These are HD Textures for Doom and Doom 2.

Almost all textures (except for rare ones or those that were ugly upscaled like computers) were processed by the Topaz Gigapixel AI program to improve detail. So the size became 1 GB and you will need a good enough computer and SSD for this.

Link to original project and credits: Zandronum.com

You will need GZDoom source port: Zdoom.org

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

RSS Files
AI Upscaled Alternate DHTP

AI Upscaled Alternate DHTP

Full Version 3 comments

These are HD Textures for Doom and Doom 2. Almost all textures (except for rare ones or those that were ugly upscaled like computers) were processed by...

Specular and normal maps

Specular and normal maps

Full Version 2 comments

This addon will add more depth to textures and small reflections from dynamic lighting.

Comments
Guest
Guest - - 693,075 comments

will you do other similar projects for doom?

Reply Good karma Bad karma+1 vote
xrownerx
xrownerx - - 57 comments

But why? Why upscaling a custom (and outdated) texture pack? These textures don't look any better after upscaling, IMO. Besides, there is a better choice of the base DHTP pack called DHTP Alterations, which is more consistent and up-to-date: Allfearthesentinel.net

Also, there are some worthy updates to it posted by enthusiasts: Talk.dengine.net?

Reply Good karma Bad karma+2 votes
operuc14 Creator
operuc14 - - 6 comments

Outdated doesn't mean bad. Some textures in Alt DHTP look more proper HD

Media.moddb.com

Media.moddb.com

Also Alt DHTP already has brightmaps for GZDoom.

Reply Good karma+2 votes
fonbok
fonbok - - 43 comments

Do I need to install both mods? If so, in what order? There are red lines when loading.

Reply Good karma Bad karma+2 votes
operuc14 Creator
operuc14 - - 6 comments

"Specular and normal maps" is addon for the texture pack and is optional. It's not finished yet, as many normal maps and specular levels need to be reworked. The difference is seen in maps like Honte Remastered - some textures will get more depth and shine. I used ShaderMap 3 for batch generatation of normalmaps and specular maps, so they are not perfect.

Reply Good karma+2 votes
fonbok
fonbok - - 43 comments

I see, but what is the order of loading?
\gzdoom.exe" 0_hires_textures.pk3 2_doom1iwad_textures+bmaps.pk3 spec.pk3

For TNT and Plutonia, what other files should I use besides 0_hires_textures.pk3?

Reply Good karma Bad karma+2 votes
operuc14 Creator
operuc14 - - 6 comments

For Doom 2 it's 0_hires_textures.pk3 1_doom2iwad_textures+bmaps.pk3

There's no support for Plutonia and TNT yet (I haven't tested, I think it will work, but skyboxes will be from Doom 2 and some brightmaps will be missing) but you can try load 0_hires_textures.pk3 1_doom2iwad_textures+bmaps.pk3 as well.

For Doom 1: 0_hires_textures.pk3 2_doom1iwad_textures+bmaps.pk3

Also very important - you have to enable "Precache GL textures" option in GZDoom textures settings, otherwise there will be stuttering.

Also I don't think HD textures look good on the original levels because there's simple sector lighting and no dynamic lights, so the HD textures look kind of repetitive. Also without dynamic lights the textures look flat as specular/normalmaps is not seen.

I recommend playing with this wad: Moddb.com

Originally I've actually made this Texture pack for myself to play this wad. Then decided to share it here, so it won't be lost.

Reply Good karma+2 votes
Seiler36
Seiler36 - - 139 comments

Nice but why not computers and ceiling lights?

Reply Good karma Bad karma+3 votes
operuc14 Creator
operuc14 - - 6 comments

Upscaled computers/monitors looked worse than originals.

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Doom: Arsenal Ascension

Doom: Arsenal Ascension

First Person Shooter

Doom: Arsenal Ascension is a new vanilla enhanced experience Consisting of early concepts to scrapped content with familiar mechanics from other doom...

Varied Doom v4 - Chaos Edition

Varied Doom v4 - Chaos Edition

First Person Shooter

Hi! This is the TDRR mod, but modified by me, Armage. In this version all monsters except bosses class (because can break some maps) will be randomized...

Purple John adventures! DOOM EDITION

Purple John adventures! DOOM EDITION

First Person Shooter

Purple john adventures is a doom mod, you play as purple john and your mission is to escape the facility and make wacky sounds while doing so.

GB Boom

GB Boom

First Person Shooter

A palette modification for Doom,that makes it look like a game boy. If You Are Running This On GZDoom,then there is A option that changes tone maps

Brutal Doom Platinum

Brutal Doom Platinum

First Person Shooter

Brutal Doom Platinum is a fork of Brutal Doom designed to keep the original mod's vision, while adding polish, features, and variety. Previously known...

Quake airstrafing mod

Quake airstrafing mod

First Person Shooter

The magic mod i have seen people ask for, i thought: "why not try porting quake airstrafing to gzdoom?" so i did. it even has a simple test map for testing...

X