Thank you very much!
Thank you very much!
Thanks a lot for the textures, I'm waiting for the second pack, please.
I have this texture pack, but thanks for posting it.
Does anyone have a pack of textures of the Scourge of Armagon and the Destruction of Eternity?
Qrp.quakeone.com
It has become better, but it is desirable to process textures according to the same principle as here: Moddb.com
The textures have a good shine, but the textures themselves are terrible.
Why was the lantern removed D64ifier-Flashlight.pk3?
After the release of D64ifier MONSTERS v1.0, is this add-on still necessary?
Everything is very good, I liked the additions. I look forward to further development of the project, especially HD textures.
Ultimate Doom
The module is not loading.
Mega.nz
Should there be a specific order for loading modules?
Personally, I prefer ambient music, but it's your right to decide.
Thank you, I removed the gaps and everything works fine, a very cool project, It remains to add global lighting and shadows. Adding HD textures would be nice.
Nothing happens, the mod does not load.
\gzdoom.exe" D64ifier CORE.pk3 D64ifier Flashlight.wad
I see, but what is the order of loading?
\gzdoom.exe" 0_hires_textures.pk3 2_doom1iwad_textures+bmaps.pk3 spec.pk3
For TNT and Plutonia, what other files should I use besides 0_hires_textures.pk3?
Do I need to install both mods? If so, in what order? There are red lines when loading.
It takes a long time to load.
Спасибо, хороший проект.
По собакам, они возвращаются, но становятся бессмертными. Пауки может нормально подойдут, но слишком блестят, просто белого цвета, как и некоторые монстры.
Пауки как в аддоне Quake 2, не совсем похожи, но принцип тот-же.
Mega.nz
Is the texture superfluous or missing?
Mega.nz
Installed the update, crash at startup.
Mega.nz
PAK20: CORRUPTED ENTRY
After killing the cyberdemon, nothing happens.
The brightness and contrast of the hub image is lower than on maps. On maps, the brightness has to be reduced to a minimum. That is, the hub looks fine, but the maps are overexposed.
The script does not work, the monster does not run out, the door does not open.
Lost Mission
Exis Labs (Exis Junction 2)
Mega.nz
At the level of The Harvester, constant departures to the console began. Advise what can be done with this.
Thank you very much, but I just messed up and downloaded the wrong archive Yamagi Quake II v8.01.
How to connect textures correctly?
On KMQuake2 textures work, but Oblivion does not work correctly.
On Yamagi Quake II Oblivion works correctly, but textures don't work.
fonbok
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