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epiclawl
epiclawl Jun 2 2012, 5:46am replied:

I've found the cause of the issue (for myself anyways), it was the script lagging. If you use the "spawn anywhere on map" option you'll usually end up spawning away from all zombies/majority of high CPU intensive areas, which means your computer has more power to load/startup the script since you usually won't be spawning AI zombies + buildings + vehicles + etc, though the script will still lag when you enter a high CPU intensive area. However, I've managed to get the script to work by just running around a object until the R3F options appear (usually running from zombies waiting for it to come up). Unrelated performance boost; deleting the horde generating scripts seems to reduce low FPS/lag (the scripts that spawn random hordes that come to you from across the map), I imagine the script causes lag due to the zombies dying from the refresher.sqf script that kills all zombies every 10 ingame minutes (think thats what it does?)

+2 votes     mod: Dynamic Zombie Sandbox
epiclawl
epiclawl May 25 2012, 12:37am says:

"R3F logistics were added, you can now tow vehicles and move objects in vehicles to make yourself a base. Objects spawn randomly in towns like cars do." Only thing I can do is look inside vehicles inventories the majority of the time, very rarely am I able to use all the features of R3F. My friend can move/place things whenever he wants, but he can't tow anything (nobody can). Seems to be completely random who can do what - Is there a easy fix to this? its extremely annoying >_>

+1 vote     article: Dynamic Zombie Sandbox .95 Release
epiclawl
epiclawl May 22 2012, 10:03am says:

Having issues with the majority of "[R3F]" features actually becoming enabled to all (if any) players. Seems random wether anyone can do more than look inside the special inventory for objects placed/tow vehicles/ect. I've actually only played the map once and have been able to tow other cars, pickup objects, place them in anything, (also you can't lift vehicles/objects with helicopters), anything else R3F related. Any ideas for a fix?

+3 votes     mod: Dynamic Zombie Sandbox
epiclawl
epiclawl May 12 2012, 8:20am says:

Potential threat from "cohra.exe", Vendor, Trojan.Agent - Category, File - Item, C:\Games\steamapps\common\company of heroes\ModernCombat\cohra\cohra.exe

-- Malwarebytes Anti-Malware (probable false positive?)

+1 vote     mod: Company of Heroes: Modern Combat
epiclawl
epiclawl Dec 29 2010, 6:56am replied:

Bazooka301 - What exactly is the issue you have? The vanilla game crashing or the mod crashing? Cause I run win7 64-bit and my game never crashed

+1 vote     mod: POT
epiclawl
epiclawl Dec 29 2010, 6:48am replied:

If you have issues launching men of war with the mod running try this

"I just deleted whatever it said the file was - "> file "/interface/text/info.lng" and the other was "c4_bomb - копия"

copy/paste of my original post on the actual download page - I can't explain why these two files cause issues, you'd have to ask vora_bat or someone else on the mod team about the details of it - That's your temp fix for now

+1 vote     mod: POT
epiclawl
epiclawl Dec 29 2010, 4:17am replied:

I just deleted whatever it said the file was - "> file "/interface/text/info.lng" and the other was "c4_bomb - копия"

+1 vote     download: PoT: 2nd Act (Eng)
epiclawl
epiclawl Dec 29 2010, 2:25am says:

---FIX--- Appears that you have to delete the "info.lng" file and the "c4_bomb - ?????" file in order for the mod to launch

+1 vote     download: PoT: 2nd Act (Eng)
epiclawl
epiclawl Dec 29 2010, 2:20am says:

crashes on startup

"Block terminator expected! (esdlreader.cpp, 482)
>>>>> main
>>>> mp.thread_single.exec
>>> thread.exec
>> clockThread:onExecute
> file "/interface/text/info.lng"

+2 votes     download: PoT: 2nd Act (Eng)
epiclawl
epiclawl Nov 26 2010, 6:36pm says:

Looks/sounds good so far, Vora. You still planning on releasing Act 2 within the next few days?

+1 vote     mod: POT
epiclawl
epiclawl Nov 4 2010, 5:17pm says:

Have you been given permission to use the resources from Price of Terrorism?

+1 vote     mod: Men of War: Modern Crisis
epiclawl
epiclawl Sep 28 2010, 10:44pm replied:

personally I think you should pick a color that goes with the environment - But I'd have to choose 4 just cause it's closest to a regular clone trooper <.< Do you intend to make different types of clone trooper models? Or will this be the infantry model for the republic in the mod in general? If you decide to have multiple models for everything then just use all the colors on different units (default clone - white/grey, scouts - white/red, anti-tank - white/orange) etc

+1 vote     article: Status of the mod
epiclawl
epiclawl Sep 27 2010, 12:58am says:

1, 2, 4, 5, 6, 8

+1 vote     article: Status of the mod
epiclawl
epiclawl Sep 25 2010, 9:58pm says:

So, what exactly is being worked on right now?

+1 vote     mod: Star Wars: The Clones of War
epiclawl
epiclawl Jul 6 2010, 6:38pm says:

This mods dead <_<

+1 vote     mod: Star Wars: The Clones of War
epiclawl
epiclawl Apr 9 2010, 4:41pm replied:

any general idea as to when the beta will be released? --/--/-- ???

+1 vote     mod: Star Wars: The Clones of War
epiclawl
epiclawl Dec 23 2009, 4:25pm says:

welcome back Morthon lol

+1 vote     member: Morthon
epiclawl
epiclawl Dec 14 2009, 2:11pm says:

Do-Not-Want

-1 votes     article: Defence Alliance 2 RELEASED on Steam
epiclawl
epiclawl Nov 29 2009, 4:24pm says:

Nice crab droid Morthon xD

+2 votes     mod: Star Wars: The Clones of War
epiclawl
epiclawl Oct 19 2009, 9:51am replied:

O_o no wai... lol

+1 vote     mod: Star Wars: The Clones of War
epiclawl
epiclawl Oct 18 2009, 11:25am replied:

Victory to Morthon & the republic :o

+1 vote     mod: Star Wars: The Clones of War
epiclawl
epiclawl Sep 28 2008, 7:14am replied:

yeah im depressed now <_< spent 10 minutes downloading and my hopes were up and all and its a video... better be worth it for getting my hopes up like that >_<

+1 vote     download: Mass AI numbers
epiclawl
epiclawl Sep 2 2008, 3:36pm says:

just talked to dtneter and apparently you do need 1.5 to run this mod <_<

+1 vote     download: Extreme Realism mod V1.7
epiclawl
epiclawl Sep 2 2008, 2:48pm says:

um... i hosted a local game on one of the 64 maps as conquest co-op with max bots max tickets ect so me and a friend could have a firefight and the game crashed while it was loading <_< my version of the game is at 1.40 do i need 1.50? also just tried single player and it crashed at less then 25% >_>

+1 vote     download: Extreme Realism mod V1.7
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