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Comment History
Ferrados
Ferrados - - 11 comments @ Sins of the Sirius Sector

Do want.

Good karma+2 votes
Ferrados
Ferrados - - 11 comments @ Maelstrom

Abilities like Shadow Support, 6th order projector and other norlamin buffs can't be targeted on their own titan.

I'm guessing it's because they haven't been modified for rebellion yet and aren't "tagged" to be able to target titans. If so, it'll probably be the case for pretty much every new ability in maelstrom.
But ofcourse it could be as intended, and that's what I'm wondering.

Good karma+1 vote
Ferrados
Ferrados - - 11 comments @ Maelstrom

Very happy with the dread-nerf here, much more balanced now. :)
I found a bug with the Norlamin dreadnought though, The ability which grants shield and hull regeneration doesn't do anything on level 3.
I also think its other abilty (the one that instantly restores shields) does nothing on level 1, though I didn't confirm that.

I also noticed that a lot of Norlamin abilties don't work on their titans, intended?

Good karma+1 vote
Ferrados
Ferrados - - 11 comments @ Maelstrom

That's good to hear, indeed.
but not all players get one at the same time as there is no cooldown for them when a game starts. So all you need to do is get 2700 antimatter as quickly as possible, which is not hard considering if you are TEC. 4 civic labs combined with culture will cut construction time for your fist dread in half. The advents have their temple of renewel, but it requires a lot more labs. And the vasari is last with only their standard antimatter upgrades.

Good karma+2 votes
Ferrados
Ferrados - - 11 comments @ Maelstrom

It feels to me that the dreadnoughts are "a little" overpowered in the rebellion version.
I've only really played TEC Rebels so far, but I don't even bother building a Ragnarov titan anymore. at higher levels, Octinev dreadnoughts have twice the firepower, many times the durability of a Ragnarov titan, They carry massive amounts of strike craft (more than twice than a dedicated carrier capital), cost only ONE fleet supply and are completely FREE.
Massive enemy AI fleets just flee at the sight of three level 10 dreadnoughts.. And they should. Spraying up to 1000+ damage each, buffing all nearby friendly ship's armor, hit points, weapon range AND accuracy, plus the ability to heal nearby ships, there is next to nothing that can stop this, except more dreadnoughts or spamming a handful of abilities. It just seems a little overkill to me.

Other than that this mod is a lot of fun. I really like the variety in new planets and the bigger challenge in pirates, those guys really caught me off-guard my first game. Can't wait for another update!

Good karma+3 votes
Ferrados
Ferrados - - 11 comments @ Infinite Space

Great mod, the new textures are just awesome.
Though I was a little dissapointed that some of the new planets have (almost?) the exact same stats as some of the default planets.
For example, rock planets = desert planets and hydrocarbon planets = ice planets.

Good karma+2 votes
Ferrados
Ferrados - - 11 comments @ The Diversity Mod

Game won't even start after copying the contents of "MANUALLY" to the gamedata folder. Works fine when I delete em again.
My best guess is that Diversity doesn't work with either steam or Forged Alliance. I'm aware that this mod is over 2 years old, but I'm hoping someone can help me out anyway.

Good karma+1 vote
Ferrados
Ferrados - - 11 comments @ Rise of Mankind: A New Dawn

My BTS is patched, still crashes every 5 minutes in the late game.

Good karma+1 vote
Ferrados
Ferrados - - 11 comments @ Rise of Mankind: A New Dawn

so far I'm loving this mod, but I'm getting a memory allocation error about every 5 minutes, the readme suggest to enable the static leaderheads module or disable civ specific unit artstyles module. However, there is no folder named "unloaded modules" which should contain these modules. Am i doomed to restart the game every 5 minutes?

Good karma+2 votes
Ferrados
Ferrados - - 11 comments @ Zombie mod 2143

I doubt my pc is overloading. I had problem this on my previous PC as well, and my current one is waaaay better. It worked fine the first 2 games but after that it started crashing, every time I go to the menu and hit the "disconnect" button is crashes, and sometimes just during the game.

Good karma+2 votes
Ferrados
Ferrados - - 11 comments @ Zombie mod 2143

This would be a great mod, if this server was actually online and if it didn't crash after EVERY game and during half of the games I play

Good karma+2 votes