Why do dismounted mailed knights have spears?
Why do dismounted mailed knights have spears?
Using the vanilla M2TW textures, these units still have helmets rather than the plain mail coifs that non-upgraded mailed knights have. Is there any way to get rid of the helmets?
Is there a way to remove the javelins from the Talath Dirnen Swordsmen?
Is there a way to get rid of the stupid magnaguards and clone assassins? I'd rather not have to constantly deal with 2 Jedi-equivalent enemy units running around the battlefield who can immediately incapacitate you and give you no chance of fighting back.
How can I get the hotseat to work? When I end the first player's turn, the loading icon never goes away for the second hotseat faction and I can't select anything.
Previously, yes, however I have since uninstalled that and the 2.02 patch (not just disabled them) to play this mod. And I’ve been able to play skirmish just fine.
When I try to play the War of the Ring campaign, my view is stuck like I'm looking up at the map from beneath, I can't find a way to zoom out so I can actually see the map.
Is there a reason even attempting to save a file using this that it completely freezes my computer?? Definitely do not use this.
Tried it. Froze my computer on both attempts to edit the big file. 10/10 do not recommend.
Hello! Is there anyway to increase the starting command points or change the amount each farm/economy building adds? I've tried editing the game files but the changes don't appear in game.
Hello! How do I edit the mod file to increase the command point limit? I've tried editing the gamedata.ini in FinalBIG- I can only quick save because otherwise I get an "Out of Memory" error, but the changes don't show up in game from quick saving. Also, how can I open maps from this mod in WorldBuilder without items being missing on the map (like wall sections on Helm's Deep)? Thanks!
Eorlingas96
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