Freedom Faction Productions is a small indie team out of Southern California that focuses on the shooter genre using the Unreal Engine. Our team is comprised of several generations(2009-2012) of members of a high school game development class that decided to continue the tradition as friends. We are currently working on our first game and hope to have a demo ready by the end of this summer.
We are proud to announce that Freedom Faction Productions has started Pre-production of our next project. Very little information can be disclosed about the project at this time but working Code name for the project is Red Thunder. Due to early release of this information Fraction Productions management had few details to disclose about upcoming game. Matthew Blancher, the project's technical lead did release a statement. He stated “Some ideas are still being tossed around but we’re steering towards a robot based theme.”
Many members of the Freedom Faction Production team have wanted to do a mobile game like this for a while, and with mobile devices getting more powerful we have decided that Red Thunder was a good time to start. When reached for comment Tyler Harl, the game's art director, stated “The production team is looking to release the game across android first then in due time to IPhone users as well”. Matthew Blancher agreed that the game would be released on the android as well but Matthew also said “the game could also possibly be a on a browser platform as well”. In either case the Android platform seems to be the priority platform for the production team.
Leaving the brain storming meeting Red Thunder seems to be shaping up like an RTS adapted to the constraints of a mobile platform. The is still really early in preproduction and has yet to test proof of concept so many of the game play specifics are up in the air still. When asked about them how they felt about the project Matthew answered “I'm excited about this game. It's a new genre for our programmers and it seems like a project properly scoped for us to get familiar with Unreal 4". He continued saying "I am a little concerned about design though, RTS Style and mobile are really far outside my personal experiences”. Tyler said “I’m excited to work on this new game. It’s going to have some great aesthetics that will be appealing to both kids and adults alike.” When asked about a production timeline or when this may be released Matt said “We are hoping to have something for summer 2016 but we’re still in early pre-production". However Tyler expressed that Summer 2016 may be a tad optimistic with the size of current staff.
Written by Manny Castillejo
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