod 1.1.0 update is going to be released tomorrow/Friday.

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AManFromLapland
AManFromLapland - - 84 comments

Maybe he updates it

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ColonelRH Author
ColonelRH - - 770 comments

Thnx mate :)! About the update i can deal with it with a small patch this wont be so hard ;)

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-HUN-Riot_Gin
-HUN-Riot_Gin - - 206 comments

The current version of the Outfit Expansion Mod is not have any specific bug about the Monolith SKAT-9M. So, it's a little bit strange to see here the crashing thing.

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ColonelRH Author
ColonelRH - - 770 comments

Lets pass to private!

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AManFromLapland
AManFromLapland - - 84 comments

So you said there is something wrong about traders and ammo.
But there is also something wrong with the ammo itself.
For example: I spawned around 80 shots of 7,62x39mm. Turns out that 5 rounds of this caliber weigh almost 1 kg!
So having 4 mags ( Magazine = 30 rounds ) would weigh somewhere around 22 kilograms. Which is insane!
I dont know much about bullets but i sure this isn't normal.
Apart from that i really like your merge !
Also short question. Is there a reason why you can't dismount scopes from guns that you took from dead enemies ?
Cause when looking throug the debug menu you can spawn the guns with various scopes but can't detach them.

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ColonelRH Author
ColonelRH - - 770 comments

Good question! Well About the ammo , yes its one of the weirdest thing i ever met , i still searching for this bug origin , about the weapons, there are a variety of them some already with fix scops , the others without scops and attachable! Thnx for commenting glad that you liked my mod

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4ck_
4ck_ - - 68 comments

Definitely its origin is mine - I reduced the counts-per-box, but forgot to match its weight.
Quick fix (takes about 5 min, up to 10 min)
Use Notepad.exe to open configs/weapons/weapon_ammo.ltx and scroll down to find "inv_weight" sections. Each section determines how heavy it is - assign some number on them.
But if you're afraid of such task (but I think it's your first-step of modding, I'd recommend you to try) here's my recipe.
Dropbox.com

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ColonelRH Author
ColonelRH - - 770 comments

Lol., i have 3 years of experience in editing different game files , i already fixed it but i wont upload it now cuz im working on adding the new version of outfits expansion , ill upload all when im done with creating compatibility for tje new outfits

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AManFromLapland
AManFromLapland - - 84 comments

You mentioned a weird looking scope ColonelRH.
Which one is it exactly ?

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ColonelRH Author
ColonelRH - - 770 comments

No worries, i removed it from traders , also its useless until i find a fix for detachable scops :')

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vorador1980
vorador1980 - - 188 comments

Works well so far. The testing continue. Experienced a few of:

Fatal Error

Expression: <no expression>
Function: out_of_memory_handler
File: xrDebugNewl.cpp
Line: 430
Description: fatal error
Arguments: Out of memory.Memory request:94244 K

stack trace:

0023:0056483C xrCore.dll, xrDebug::fatal()
0023:56F4DAB8 MSVCR120.dll
0023:005657C6 xrCore.dll, xrMeory::mem_alloc()
0023:0054D51E xrCore.dll, CLocatorAPI::file_from_archive()
0023:00551F94 xrCore.dll, CLocatorAPI::r_open()

A crush during moving from Rostok to Wild Territory, and a few during loading any safe after falling in battle. It happens only during loading. Every loading after the initial one.
DirectX11 (enhanced), all graphic options at max (as usual), clear new game CoC 1.5 r4 with only the graphic add-ons from brainscorcher and paranoiia8. Any advice, Sir?

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ColonelRH Author
ColonelRH - - 770 comments

this crash is caused of a graphical issue belong to CoC 1.5 vanilla Cuz it still in beta version or a graphic addon
anyway its not a serius bug , reload your last save and it will works just fine XD , if you want to avoid it as much as possible , lower your graphic quality if you want do it only when traveling to large textured maps such truck cemetary ...

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ColonelRH Author
ColonelRH - - 770 comments

and remember to check if there is something consuming your ram
hope that i helped

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vorador1980
vorador1980 - - 188 comments

Thank you, Sir. I lowered the settings from Maximum to High and it works. No crushes at all.
RAM usage is about 2.22 for CoC and 1.6 from Mozilla. Still a lot more in reserve to 8GB. CoC uses surprisingly low amount of RAM.

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ColonelRH Author
ColonelRH - - 770 comments

Great ! Im happy for you mate

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vorador1980
vorador1980 - - 188 comments

I`m happy to find a solution to use Max settings again, Sir. The only console setting that I needed to reduce was "r__detail_radius 160". From 160 to 100 and its done! Max settings on, full graphic enhancement to the roof!

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ColonelRH Author
ColonelRH - - 770 comments

Im happy for you mate , have fun ;)

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Shovelled
Shovelled - - 51 comments

This is the most common crash in any stalker, not only CoC.

This happens because the .exe is x86, making it obsolete with todays RAM ammounts. So if you start adding mods, specially the heavy ones like HD textures or A-life simulator, you are going to eventually exceed the x86 RAM limit, and CTD because it run "Out of memory"

It doesn't matter how much RAM you have in reserve, it is the x86 architechture limit. This is very sad because I haven't found any real solution, but i came up with 2 options.

One as you did, lower your settings, but you can also try to implement "-noprefetch" parameter in the command line options for your shortcut to Stalker-CoC.exe (it maybe stutter some times and loading takes longer), it should look like this:

"D:\xxx\S.T.A.L.K.E.R. - Call of Chernobyl\Stalker-CoC.exe" -noprefetch

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vorador1980
vorador1980 - - 188 comments

But it was really strange experience for me. The first crash during loading I`ve seen with CoC. I`m using DirectX11 instead of the buggy DX10 and 10.1. I`m playing with the best graphic add-ons, including Ultra High pack textures, CoM grass at 4096 px, Autumnal Winds and so on. Everything together and it works fine with CoC 1.5, the game looks really like a new one.

With not so great machine: CPU Athlon II X3 455 3.30 GHz, 8GB RAM, GPU Radeon R270 2GB, and all options on Maximum, I suffered crashes really rare, unlike my original CoP.

But I will definitely try your recommendation, Sir. I will drain everything from my computer to play more beautiful Stalker game.

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vorador1980
vorador1980 - - 188 comments

Unfortunately, Sir, it didn`t worked well. The loading crash began with the initial one. I deleted the new shortcut and used the original one, but it didn`t do me any good. So I re-installed the game.

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Korrwus
Korrwus - - 6 comments

Can you add option for AO3?

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ColonelRH Author
ColonelRH - - 770 comments

SCoP is far more better , even in the animation! Unfortunately im not planning to add it for now , maybe later and maybe not ! Sorry dude :(

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Garrum
Garrum - - 89 comments

The nonsensical permanently attached weapon sights alone, assuming they are part of the original SCoP mod and not some sort of bizarre addition to this merge, make it inferior to AO. It makes no sense to have X number of extra versions of the same weapon with a welded on sight. It's just a bunch of clutter.

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ColonelRH Author
ColonelRH - - 770 comments

Ill try to edit some weapons to make it attachable but cant promise you nothing, but i will try :)

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HtchT
HtchT - - 148 comments

Awesome!

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ColonelRH Author
ColonelRH - - 770 comments

Thnx ;)

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HtchT
HtchT - - 148 comments

Hey, quick question: How did you get STCOP to work with 1.5? I've been trying forever and it never worked!

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4ck_
4ck_ - - 68 comments

That's my question and this addon refers to it; I made an "adaptor" that enables somehow STCoP for 1.4.22 (yes, the official released one) to 1.5 - but it's not "compatibility patch" since it's not - uh, it used to be not - fully, or even partially, compatible with official things around modDB. Anyway - for more detailed answer just take a glance at Moddb.com which I made recently.

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ColonelRH Author
ColonelRH - - 770 comments

You did a good job mate , it doesn't matter if its not fully compatible, all what matters is that it worked

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AManFromLapland
AManFromLapland - - 84 comments

By the way i think i found a potential fix for traders selling few ammunition
You need to go in the weapons_ammo LTX and edit the box_size.
For example : If you want the traders to have 20 instead of 6 rounds you'll have to change the box_size from 6 to 20.

But to i advise you to make a backup of weapons_ammo!

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ColonelRH Author
ColonelRH - - 770 comments

thank you mate , for your comment:;) but im already working on that i started yesterday but didnt complete it yet XD ! Thnx again :D

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Mustang_Esp
Mustang_Esp - - 77 comments

it needs to download he rest of addons or are all included in this mod?

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AManFromLapland
AManFromLapland - - 84 comments

Its a modpack so everything should be in the file

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ColonelRH Author
ColonelRH - - 770 comments

Nothing is needed just drag the gamedata file into your game file and overwrite your old one ( if it exists) then play! Everything should work fine ! Thnx AManFromLapland for your support :)

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AManFromLapland
AManFromLapland - - 84 comments

Yeah i just wanna help my comrade :D
I don't know anything about mods. I just browsed the files till i found what i thought was the right file :)
Glad that i could help ! This modpack is my favorite for CoC 1.5 since it includes a working version of STCoP. Combined with ANR and SR it's just perfect !

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ColonelRH Author
ColonelRH - - 770 comments

Thnx mate ;) ,by the way the ammo bug is fixed and im testing it right now

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Bass-Junkie
Bass-Junkie - - 532 comments

cannice mod bud

can any one CONFIRM A can you put scopes on any guns in this mod merge ?
do any weapons have scopes on them ?
thanks

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ColonelRH Author
ColonelRH - - 770 comments

Each weapon have other different versions attached with fixed scops, its only carried by stalkers, you can loot it from enemies and attach silencers/ grenade launcher

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Garrum
Garrum - - 89 comments

As far as I can tell, from my limited testing, you can find weapons with a specific sight installed, but that sight is permanently attached. Weapons without sights installed seem incapable of having sights attached at all. Which means that all the sights you find in stashes/traders do precisely nothing other than get sold for some piddly amount of money.

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AManFromLapland
AManFromLapland - - 84 comments

Same happened to me.
But if you look into the debug menu every weapon can be spawned with a specific sight. Said sight can not be detached.
I think that has something to do with the adaptor as STCoP 2.8.0.7 had modular weapons.

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ColonelRH Author
ColonelRH - - 770 comments

Unfortunately, theres no solution for now but i still trying, :(

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ColonelRH Author
ColonelRH - - 770 comments

Edit: this problem is fixed along with other known problems , just wait some more time im almost done with the 1.1 patch that will incude all possible fixes ,some updates and new features... stay tunned , once its fully completed ill upload it and add a link in the description: )

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Garrum
Garrum - - 89 comments

Looking through the weapon files, the weapons I checked, (AN-94, AEK-971, and AK-74) had the base weapon set with it's scope status set to 0, or no sights possible. I feel that it's highly unlikely that the adapter altered those weapon files, and specifically just that line. I could be wrong, but it just seems unlikely. Especially when the LR300 was still set as scope status 2, which is scopes able to be installed and removed.

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ColonelRH Author
ColonelRH - - 770 comments

I already tried that but it keep crashing , i have an idea , ill try it

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Zalpha
Zalpha - - 74 comments

I just started playing Stalker again after years of not playing it.

Unsure if gamedata should be with the core content files or it's contents should be coppied into the database folder.

Any chance of addeding MLR 6.9 + English Translation to your mod package or maybe some Anomalies mods?

Thanks for this mod, really helping a noob out.

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ColonelRH Author
ColonelRH - - 770 comments

Just drag the gamedata folder directly to your your game folder , about MLR , its impossible for the moment for many reasons,, about anomalies and other stuffs i may add something , i can promise you nothing but ill see what I can do

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Zalpha
Zalpha - - 74 comments

I find it is actually good as it is. I commented without actually playing STALKER at all. Now that I have gotten back into it, the mods are all fantatic. Thanks for making and sharing this mod and mods. I wouldn't of been able to package/setup them myself.

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ColonelRH Author
ColonelRH - - 770 comments

Stay tunned , 1 day and i will release the v1.1 patch that includes fixes of some serious issues and improvements , it also includes new features and changes , im now on testing process to make sure that there's no other bugs , so far everything looks perfect,

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Zalpha
Zalpha - - 74 comments

That is wonderful and I look forward too it. I have been playing for a good few hours of the game (got 3 achievements – gunsmith, mutants and anomalies) and noticed a few minor bugs but nothing serious. The game did encounter two random crashes but I expected that much playing an originally heavy modded game, so that was fine.

I found myself now wanting to start a new run. I set the amount of NPC's to 1 and the mutants too 1.5 and found that game was more fun but then I quickly ended up with end game weapons and had enough cash to out right buy great amour but then there hardly a changeling feeling left.

I feel next time I should play with lower NCP spawn rates to reduce the amount of income form their bodies and the amount of guns that are good weapons I could acquire. Next time I will keep stocking up on ammo even if I can't currently use it.

I don't know if you could boost the quantity of ammo sold but it does force me to mix it up all the time using the guns I have ammo in stock for... so that is good.

I found Darkscape and Dark Valley to be lack lustre and boring, not not fun to explore. I hope there aren't other maps like at in the game.

I also found anomalies non changing other than the flaming and maybe lighting ones. So maybe a mod like DoctorX Dynamic Anomalies would be good. As once you know where they are there is no more challenge, at least with something like this you fear the zone more.

(I personally like that you added the run and jump mod).

Again thanks for your amazing mod. It really is life saving for someone who has no clue what they are doing. I hope there are many more up dates to come in the future.

Eddited for typos.

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ColonelRH Author
ColonelRH - - 770 comments

the new patch is uploaded and im just waiting the verification process to end

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