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Elber
Elber 19hours 10mins ago replied:

We are planning new one project, but it is in "proto" status.
Unfortunelly I can't give you any info about it, coz it is confidential.

+2 votes   game: Paranoia 2: Savior
Elber
Elber Dec 22 2014, 4:37pm replied:

Tnx)

+3 votes   game: Paranoia 2: Savior
Elber
Elber Dec 14 2014, 6:03am replied:

aim animation is done as you see. It depends on origin point position.

+1 vote   media: hostile
Elber
Elber Dec 10 2014, 5:15pm replied:

Majority of the game is underground

+4 votes   media: Remake of some location (xash3d)
Elber
Elber Dec 10 2014, 1:44pm replied:

Trully speaking I understood correctly as you. I meant that do smth like that - is to remaster whole Paranoia 1. Just talk about that - easier. Maybe in a future we'll publish donate with preposition to realize this idea, maybe. But it is really not needed time-killer.

+3 votes   game: Paranoia 2: Savior
Elber
Elber Dec 10 2014, 1:32pm replied:

I'll fix it)

+3 votes   media: hostile
Elber
Elber Dec 9 2014, 8:45pm replied:

Don't you understand that first Paranoia is not our work?!. You want only SATISFACTION that is not paid by you. You dont understand nobody pay us, and Paranoia 2 comes only from our enthusiasm. We are working hard to earn some money from other jobs, not similar to computers etc..
I don't talk even about social-financial situtation in Ukraine provoked by war against Russia.

+7 votes   game: Paranoia 2: Savior
Elber
Elber Dec 8 2014, 2:11pm replied:

Public devkit also will be released)

+3 votes   article: Paranoia 2: Savior is closer than you think!
Elber
Elber Dec 8 2014, 2:08pm replied:

Thank you!

+1 vote   game: Paranoia 2: Savior
Elber
Elber Dec 8 2014, 7:01am replied:

Existing of the World inpossible without perfectionests)))
Anyway - it will be done in date!

+4 votes   media: Paranoia 2 Savior Official Trailer #2
Elber
Elber Dec 8 2014, 6:55am replied:

Modular technic of building maps)

+3 votes   media: WIP
Elber
Elber Dec 8 2014, 6:54am replied:

Static lighting, with only local dyn. shadows
Btw, some screenshots were compiled not in extra quality, just because of lack of time.

+3 votes   media: Clone
Elber
Elber Dec 8 2014, 5:38am replied:

Good idea, tnx)

+2 votes   game: Paranoia 2: Savior
Elber
Elber Dec 7 2014, 10:54pm replied:

We made some custom acts.

+2 votes   media: Spider mutant (P2S Art)
Elber
Elber Dec 6 2014, 7:00pm replied:

Tnx Dude)

+5 votes   game: Paranoia 2: Savior
Elber
Elber Dec 4 2014, 11:11pm says:

We won't update news, comments and other info here!!!

This mod profile will be replaced by this one:
Moddb.com

+2 votes   mod: Paranoia 2: Savior
Elber
Elber Nov 11 2014, 4:08pm replied:

Thanks Dude!

+1 vote   member: Elber
Elber
Elber Nov 11 2014, 4:08pm replied:

Preparing beta

+1 vote   member: Elber
Elber
Elber Nov 11 2014, 4:07pm replied:

Yes, I am

+1 vote   member: Elber
Elber
Elber Nov 10 2014, 7:00pm replied:

Thanks! Krot-1 is still not detailized as you can see.
RPG elements - yeah, they are - but not like in Fallout 2))))

+1 vote   media: npc flashlights test
Elber
Elber Oct 15 2014, 9:13am says:

we need:
- man who can edit monsters, their weapons and behaviour
- gui programmer, menu/hud

Knock to:
ICQ 392647878
Skype: seelenverkaufer1

+1 vote   game: Paranoia 2: Savior
Elber
Elber Aug 12 2014, 12:07am replied:

Valve made an update that can damage compatibility with mods of previous versions.
Wayout: make update backup, or use non-steam HL version.

+1 vote   group: PARANOIA TEAM
Elber
Elber Jul 21 2014, 5:45pm replied:

ofcourse we will, thanks ;)

+3 votes   media: Progress
Elber
Elber May 10 2014, 7:00am replied:

Yes, they are.

+2 votes   game: Paranoia 2: Savior
Elber
Elber Apr 20 2014, 10:37am replied:

Ghosts? No there are not. Only science)

+2 votes   game: Paranoia 2: Savior
Elber
Elber Apr 18 2014, 6:18pm replied:

We made it already, anyway Thanks :-)

+2 votes   game: Paranoia 2: Savior
Elber
Elber Apr 17 2014, 9:28pm replied:

Read this
Moddb.com

+2 votes   game: Paranoia 2: Savior
Elber
Elber Apr 17 2014, 9:26pm replied:

You're welcome:)

+1 vote   game: Paranoia 2: Savior
Elber
Elber Apr 17 2014, 9:22pm replied:

Some of them are included as default, and others optionally ofcourse. For ex: DOF-effect is optional, but dynamic light is default.

+2 votes   game: Paranoia 2: Savior
Elber
Elber Apr 17 2014, 9:19pm replied:

We are making a standalone version on the game by changing engine.
Xash3D allows to make standalone project including compatibility with HL mods etc.

+1 vote   game: Paranoia 2: Savior
Elber
Elber Oct 15 2011, 5:51pm replied:

Not Paranoia's Engine but only code and render. About anims - before Paranoia it was realised on Condition Zero npc.

+1 vote   media: test_arena
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