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We are planning new one project, but it is in "proto" status.
Unfortunelly I can't give you any info about it, coz it is confidential.
aim animation is done as you see. It depends on origin point position.
Majority of the game is underground
Trully speaking I understood correctly as you. I meant that do smth like that - is to remaster whole Paranoia 1. Just talk about that - easier. Maybe in a future we'll publish donate with preposition to realize this idea, maybe. But it is really not needed time-killer.
I'll fix it)
Don't you understand that first Paranoia is not our work?!. You want only SATISFACTION that is not paid by you. You dont understand nobody pay us, and Paranoia 2 comes only from our enthusiasm. We are working hard to earn some money from other jobs, not similar to computers etc..
I don't talk even about social-financial situtation in Ukraine provoked by war against Russia.
Public devkit also will be released)
Existing of the World inpossible without perfectionests)))
Anyway - it will be done in date!
Modular technic of building maps)
Static lighting, with only local dyn. shadows
Btw, some screenshots were compiled not in extra quality, just because of lack of time.
Good idea, tnx)
We made some custom acts.
We won't update news, comments and other info here!!!
This mod profile will be replaced by this one:
Yes, I am
Thanks! Krot-1 is still not detailized as you can see.
RPG elements - yeah, they are - but not like in Fallout 2))))
- man who can edit monsters, their weapons and behaviour
- gui programmer, menu/hud
Valve made an update that can damage compatibility with mods of previous versions.
Wayout: make update backup, or use non-steam HL version.
ofcourse we will, thanks ;)
Yes, they are.
Ghosts? No there are not. Only science)
We made it already, anyway Thanks :-)
Some of them are included as default, and others optionally ofcourse. For ex: DOF-effect is optional, but dynamic light is default.
We are making a standalone version on the game by changing engine.
Xash3D allows to make standalone project including compatibility with HL mods etc.
Not Paranoia's Engine but only code and render. About anims - before Paranoia it was realised on Condition Zero npc.