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epiclawl
epiclawl @ Dynamic Zombie Sandbox

I've found the cause of the issue (for myself anyways), it was the script lagging. If you use the "spawn anywhere on map" option you'll usually end up spawning away from all zombies/majority of high CPU intensive areas, which means your computer has more power to load/startup the script since you usually won't be spawning AI zombies + buildings + vehicles + etc, though the script will still lag when you enter a high CPU intensive area. However, I've managed to get the script to work by just running around a object until the R3F options appear (usually running from zombies waiting for it to come up). Unrelated performance boost; deleting the horde generating scripts seems to reduce low FPS/lag (the scripts that spawn random hordes that come to you from across the map), I imagine the script causes lag due to the zombies dying from the refresher.sqf script that kills all zombies every 10 ingame minutes (think thats what it does?)

Good karma+2 votes
epiclawl
epiclawl @ Dynamic Zombie Sandbox .95 Release

"R3F logistics were added, you can now tow vehicles and move objects in vehicles to make yourself a base. Objects spawn randomly in towns like cars do." Only thing I can do is look inside vehicles inventories the majority of the time, very rarely am I able to use all the features of R3F. My friend can move/place things whenever he wants, but he can't tow anything (nobody can). Seems to be completely random who can do what - Is there a easy fix to this? its extremely annoying >_>

Good karma+1 vote
epiclawl
epiclawl @ Dynamic Zombie Sandbox

Having issues with the majority of "[R3F]" features actually becoming enabled to all (if any) players. Seems random wether anyone can do more than look inside the special inventory for objects placed/tow vehicles/ect. I've actually only played the map once and have been able to tow other cars, pickup objects, place them in anything, (also you can't lift vehicles/objects with helicopters), anything else R3F related. Any ideas for a fix?

Good karma+3 votes
epiclawl
epiclawl @ Company of Heroes: Modern Combat

Potential threat from "cohra.exe", Vendor, Trojan.Agent - Category, File - Item, C:\Games\steamapps\common\company of heroes\ModernCombat\cohra\cohra.exe

-- Malwarebytes Anti-Malware (probable false positive?)

Good karma+1 vote
epiclawl
epiclawl @ POT

Bazooka301 - What exactly is the issue you have? The vanilla game crashing or the mod crashing? Cause I run win7 64-bit and my game never crashed

Good karma+1 vote
epiclawl
epiclawl @ POT

If you have issues launching men of war with the mod running try this

"I just deleted whatever it said the file was - "> file "/interface/text/info.lng" and the other was "c4_bomb - копия"

copy/paste of my original post on the actual download page - I can't explain why these two files cause issues, you'd have to ask vora_bat or someone else on the mod team about the details of it - That's your temp fix for now

Good karma+1 vote
epiclawl
epiclawl @ PoT: 2nd Act (Eng)

I just deleted whatever it said the file was - "> file "/interface/text/info.lng" and the other was "c4_bomb - копия"

Good karma+1 vote
epiclawl
epiclawl @ PoT: 2nd Act (Eng)

---FIX--- Appears that you have to delete the "info.lng" file and the "c4_bomb - ?????" file in order for the mod to launch

Good karma+1 vote
epiclawl
epiclawl @ PoT: 2nd Act (Eng)

crashes on startup

"Block terminator expected! (esdlreader.cpp, 482)
>>>>> main
>>>> mp.thread_single.exec
>>> thread.exec
>> clockThread:onExecute
> file "/interface/text/info.lng"

Good karma+2 votes
epiclawl
epiclawl @ POT

Looks/sounds good so far, Vora. You still planning on releasing Act 2 within the next few days?

Good karma+1 vote
epiclawl
epiclawl @ Men of War: Modern Crisis

Have you been given permission to use the resources from Price of Terrorism?

Good karma+1 vote
epiclawl
epiclawl @ Status of the mod

personally I think you should pick a color that goes with the environment - But I'd have to choose 4 just cause it's closest to a regular clone trooper <.< Do you intend to make different types of clone trooper models? Or will this be the infantry model for the republic in the mod in general? If you decide to have multiple models for everything then just use all the colors on different units (default clone - white/grey, scouts - white/red, anti-tank - white/orange) etc

Good karma+1 vote
epiclawl
epiclawl @ Status of the mod

1, 2, 4, 5, 6, 8

Good karma+1 vote
epiclawl
epiclawl @ Star Wars: The Clones of War

So, what exactly is being worked on right now?

Good karma+1 vote
epiclawl
epiclawl @ Star Wars: The Clones of War

This mods dead <_<

Good karma+1 vote
epiclawl
epiclawl @ Star Wars: The Clones of War

any general idea as to when the beta will be released? --/--/-- ???

Good karma+1 vote
epiclawl
epiclawl @ Morthon

welcome back Morthon lol

Good karma+1 vote
epiclawl
epiclawl @ Defence Alliance 2 RELEASED on Steam

Do-Not-Want

Good karma-1 votes
epiclawl
epiclawl @ Star Wars: The Clones of War

Nice crab droid Morthon xD

Good karma+2 votes
epiclawl
epiclawl @ Star Wars: The Clones of War

O_o no wai... lol

Good karma+1 vote
epiclawl
epiclawl @ Star Wars: The Clones of War

Victory to Morthon & the republic :o

Good karma+1 vote
epiclawl
epiclawl @ Mass AI numbers

yeah im depressed now <_< spent 10 minutes downloading and my hopes were up and all and its a video... better be worth it for getting my hopes up like that >_<

Good karma+1 vote
epiclawl
epiclawl @ Extreme Realism mod V1.7

just talked to dtneter and apparently you do need 1.5 to run this mod <_<

Good karma+1 vote
epiclawl
epiclawl @ Extreme Realism mod V1.7

um... i hosted a local game on one of the 64 maps as conquest co-op with max bots max tickets ect so me and a friend could have a firefight and the game crashed while it was loading <_< my version of the game is at 1.40 do i need 1.50? also just tried single player and it crashed at less then 25% >_>

Good karma+1 vote
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