This member has provided no bio about themself...

Comment History  (30 - 60 of 144)
Elber
Elber Jun 18 2013, 4:36pm replied:

we don't use any of modes in the game

+2 votes     media: P2S
Elber
Elber Jun 18 2013, 4:35pm replied:

P2S will be stand-alone game with it's own creatures.
As for me personally - I hate Steam) That's why - I don't use it.
P.S. The next reason is: P2S may use some materials (some textures for ex.) from another developers. This situation is forbidden in Steam Greenlight.

+5 votes     mod: Paranoia 2: Savior
Elber
Elber Jun 1 2013, 8:26pm says:

the decal from Call of Duty: United Offensive)

+1 vote     media: Xash3D 0.91 Built-in HiRes Decals Support
Elber
Elber May 16 2013, 6:51pm says:

the player will able to run and sprint. ironsight view will save paranoia style of gameplay - just at all.

+1 vote     media: P2S
Elber
Elber May 8 2013, 2:08pm replied:

Да оно наверное и не нужно.

+1 vote     mod: PARANOIA
Elber
Elber May 2 2013, 12:12pm replied:

There are will be original and added weapons

+3 votes     mod: Paranoia 2: Savior
Elber
Elber Apr 28 2013, 5:49pm says:

You can port original rtcw soldiers, from mds files. it is not difficult.

+4 votes     media: In Development
Elber
Elber Apr 28 2013, 4:58am replied:

Nope

+4 votes     mod: Paranoia 2: Savior
Elber
Elber Apr 26 2013, 11:07pm replied:

Yes they are, but now Paranoia team does'nt exist.
Please - read attensionly the info about mod on the right site)

+2 votes     mod: Paranoia 2: Savior
Elber
Elber Apr 22 2013, 7:42pm replied:

When we made it)

Generally speaking - there are will be 3 trailers, about few aspects of the game. You'll see.

+1 vote     mod: Paranoia 2: Savior
Elber
Elber Apr 22 2013, 1:45am replied:

Just better render on HL - the main idea of all activity)))

+1 vote     mod: Paranoia 2: Savior
Elber
Elber Apr 21 2013, 9:42pm replied:

It plays no role when and where I publish it. I started to work on it 5 years ago, just imagine your suffering that could be))

the second reason: I made 2 versions of this game... Pre-alpha was at patching to release, but later I decided to change everything...

+1 vote     mod: Paranoia 2: Savior
Elber
Elber Apr 21 2013, 6:34am replied:

HL

+3 votes     mod: Paranoia 2: Savior
Elber
Elber Apr 20 2013, 7:10pm replied:

No, they don't.

+1 vote     media: P2S
Elber
Elber Apr 19 2013, 7:36pm replied:

Byc moze zkorzystam sie z silnika Xash 3D, ktory ma zwiekszone przestrzenia do tworzenia map.
Generalnie mowiac - na razie pracujemy nad Paranoia 2: Savior, niedlugo bede zakladal profil do tej gry. Zona - zostanie doopracowana pozniej.
pozdro

+5 votes     member: Elber
Elber
Elber Apr 12 2013, 5:35pm replied:

Zgadzam sie, z punktu widzenia rzeczywistosci - to widoczny blad, ale sens polega na tym zeby wykorzystac kontent autentyczny, np - jesli tak mialo byc w Oblivion Lost - u mnie bedzie tez. ;)

+2 votes     media: testing
Elber
Elber Apr 10 2013, 4:37pm replied:

Sprawa polega na tym ze ten silnik naprawde nie ma prawdziwych dynamicznych cieni, i dlatego zdecydowalem wykorzystac tkzw. stencil shadows. Mozesz to znalesc na wikipedii. Skierowalem je wertykalnie i tyle. Wyglada niezle niby..)

+2 votes     media: testing
Elber
Elber Apr 10 2013, 4:33pm replied:

Please my freund, give me the source of information that x-ray and gold-source are similar. GoldScrc - is heavily modded quake engine, just at all.

+3 votes     media: testing
Elber
Elber Apr 7 2013, 10:06am replied:

Any of these mods have not multiplayer or co-op at all.
The reason is: I don't have expirience in C++.

+1 vote     mod: Zone
Elber
Elber Apr 6 2013, 9:24pm replied:

I hope that was a joke;)
Did you work with X-Ray? I did. And I know the difference..

+3 votes     media: testing
Elber
Elber Apr 5 2013, 6:58am says:

yes, it is still modified gold-source engine

+2 votes     media: testing
Elber
Elber Apr 4 2013, 6:00pm replied:

Yes it is.

+1 vote     media: testing
Elber
Elber Feb 23 2013, 8:03am replied:

No, It does not

+2 votes     member: Elber
Elber
Elber Feb 19 2013, 12:39pm replied:

Progress is about 85%. We remade it totally.
Now we got: dinamic shadows, bloom, weapon shooting switch, armed zombies etc.

You may look: Cs-mapping.com.ua

I hope it must be finished in few months. I'm mostly working alone.

+3 votes     member: Elber
Elber
Elber Dec 9 2012, 4:03am replied:

Nie, co ty)

+1 vote     media: updated
Elber
Elber Sep 29 2012, 7:27pm replied:

I did'nt change paranoia source code. But now you can just imagine that - it is modified PM))))

+2 votes     media: Labs
Elber
Elber Aug 16 2012, 1:16pm says:

I know nothing exactly. But I promised to release the game in the end of this year.

+1 vote     media: updated
Elber
Elber Aug 12 2012, 5:45pm says:

It is madness to use old rare german gewehr43 in this game.

+1 vote     media: New weapon!
Elber
Elber Jul 23 2012, 2:10am says:

Good work needs a lot of time// Thanks. I do my best.

+1 vote     media: updated
Elber
Elber Jul 18 2012, 5:10pm says:

Nicht schlecht ;-)

+2 votes     media: The VIP Lounge
Level
Avatar
Avatar
Offline Since
Jul 23, 2014
Country
Ukraine Ukraine
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
28
Games
10
Mods
44
Media
70