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Comment History  (0 - 30 of 43)
fonbok
fonbok - - 43 comments @ Quake Revitalization Project Archive

Thank you very much!

Good karma+1 vote
fonbok
fonbok - - 43 comments @ Quake Revitalization Project - SoA Map and Normal Map Textures (hipnotic)

Thanks a lot for the textures, I'm waiting for the second pack, please.

Good karma+3 votes
fonbok
fonbok - - 43 comments @ Quake Revitalization Project - Map, Normal Map and Item Textures (Id1)

I have this texture pack, but thanks for posting it.

Good karma+4 votes
fonbok
fonbok - - 43 comments @ Quake HD Pack

Does anyone have a pack of textures of the Scourge of Armagon and the Destruction of Eternity?
Qrp.quakeone.com

Good karma+1 vote
fonbok
fonbok - - 43 comments @ The D64ifier Alternative Hi Res Textures (including spec, nm, rn and brightmaps)

It has become better, but it is desirable to process textures according to the same principle as here: Moddb.com

Good karma+2 votes
fonbok
fonbok - - 43 comments @ The D64ifier Hi Res Textures Beta 1 (including specular and normal maps)

The textures have a good shine, but the textures themselves are terrible.

Good karma+1 vote
fonbok
fonbok - - 43 comments @ The D64ifier CORE v1.05

Why was the lantern removed D64ifier-Flashlight.pk3?

Good karma+1 vote
fonbok
fonbok - - 43 comments @ D64ifier Alternate Monster Appearances

After the release of D64ifier MONSTERS v1.0, is this add-on still necessary?

Good karma+1 vote
fonbok
fonbok - - 43 comments @ The D64ifier CORE v1.05

Everything is very good, I liked the additions. I look forward to further development of the project, especially HD textures.

Good karma+2 votes
fonbok
fonbok - - 43 comments @ D64ifier MONSTERS v1.0

Thanks, it works.

Good karma+1 vote
fonbok
fonbok - - 43 comments @ D64ifier MONSTERS v1.0

Ultimate Doom
The module is not loading.
Mega.nz

Good karma+1 vote
fonbok
fonbok - - 43 comments @ The D64ifier CORE v1.05

Should there be a specific order for loading modules?

Good karma+1 vote
fonbok
fonbok - - 43 comments @ The D64ifier CORE v1.05

Personally, I prefer ambient music, but it's your right to decide.

Good karma0 votes
fonbok
fonbok - - 43 comments @ The D64ifier CORE v1.05

Thank you, I removed the gaps and everything works fine, a very cool project, It remains to add global lighting and shadows. Adding HD textures would be nice.

Good karma+2 votes
fonbok
fonbok - - 43 comments @ The D64ifier CORE v1.05

Nothing happens, the mod does not load.
\gzdoom.exe" D64ifier CORE.pk3 D64ifier Flashlight.wad

Good karma+1 vote
fonbok
fonbok - - 43 comments @ The D64ifier CORE v1.05

Use 7-Zip.

Good karma+1 vote
fonbok
fonbok - - 43 comments @ AI Upscaled Alternate DHTP

I see, but what is the order of loading?
\gzdoom.exe" 0_hires_textures.pk3 2_doom1iwad_textures+bmaps.pk3 spec.pk3

For TNT and Plutonia, what other files should I use besides 0_hires_textures.pk3?

Good karma+2 votes
fonbok
fonbok - - 43 comments @ AI Upscaled Alternate DHTP

Do I need to install both mods? If so, in what order? There are red lines when loading.

Good karma+2 votes
fonbok
fonbok - - 43 comments @ More Dimensions - Epsilon Build v1.01

It takes a long time to load.

Good karma+1 vote
fonbok
fonbok - - 43 comments @ Quake: Rivarez Edition

Спасибо, хороший проект.
По собакам, они возвращаются, но становятся бессмертными. Пауки может нормально подойдут, но слишком блестят, просто белого цвета, как и некоторые монстры.
Пауки как в аддоне Quake 2, не совсем похожи, но принцип тот-же.
Mega.nz

Good karma+1 vote
fonbok
fonbok - - 43 comments @ More Dimensions - Epsilon Build v1.01

Is the texture superfluous or missing?
Mega.nz

Good karma+1 vote
fonbok
fonbok - - 43 comments @ Rumble Pak

Thanks, it works.

Good karma+2 votes
fonbok
fonbok - - 43 comments @ Rumble Pak

Installed the update, crash at startup.
Mega.nz

Good karma+2 votes
fonbok
fonbok - - 43 comments @ Rumble Pak

PAK20: CORRUPTED ENTRY
After killing the cyberdemon, nothing happens.

Good karma+2 votes
fonbok
fonbok - - 43 comments @ More Dimensions - Epsilon Build v1.00

The brightness and contrast of the hub image is lower than on maps. On maps, the brightness has to be reduced to a minimum. That is, the hub looks fine, but the maps are overexposed.

Good karma+1 vote
fonbok
fonbok - - 43 comments @ doom3bfg hidef3 3 patch

The script does not work, the monster does not run out, the door does not open.
Lost Mission
Exis Labs (Exis Junction 2)
Mega.nz

Good karma+1 vote
fonbok
fonbok - - 43 comments @ doom3bfg hidef3 3 patch

BFAhidef can't call the console.

Good karma+1 vote
fonbok
fonbok - - 43 comments @ Oblivion

At the level of The Harvester, constant departures to the console began. Advise what can be done with this.

Good karma+1 vote
fonbok
fonbok - - 43 comments @ Oblivion for Quake 2 hi-res texture pack

Thank you very much, but I just messed up and downloaded the wrong archive Yamagi Quake II v8.01.

Good karma+1 vote
fonbok
fonbok - - 43 comments @ Oblivion for Quake 2 hi-res texture pack

How to connect textures correctly?
On KMQuake2 textures work, but Oblivion does not work correctly.
On Yamagi Quake II Oblivion works correctly, but textures don't work.

Good karma+1 vote