I am a proud Farsser of the "eldar fan group", and part of the modding team producing A Wrong Turn mod for Rise of Nations
Been watching this develop for a while, and redownloading after needing to reset my PC,
Stellar Effort. Force is definitely with you on this one.
Keep up the great work!
Hey trying to download this patch, but it keeps failing as apparently there is a virus detected? Anyone else have this issue or can atleast verify the file is ok?
I have this problem too, hopefully there is a fix anywhere, I know the Republic at War guys made a new AI for their mod to improve AI performance, not sure if these guys have
I play it all the time, on Australian Servers
20 minimum during peak times to over 50
I don't think even in a larger 5v5 battle that the Venators will be able to get into SPHA range. Because if one ISD is capable of wrecking one Venator relatively quickly. Then any smart commander here would have his ships knowing he outguns his enemy. To have each ISD pick a target and wreck it. Using their own fighters to hunt down enemy bombers, as they are if any the main perceivable threat.
After reading through all these comments even putting aside my own opinions and feelings on the matter. The choice of arguments here clearly says to me. The ISD wins.
Unless the situation was clearly in favour of the Venator, such as the Venator coming at the rear of the ISD, and being able to disable it's engines, but we are talking a pretty rare occurrence considering radar and when would an ISD be alone somewhere without supporting ships to allow an enemy cruiser the size of even a Venator to pick up the rear.
I'm sorry to those out there who feel the Venator has even a slight chance at winning this in a 1v1 'fair' engagement. The only advantage it has is it's fighters. Which to be honest, once the venator is dead the ISD could just 'gap' it into hyperspace. Because seriously which ******* in a fighter would chase down an Imperial Star Destroyer which just hammered it's mothership.
Yeah it's the Imperial officer on the far left :P
Really? Well after some deeper looking around I suppose you are correct. I guess I was thinking of the old Wraithguard models, they seem to be a bit smaller.
But thinking about the strength and durability of a Wraithguard it might make sense that they are in fact that size.
Tau on the far right "Forget about opening it, What in the warp is this?"
Well considering the Eldar quote "What do you know of our pain? We have sung songs of lament long before your people crawled from the sea on your bellies"
I find that the highest form of your so called heresy.
Dark Angels are approved by my craftworld. That is acceptable
While this does have it's badass, and cool qualities the issue is they have tried to squash a Space Marine inside Eldar Guardian Mesh armour, while also trying to squeeze a bolter inside the Shuriken Catapult
As others have already mentioned, the only 'Heavy' Eldar you will come across are those of the Dark Reaper and Striking Scorpion Aspects, as they are equipped with the heaviest armours, second only to that of the Exarchs and Phoenix lord counterparts which I imagine to have much more psychic strength due to added Spirit stones etc.
The other heavy infantry are Wraithguard, I don't believe they are quite as tall as a dreadnought, I don't think they would be any larger than a Terminator in height.
But what this 'uber-guardian' lacks is the ability to look like it can run around, do back flips while still kicking ***. Dark Reapers, Striking Scorpions, and Wraithguard, while look 'bulky' they still look like they can move, and move with grace and fluidity.
Although you defiled the term by inserting Dakka, I must admire you for the attempt. As I still Lol'd
Even though it's a plasti-crystal compound accelerated through the use of gravetic motors containing a deadly neuro-toxin. Sure he is "firin his lazer"
Or someone just woke up at all, I think that's his problem.
Evidently now it's our problem.
I'm always a star wars fan at heart, but this is still a fantastic mod, and the Klingons aren't too bad :P
Because my issue is that my game does run, and I can fully play but my colours are all messed up, is there a patch or something out there?
I'm really pumped for this mod, it's looking really good so far.
I'm sure I've read the answer to this question in here somewhere, but I'm going to ask anyway. Will this make SWGB playable on windows 7 64bit?
I'm soo happy this is still making progress.
It looks fantastic so far.
So what you are saying is actually ModDB misspelled 'hero' 10 times?
It's 40k!, Probably chaos or something :P
haha, I see what you did there...
Heaps better, keep up the good work!
Hey I'm just wondering if there is a way to see the keyboard controls etc, because after much trial and error I discovered that my WASD was actually WDZX or something. Could be the difference between my English Keyboard, and a foreign one, but is there a way to change the controls?
They look good, but i think the green, is too radioactive/glowing, if you understand me? I think a darker green would be more appropriate.
It's a HE, shaped charge, sabot round. What happened plasma rounds?
That is true haha, at least it's a cool picture.
Yes without Fire Dragons here the Eldar are screwed, but I am curious as to why there is two rangers, a guardian and one dire avenger. Eldar squads don't really mix as it they can't really work together on a squad level sometimes.
Or you know, the two have teamed up to fight orks, or tyranids, or something else heathen?
It actually means "you better f****** run"
no, this is what eldar who follow the aspect of the fire dragon look like.