These are HD Textures for Doom and Doom 2.

Almost all textures (except for rare ones or those that were ugly upscaled like computers) were processed by the Topaz Gigapixel AI program to improve detail. So the size became 1 GB and you will need a good enough computer and SSD for this.

Link to original project and credits: Zandronum.com

You will need GZDoom source port: Zdoom.org

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AI Upscaled Alternate DHTP

AI Upscaled Alternate DHTP

Full Version 3 comments

These are HD Textures for Doom and Doom 2. Almost all textures (except for rare ones or those that were ugly upscaled like computers) were processed by...

Specular and normal maps

Specular and normal maps

Full Version 2 comments

This addon will add more depth to textures and small reflections from dynamic lighting.

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Guest
Guest - - 690,884 comments

will you do other similar projects for doom?

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xrownerx
xrownerx - - 57 comments

But why? Why upscaling a custom (and outdated) texture pack? These textures don't look any better after upscaling, IMO. Besides, there is a better choice of the base DHTP pack called DHTP Alterations, which is more consistent and up-to-date: Allfearthesentinel.net

Also, there are some worthy updates to it posted by enthusiasts: Talk.dengine.net?

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operuc14 Creator
operuc14 - - 6 comments

Outdated doesn't mean bad. Some textures in Alt DHTP look more proper HD

Media.moddb.com

Media.moddb.com

Also Alt DHTP already has brightmaps for GZDoom.

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fonbok
fonbok - - 43 comments

Do I need to install both mods? If so, in what order? There are red lines when loading.

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operuc14 Creator
operuc14 - - 6 comments

"Specular and normal maps" is addon for the texture pack and is optional. It's not finished yet, as many normal maps and specular levels need to be reworked. The difference is seen in maps like Honte Remastered - some textures will get more depth and shine. I used ShaderMap 3 for batch generatation of normalmaps and specular maps, so they are not perfect.

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fonbok
fonbok - - 43 comments

I see, but what is the order of loading?
\gzdoom.exe" 0_hires_textures.pk3 2_doom1iwad_textures+bmaps.pk3 spec.pk3

For TNT and Plutonia, what other files should I use besides 0_hires_textures.pk3?

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operuc14 Creator
operuc14 - - 6 comments

For Doom 2 it's 0_hires_textures.pk3 1_doom2iwad_textures+bmaps.pk3

There's no support for Plutonia and TNT yet (I haven't tested, I think it will work, but skyboxes will be from Doom 2 and some brightmaps will be missing) but you can try load 0_hires_textures.pk3 1_doom2iwad_textures+bmaps.pk3 as well.

For Doom 1: 0_hires_textures.pk3 2_doom1iwad_textures+bmaps.pk3

Also very important - you have to enable "Precache GL textures" option in GZDoom textures settings, otherwise there will be stuttering.

Also I don't think HD textures look good on the original levels because there's simple sector lighting and no dynamic lights, so the HD textures look kind of repetitive. Also without dynamic lights the textures look flat as specular/normalmaps is not seen.

I recommend playing with this wad: Moddb.com

Originally I've actually made this Texture pack for myself to play this wad. Then decided to share it here, so it won't be lost.

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Seiler36
Seiler36 - - 139 comments

Nice but why not computers and ceiling lights?

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operuc14 Creator
operuc14 - - 6 comments

Upscaled computers/monitors looked worse than originals.

Reply Good karma+2 votes
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