Description

A simple and sloppy adaptation of the venerable S.T.A.L.K.E.R. Re-Animation Project 2.

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S.T.A.L.K.E.R. Re-Animation Project 2 adaptation [CoTZ 1.1]
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ebatel9000
ebatel9000 - - 7 comments

Game crashes

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BloodeBrilliant Author
BloodeBrilliant - - 70 comments

You got a log for that or do I need to call a psychic?

Edit: nvm, found the problem, will reupload in a few.

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BloodeBrilliant Author
BloodeBrilliant - - 70 comments

There we go, reuploaded with the crash fixed.

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Hegel
Hegel - - 351 comments

Looks like there's bit of a problem with directory structure when it comes to pistols.

FATAL ERROR

[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : c:\games\s.t.a.l.k.e.r. - call of the zone\gamedata\sounds\weapons\weapons\pistols\colt\colt_reload.ogg

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BloodeBrilliant Author
BloodeBrilliant - - 70 comments

That's the crash I fixed when I reuploaded the file, make sure you downloaded the new archive.

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Hegel
Hegel - - 351 comments

Thanks, that worked but did you intend for there to be a 'gamedata'folder nested within the main gamedata folder?

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BloodeBrilliant Author
BloodeBrilliant - - 70 comments

Oh god. Nope, not intended at all. This is why you triple-check your files before uploading, folks.

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AManFromLapland
AManFromLapland - - 84 comments

! ERROR on rejecting: entity not found. parent_id = [19227], entity_id = [19232], frame = [151381].
stack trace:

0023:04E73BAE xrGame.dll, CDialogHolder::operator=()
0023:04763422 xrPhysics.dll, StaticEnvironmentCB()
0023:047A34D0 ODE.dll, dCollide()
0023:047ADA5E ODE.dll, dCreateGeomTransform()

Here is one that I had game freezes with Windows error sound and doesn't return to desktop. Your mod is the only one I have installed

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BloodeBrilliant Author
BloodeBrilliant - - 70 comments

Is it a consistent crash or does it happen randomly?

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AManFromLapland
AManFromLapland - - 84 comments

Randomly, usually after a varying amount of minutes. One time happened in the swamps, just heard shots and then crash. Second time was in Garbage, shot a bandit at the checkpoint and then crash.

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BloodeBrilliant Author
BloodeBrilliant - - 70 comments

I can't seem to replicate it. I don't think I can be of much help with that, random crashes are way out of my competence. Have you ever experienced a similar crash in vanilla CoTZ?

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AManFromLapland
AManFromLapland - - 84 comments

Only when using DX10 the game crashed in vanilla. DX9 Enhanced doesn't crash

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Wizard2
Wizard2 - - 298 comments

This is the way to play! AO never felt too immersive, but changing only the animations makes a huge change on gunplay

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