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Comment History  (60 - 90 of 229)
Elber
Elber @ Paranoia 2: Savior

Work on your story, details and make design document.
Check your team.

Good karma+2 votes
Elber
Elber @ Paranoia 2: Savior

Xash3D needs a lot of hardware performance.

Good karma+2 votes
Elber
Elber @ Paranoia 2: Savior

Hi! I think you shouldn't ask BuZZeR about permission, if you have interesting story and good team. Anyway he will gratulate any creativity from your side) It is difficult I would say, thats why you should think a lot.
Btw, which engine are you going to use?

Good karma+2 votes
Elber
Elber @ Krot1 Lab

Do you really think so? I wrote it in our game design document earlier then Crysis 2 appeared with this one.)

Good karma+4 votes
Elber
Elber @ Paranoia 2: Savior

Totaly different game.
Anyway, it is possible to make Redux version for P1 or both of them.
We'll see.
Generally speaking - we won't stop on this one.

Good karma+1 vote
Elber
Elber @ Paranoia 2: Savior

We are planning new one project, but it is in "proto" status.
Unfortunelly I can't give you any info about it, coz it is confidential.

Good karma+2 votes
Elber
Elber @ Paranoia 2: Savior

Tnx)

Good karma+3 votes
Elber
Elber @ hostile

aim animation is done as you see. It depends on origin point position.

Good karma+1 vote
Elber
Elber @ Remake of some location (xash3d)

Majority of the game is underground

Good karma+5 votes
Elber
Elber @ hostile

I'll fix it)

Good karma+3 votes
Elber
Elber @ Paranoia 2: Savior is closer than you think!

Public devkit also will be released)

Good karma+3 votes
Elber
Elber @ Paranoia 2: Savior

Thank you!

Good karma+1 vote
Elber
Elber @ Paranoia 2 Savior Official Trailer #2

Existing of the World inpossible without perfectionests)))
Anyway - it will be done in date!

Good karma+4 votes
Elber
Elber @ WIP

Modular technic of building maps)

Good karma+3 votes
Elber
Elber @ Clone

Static lighting, with only local dyn. shadows
Btw, some screenshots were compiled not in extra quality, just because of lack of time.

Good karma+3 votes
Elber
Elber @ Paranoia 2: Savior

Good idea, tnx)

Good karma+2 votes
Elber
Elber @ Spider mutant (P2S Art)

We made some custom acts.

Good karma+2 votes
Elber
Elber @ Paranoia 2: Savior

Tnx Dude)

Good karma+5 votes
Elber
Elber @ Paranoia 2

We won't update news, comments and other info here!!!

This mod profile will be replaced by this one:
Moddb.com

Good karma+3 votes
Elber
Elber @ Elber

Thanks Dude!

Good karma+1 vote
Elber
Elber @ Elber

Preparing beta

Good karma+1 vote
Elber
Elber @ Elber

Yes, I am

Good karma+1 vote
Elber
Elber @ npc flashlights test

Thanks! Krot-1 is still not detailized as you can see.
RPG elements - yeah, they are - but not like in Fallout 2))))

Good karma+1 vote
Elber
Elber @ Paranoia 2: Savior

we need:
- man who can edit monsters, their weapons and behaviour
- gui programmer, menu/hud

Knock to:
ICQ 392647878
Skype: seelenverkaufer1

Good karma+1 vote
Elber
Elber @ PARANOIA TEAM

Valve made an update that can damage compatibility with mods of previous versions.
Wayout: make update backup, or use non-steam HL version.

Good karma+1 vote
Elber
Elber @ Progress

ofcourse we will, thanks ;)

Good karma+3 votes
Elber
Elber @ Paranoia 2: Savior

Yes, they are.

Good karma+2 votes
Elber
Elber @ Paranoia 2: Savior

Ghosts? No there are not. Only science)

Good karma+2 votes
Elber
Elber @ Paranoia 2: Savior

We made it already, anyway Thanks :-)

Good karma+2 votes
Elber
Elber @ Paranoia 2: Savior

Read this
Moddb.com

Good karma+2 votes
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